I'm removing the restriction on carrier SC's unless anyone gives protest. It doesn't seem like they need to be restricted in this way.
Also I've been reading over TH annihilators. It says they are fighters and bombers, but the way they are described as working is as just bombers. I imagine what they're meant to be is resilient bombers, like tau mantas.
Either that or they would essentially be resilient fighta-bombers.
Edit: I've also been looking at the 'powers of chaos' document. I don't know where the need for 'super' marks of chaos came from, having more abilities for ships which worship the gods.
Also the non-nurgle character ships seem unnecessary. I understood nurgle's reason for having one, as Typhus had a fleet 1/3 the size of Abbadon at the onset of the 13th black crusade.
The thousand sons during the 13th were busy in the webway (as only Arhiman's group ever left), and khorne/slannesh ships don't seem different enough/like they would according to fluff. I mean aura of lust? What?
Anyways, as the Emasculator and Hecate are becoming legal, tell me how they should be balanced/where they should be placed (just in 13th I presume?)
Also Chaos Space Hulk? I imagine no one would be bothered if this disappeared.
Edit (2):
So here's some thoughts on the Fortress Monastery; for +125 points, it gains: SM rules (including better LD, resistance to H+R attacks etc.), 6wbs per quadrant, 3 thunderhawks per quadrant (which is more than half of the 4 that the ramilies gets.) 6+ armor. Boarding torpedoes, 2 extra teleport attacks (although these will be deleted with the terminator revision and unnecessary honor guard being deleted)
What it loses: 2 lances per quadrant.
Does not make sense to me. I think that the vessel would be perfectly fine in comparison if it had 5+ armor just like the Ramilies.