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Author Topic: List of flawed ships  (Read 290428 times)

Offline horizon

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Re: List of flawed ships
« Reply #810 on: February 14, 2011, 07:56:36 PM »
I am totally falling out on what is happening in this thread these days.

Offline Plaxor

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Re: List of flawed ships
« Reply #811 on: February 15, 2011, 02:10:54 AM »
Here's a summary of the past few days (at least what I remember) organized by person:

Eldanesh: suggested that chaos have -1 leadership, and gain an option for Mark of Chaos undivided (which would cost 10 points and give+1 leadership)

My response: Called him insane. Then threatened to sic Sigoroth on him/send him back to the warp where BaronI came from.

Taggerung: Plays orks; wanted to understand why orks are so torp dependant (explained how these rules are more shooty), why the orks need to waste so much on non-redundant weaponry (heavy guns on ranged ships....).  I think he wanted something else... but it probably wasn't significant.

My response: Orks character is that they have mixed weaponry that can only fire in one arc. This makes them have more weapons overall, but it's quite difficult to use it. Also the many heavy guns confirms the fact that you don't want to get close to an Ork. Added zzapp gun option/power fluctuations rules to the Big Mek character in Orks.

Pthisis: Complained that the Despoiler doesn't fit the fluff as an assault carrier well, and that 'Horizon's profile' did less.

My Response: Added Desecrator to 'Maelstrom Incursion fleet'.

Sigoroth: discussed how marks are worthless. (Eldanesh had something about this)

My response: Cheaper marks/available without characters or marines. Only one mark may be taken unless the ship has a chaos lord.




General things from me: I typed up the main rules from the book in a word document, slashed out text I didn't like and rewrote it, changed minor rules.... Blast markers etc. I would love it if you would read it horizon.

Offline horizon

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Re: List of flawed ships
« Reply #812 on: February 15, 2011, 06:25:58 AM »
I agree: marks are useless.


Thanks for the recap. :)

Offline Plaxor

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Re: List of flawed ships
« Reply #813 on: February 15, 2011, 10:08:02 AM »
Yeah... marks are at 15 points. MoN changed its boarding defensive quality to 'Hostile Environment' which makes boarders roll two dice and pick the lowest. (this was due to a long ago discussion on the old specialist games about how it didn't make sense that Orks/Nids couldn't board a nurgle ship)

I'm pretty sure that I'm going to allow any ship to take a mark, but only allow fleets to take one mark (except for ships in squadrons captained by Chaos lords)

Other than that, here is some more discussion points:

Fleet Lists:

GSIF:
Looks like since the marks of chaos are being changed there is no real solid reason to keep the 'Gothic Sector Incursion Fleet' around. So I will delete it unless there are significant protests.

Gothic Sector:
This fleet is only really kept around for a Dominator.... one dominator.... I really think this should be axed, as a person playing fluffy could just reserve a Dominator in.


Imperial Navy (and subsets):

Dominator: Without the Gothic sector list there is really not much need to balance this against the Tyrant. In fact really none at all as in BFG Rev there is very limited list swapping (with reserve/ally rules being different). So it's fine to say that this is free.

So I would like to change its 'downgrade' to 8@45 and have it be 5-10 points cheaper. With 6 it seems like a bullshit upgrade, and -20 points is huge for that. Without 8fp it's very skewed in the 'firepower to survivability' ratio.

Without competition from the Tyrant there is really no reason to keep it that way on that end, and with 8 it sits at +2 long range from the 'new' Tyrant anyways, where it was before, but short the total overall weapons batteries.

In Tartanus it only really has to compete with the Hydra, which is a cheap linebreaker type cruiser, which incidentally has some longer ranged weapons. In Tartanus there is no solid LR weapons options, which is all-right, but it would be nice to swap that. Also the main thing is that with a -20 point deduction... it is much cheaper than the Hydra, which doesn't really make sense with the fluff....

Hydra/Tartanus/Misc ships:
After thinking about the list, and the -2 torp +1 turret swap, I was thinking that they might just have -2 torps and be 5 points cheaper on general cruisers. It doesn't really make sense that they are more technologically advanced, and the extra turret was tossed in to balance the torp loss. As well cruisers are restricted items in Tartanus, so it's reasonable to make them 1-3 points 'relative' undercosted.

Invincible: I will add this to Bakka when I come around to it.... RC/Admiral D, did you come up with a solid profile for this/location in the list?

Cobras: Well... you guys might yell and bawl for this one... but this is done for a number of reasons...

So the 'Widowmaker' upgrade I want to turn into simply the 'Improved Auger' special rule. This is for redundance, and simplification more than anything else. Although notably better than what they currently have (with widowmakers being a more often than not taken upgrade)

Cobras were good before the FAQ, but as escorts not that great. The reason why there were so good was that they could attack from great distances without ceding their weakness, their armour. However, now with combined torp salvoes being smaller they took a huge hit, and with escorts being sub-par anyways I want to do this:

+1 wb (their single weapons battery was kind of bs anyways, and VERY rarely used, as they kept to the back to prevent getting shot and dying). The reason for this is to give a bigger punch for the 'Widowmaker' tradeoff.

Chaos:

Murder (and how I hate you):

This will be my last argument for the Murder/Carnage conundrum.

I did think that the best solution would be to change the Murder's forward lances to 45cm and making them LFR, however the vessel would need to increase in points by 5-10 at that point.

The Carnage can put out the same firepower at 60cm as the murder at 45cm, sure if you count the lances, but at these ranges it's difficult to account for 2 arc usage. The lance-murder variant is slightly better, but not by much. Honestly the Lance-murder is about correctly balanced with the Carnage, it's the wb one that hurts. The lances aren't as good on the prow anyways for the murder, if you only intend to use them for long range, as you can't really maintain range with your enemy, the Carnage still beats you out on FP (only by 2 in this case) but you are much less defensive (closing vs. abeam) which really hurts you SINCE THE FLEET MOVING TOWARDS YOU WILL BE IN  YOUR FACE NEXT TURN.

Honestly if this were done, I would likely make the lance murder variant +5 points, which is balanced, and good for fluff (as the lance one is rarer)

Light Cruisers: Anyone have any comments for these? Or any of the other new vessels (Nephilim, Relictor, Desecrator?)

Orks

Oh Orks, not much to say about them, as their fleet build is nearly done. The Deadnot will be losing side torps (but maintaining them as an upgrade). Claws/Drills will be added, bonus turrets on escorts will get deleted.

Tau

Still need a decision on the Warden, otherwise they're sitting pretty. Oh and I need some name for a secondary commander.



Offline horizon

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Re: List of flawed ships
« Reply #814 on: February 15, 2011, 10:43:16 AM »
No Changes to the Murder and/or Carnage.

Keep Widowmaker as is (only Cobra's). Lovely rule.





Offline RCgothic

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Re: List of flawed ships
« Reply #815 on: February 15, 2011, 11:14:11 AM »
Perhaps you should keep a change log Plaxor? I know it's a little extra work, but if you're already posting what the latest changes are in here it's just a copy-pase job, and you can keep it with the other files.

That way we'll have a quick reference for what changes are being made and we know where to go to find out, and no-one will get lost with what's going on just because this thread is huge.

Offline Plaxor

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Re: List of flawed ships
« Reply #816 on: February 15, 2011, 11:25:32 AM »
Yeah... You're right. I'll Type one up immediately.

And I'll likely end this thread and move it over to a BFG:Revised thread in 'Experimental rules' as the name isn't so applicative, and it's technically in the wrong place.
« Last Edit: February 15, 2011, 11:27:07 AM by Plaxor »

Offline RCgothic

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Re: List of flawed ships
« Reply #817 on: February 15, 2011, 03:52:54 PM »
Invincible:

Hits12 Shields 2 Speed 25 Turns45' Av6+/5+ Turrets3
Prow Torps S6
P/SB WBs FP15@60cm
Dorsal Lances S3@60cm

Special Rules: May not CTNH, Suffers Crits on 5+, all Crits +1 modifier.

It's the best fit for a true battlecruiser. The other proposals just make it a fast cruiser/grand cruiser. Smotherman puts it at 2.5pts fewer than a Retribution, however, I feel it over-values the long-range WBs by 20-30pts, and doesn't take account of the special rules, which are worth a deduction of another 20-30pts, but the +5cm speed is worth far more than an additional 1pt (call it +20), and you're looking at 312.5pts. Rounding up you're looking at 315pts.

As for the cobra, I like it fine just the way it is - I'm strongly opposed to forcing players to cram any number of torps onto one 20mm square base. I would propose:

A: Players may continue using the original markers if they wish.
B: Players may instead use a 20mm square base to represent 3 torpedoes in the wave which must be placed line abreast. A single D3 may then be used to keep track of the wave strength.

Offline Plaxor

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Re: List of flawed ships
« Reply #818 on: February 15, 2011, 09:14:26 PM »
Torps.... 20mm per 6.

Cobra will stay as is then.

Horizon seems to have bolded his NO. So no changes on Carnage/Murder
« Last Edit: February 15, 2011, 10:29:35 PM by Plaxor »

Offline Admiral_d_Artagnan

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Re: List of flawed ships
« Reply #819 on: February 15, 2011, 09:50:31 PM »
You can check my Invincible a few pages back.

Offline Plaxor

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Re: List of flawed ships
« Reply #820 on: February 16, 2011, 01:04:15 AM »
So on the Cobra, one last thought before you guys shoot it down. :)

Swapping widowmaker for the 'Additional Magazine' trait. Which gives them +1 to LD to reload ordinance (similar to the RTtransport)

Orks: Looted Torpedoes changed to Additional Magazine trait. Cost 20pts.

Offline Taggerung

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Re: List of flawed ships
« Reply #821 on: February 16, 2011, 01:30:44 AM »
I would enjoy having a +1 leadership to reload.

Offline lastspartacus

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Re: List of flawed ships
« Reply #822 on: February 16, 2011, 01:54:24 AM »
So what exactly does the Hydra do?

Offline Plaxor

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Re: List of flawed ships
« Reply #823 on: February 16, 2011, 02:23:32 AM »
So what exactly does the Hydra do?

Exist mostly. It's basically a Tartanus Tyrant. It has old Tyrant rules, -2 torps, can't purchase a NC

Oh and doesn't have the option for range upgrade
« Last Edit: February 16, 2011, 03:00:20 AM by Plaxor »

Offline Plaxor

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Re: List of flawed ships
« Reply #824 on: February 16, 2011, 03:56:00 AM »
Uploaded a 'USR' document with all the special rules for vessels. Still working on my 'changelog', but should have that done by tomorrow, at which point this thread will move.