Yeah... marks are at 15 points. MoN changed its boarding defensive quality to 'Hostile Environment' which makes boarders roll two dice and pick the lowest. (this was due to a long ago discussion on the old specialist games about how it didn't make sense that Orks/Nids couldn't board a nurgle ship)
I'm pretty sure that I'm going to allow any ship to take a mark, but only allow fleets to take one mark (except for ships in squadrons captained by Chaos lords)
Other than that, here is some more discussion points:
Fleet Lists:
GSIF:
Looks like since the marks of chaos are being changed there is no real solid reason to keep the 'Gothic Sector Incursion Fleet' around. So I will delete it unless there are significant protests.
Gothic Sector:
This fleet is only really kept around for a Dominator.... one dominator.... I really think this should be axed, as a person playing fluffy could just reserve a Dominator in.
Imperial Navy (and subsets):
Dominator: Without the Gothic sector list there is really not much need to balance this against the Tyrant. In fact really none at all as in BFG Rev there is very limited list swapping (with reserve/ally rules being different). So it's fine to say that this is free.
So I would like to change its 'downgrade' to 8@45 and have it be 5-10 points cheaper. With 6 it seems like a bullshit upgrade, and -20 points is huge for that. Without 8fp it's very skewed in the 'firepower to survivability' ratio.
Without competition from the Tyrant there is really no reason to keep it that way on that end, and with 8 it sits at +2 long range from the 'new' Tyrant anyways, where it was before, but short the total overall weapons batteries.
In Tartanus it only really has to compete with the Hydra, which is a cheap linebreaker type cruiser, which incidentally has some longer ranged weapons. In Tartanus there is no solid LR weapons options, which is all-right, but it would be nice to swap that. Also the main thing is that with a -20 point deduction... it is much cheaper than the Hydra, which doesn't really make sense with the fluff....
Hydra/Tartanus/Misc ships:
After thinking about the list, and the -2 torp +1 turret swap, I was thinking that they might just have -2 torps and be 5 points cheaper on general cruisers. It doesn't really make sense that they are more technologically advanced, and the extra turret was tossed in to balance the torp loss. As well cruisers are restricted items in Tartanus, so it's reasonable to make them 1-3 points 'relative' undercosted.
Invincible: I will add this to Bakka when I come around to it.... RC/Admiral D, did you come up with a solid profile for this/location in the list?
Cobras: Well... you guys might yell and bawl for this one... but this is done for a number of reasons...
So the 'Widowmaker' upgrade I want to turn into simply the 'Improved Auger' special rule. This is for redundance, and simplification more than anything else. Although notably better than what they currently have (with widowmakers being a more often than not taken upgrade)
Cobras were good before the FAQ, but as escorts not that great. The reason why there were so good was that they could attack from great distances without ceding their weakness, their armour. However, now with combined torp salvoes being smaller they took a huge hit, and with escorts being sub-par anyways I want to do this:
+1 wb (their single weapons battery was kind of bs anyways, and VERY rarely used, as they kept to the back to prevent getting shot and dying). The reason for this is to give a bigger punch for the 'Widowmaker' tradeoff.
Chaos:
Murder (and how I hate you):
This will be my last argument for the Murder/Carnage conundrum.
I did think that the best solution would be to change the Murder's forward lances to 45cm and making them LFR, however the vessel would need to increase in points by 5-10 at that point.
The Carnage can put out the same firepower at 60cm as the murder at 45cm, sure if you count the lances, but at these ranges it's difficult to account for 2 arc usage. The lance-murder variant is slightly better, but not by much. Honestly the Lance-murder is about correctly balanced with the Carnage, it's the wb one that hurts. The lances aren't as good on the prow anyways for the murder, if you only intend to use them for long range, as you can't really maintain range with your enemy, the Carnage still beats you out on FP (only by 2 in this case) but you are much less defensive (closing vs. abeam) which really hurts you SINCE THE FLEET MOVING TOWARDS YOU WILL BE IN YOUR FACE NEXT TURN.
Honestly if this were done, I would likely make the lance murder variant +5 points, which is balanced, and good for fluff (as the lance one is rarer)
Light Cruisers: Anyone have any comments for these? Or any of the other new vessels (Nephilim, Relictor, Desecrator?)
Orks
Oh Orks, not much to say about them, as their fleet build is nearly done. The Deadnot will be losing side torps (but maintaining them as an upgrade). Claws/Drills will be added, bonus turrets on escorts will get deleted.
Tau
Still need a decision on the Warden, otherwise they're sitting pretty. Oh and I need some name for a secondary commander.