September 13, 2024, 02:22:55 AM

Author Topic: List of flawed ships  (Read 290437 times)

Offline Valhallan

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Re: List of flawed ships
« Reply #795 on: February 13, 2011, 08:19:24 AM »
Quote
Chart:

BB: Battleship
CB: Cruiser Battle
CA: Cruiser Attack (standard cruisers)
CL: Light cruiser
CG: Cruiser Grand
CH: Cruiser Heavy

CR for cruiser (regular cruiser that is_
CV for any carrier...

whoever made up this terminology was probably British.

Offline Plaxor

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Re: List of flawed ships
« Reply #796 on: February 13, 2011, 08:24:36 AM »
It's good to know someone's using it. (other than the ork list.... people really like playing with that...) My group won't adopt it until it's 'finished', which shouldn't be until april/mayish, as I'm the only person with photoshop. (although it would be nice to have some help with transcribing the rules.. RC helped but he has some kind of wrist injury so I don't want to pressure him).

On another note, In my group is the guy who does BFG army-builder, and when it's finished he said that he'll include an option to use this system instead. So good news :)

Unfortunate thing is that he plays eldar... and is a 40k player (through the looking glass you know?) so thinks MMS is unfluffy. It's going to be a bitch to convince him....

Offline Plaxor

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Re: List of flawed ships
« Reply #797 on: February 13, 2011, 08:25:56 AM »
whoever made up this terminology was probably British.

I know.... and I spend every day talking to British people.... my God. Those crazy bastards don't know that E comes before R!

Offline Plaxor

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Re: List of flawed ships
« Reply #798 on: February 13, 2011, 09:44:29 AM »
So I just discovered the 'House NC' rules thread... :)

Nova cannons are crappy compared to Torps. We all know this. They are purely used for psychology. So I was thinking about them, and how they kinda screw up BFG in a way, as they are far too luck based. I hate luck-based things in this game.

There are a few options of how to change this weapon to make it more consistent. Most we've already seen. I'm pretty tired so I'll go through them later... but for now, if anyone has any ideas. Please feel free to mention them.

Oh, and I was thinking about 'if' NC's were affected by LO they would simply be able to re-roll the scatter. Which would probably be good enough to make them competitive.

So Ideas proposed: (and author)

Admiral D: D6 hits when hits stem, D3 when hole is on base. Re-rolls hit (I think?)

RayB: Doesn't roll scatter (or use template). Instead rolls 2d6/3d6 (depending on range) rolls of doubles miss. You take the lowest die for damage result.

LS: Had some idea... didn't pay too much attention to it at the time.... I think it had something to do with shit-tons of D3s.

Anyways. *summoning Admiral D for more thoughts*

Offline Plaxor

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Re: List of flawed ships
« Reply #799 on: February 13, 2011, 10:55:50 AM »
On another note.... Chaos and marks...

Would anyone object if you didn't need a CSM/Lord to upgrade a ship with a mark? Also every ship must have the same mark unless it is captained by a chaos lord (or in a squadron with a chaos lord) in which case it could take a different mark?

In this case I think that I might delete the Gothic Sector and Incursion fleet. The only thing keeping the Gothic sector list is a Dominator, which can be reserved in if someone wants fluffy, and the Incursion fleet only has a Warmaster who can multi-mark (which doesn't make sense anyways)

Then the 13th/Maelstrom would gain the 50point warmaster.
« Last Edit: February 13, 2011, 10:58:34 AM by Plaxor »

Offline Sigoroth

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Re: List of flawed ships
« Reply #800 on: February 13, 2011, 11:10:46 AM »
Well, boarding actions have people going across to both ships no? Besides, the vessel would no doubt be unleashing a number of toxins and plagues onto the subject vessel.

Any aspect of the ship which effects boarding only effects boarding as a defender. This includes the Voss triumvirate, turrets and the MoN. Makes sense as, if the Nurglites are attacking, they're not doing so in their own ship. Sure the battle may move to the Nurglites ship once they're defeated, but the bulk of the fighting is in the clean ship, and not only is the exposure minimal, but it's also occurring while the enemy are beaten. If you're trying to attack the Nurgle ship, then sure, hostile environment away.

Note: Nurgle's blessings have always been about toughness anyway. It is a defensive mark, not offensive. So it makes sense that it wouldn't be usable when the attacker.

Offline Plaxor

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Re: List of flawed ships
« Reply #801 on: February 13, 2011, 11:16:07 AM »
Yep. Hostile Environment is a defensive only trait now. You've swayed my logic.

Offline Admiral_d_Artagnan

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Re: List of flawed ships
« Reply #802 on: February 13, 2011, 12:11:11 PM »
Actually I'm curious how a dauntless looks by smotherman:

Hits: 30
Shields: 10
Turrets: 5
Speed: 5
IT: 5
Armour: 10
Lances: 27
Wbs: 12

104 pts. Hrmmm....

So the ship should probably be about 5 points more expensive.

Improved Thrusters is at 10 points in Smotherman. It's the "+1D6 on AAF" entry.

If you want my ideas on NC look it up in one of the Warp Rift issues. I don't remember which. The basics however is 1D6 on direct hit. On a scatter if the center hole lands on the base, it's 1D3. Outer Template will do 1 point of damage. The article also has rules on interacting with Eldar holofield, the one with the MSM and Necron's Reactive Armor.
« Last Edit: February 13, 2011, 12:16:42 PM by Admiral_d_Artagnan »

Offline Plaxor

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Re: List of flawed ships
« Reply #803 on: February 13, 2011, 12:28:34 PM »
14. I looked at it.

Offline Plaxor

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Re: List of flawed ships
« Reply #804 on: February 13, 2011, 01:35:03 PM »
Updated 'Introduction' document. I still need to type the shooting phase. Hopefully I'll get around to it either today or tomorrow.

Offline Plaxor

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Re: List of flawed ships
« Reply #805 on: February 13, 2011, 04:18:17 PM »
Updated the rules again.... this time actually renamed it to BFG: Revised Ruleset.

Added in the shooting section. I'm pretty dazed from lack of sleep now, but after a good rest I'll add in RC's section/comment mods and think about adopting some bomber system.

Offline Plaxor

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Re: List of flawed ships
« Reply #806 on: February 13, 2011, 05:22:26 PM »
Third Update... Incorporated RC's parts of the rules/comments. So feel free to comment and email back to me!

Offline Phthisis

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Re: List of flawed ships
« Reply #807 on: February 13, 2011, 09:26:08 PM »
Just one more requrest regarding the Traitor Fleets doc.  Please include the Desecrator in the 13th Black Crusade fleet.   Either that or don't require light cruisers or escorts to purchase a cruiser in the Tartanus list.
« Last Edit: February 13, 2011, 09:29:15 PM by Phthisis »

Offline Plaxor

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Re: List of flawed ships
« Reply #808 on: February 14, 2011, 06:14:05 AM »
Always so demanding! Ugh.

The Maelstrom fleet is the intended opponent of the Tartanus sector list, both require light cruisers and escorts. The Maelstrom fleet was developed for those who wanted to run Cls (and was made specifically to support them, even to the ends of requiring them).

New ships won't be added to old lists (at least in the case of IN/Chaos) to prevent shuffling them too much. All new ships were added to Tartanus/Maelstrom, and even then we weren't thinking of giving either race new vessels, but people kept complaining.

Offline Phthisis

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Re: List of flawed ships
« Reply #809 on: February 14, 2011, 07:33:36 PM »
Ah, sorry for being a pain. 
Its going to be a while until I can field a Tartanus list with a Desecrator then.  My wife is starting up an Eldar 40k army and so that limits what I have to spend on Chaos escorts and new cruisers to cut in half and pin.  And our gaming group will have to escalate beyond 1500pts in BFG before I'm likely to have enough points to field one anyway.
So I get my attack carrier battle barge but am unable to use it.  :(