September 13, 2024, 04:19:41 AM

Author Topic: List of flawed ships  (Read 290450 times)

Offline Plaxor

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Re: List of flawed ships
« Reply #780 on: February 13, 2011, 07:11:23 AM »
More torps forever! Muahahahahha!

It's a nice little exchange for launch bays. Just up the launch bays on the sides if you don't like them. Besides, have you tried using side torps? Hard to pull off, especially with a ship that is likely behind everything else. I also like the fact that the ship is extremely costly.

Offline Plaxor

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Re: List of flawed ships
« Reply #781 on: February 13, 2011, 07:19:58 AM »
Besides, it's the only ship with in-built torpedoes. Other than the ravager, and kind-of hammer (who the hell fires the torps on that?).

You pay a price for torpedoes.... it's quite a points drain in this list. +10 points on most ships.

A side note... why the hell are there so many different names for Tuberculosis?
« Last Edit: February 13, 2011, 07:23:11 AM by Plaxor »

Offline Taggerung

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Re: List of flawed ships
« Reply #782 on: February 13, 2011, 07:29:10 AM »
Well the reason I really liked the ship was because of the massive amount of batteries. I wanted it to be ship that would be a line breaker and it was something that relied solely on it's batteries that could be used against the eldar lol. It's getting to the point where it's a mini hulk, and I would rather keep it closer to big gun boat. In fact the only thing I would change would be the torps. Drop those, and then drop the ability to take ordnance (We already have terrorships for that role, and seems a bit of overkill) Everything else however is great!

Same with the rest of the pdf, I am loving it!

Offline Plaxor

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Re: List of flawed ships
« Reply #783 on: February 13, 2011, 07:36:04 AM »
Hmmmm... I want to hear what Sigoroth thinks.... it's his fault that this ship exists anyways (he demanded quite a lot). Besides Kroozer always wanted a big ship too.

Yep... it is basically a mini-hulk. The idea is how many weapons can we cram into one vessel?

Also I was enjoying the linearity to it, either kroozer could end up as a deadnot. One with launch bays, or a kk with p/s torpedoes.

Offline Taggerung

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Re: List of flawed ships
« Reply #784 on: February 13, 2011, 07:40:00 AM »
Valid points...I don't know, I would lower the points, then allow torpedoes to be taken at a cost and reduce batteries, or the same with launch bays...reducing heavy gunz on the side...that way people can play how they wish.

Offline Plaxor

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Re: List of flawed ships
« Reply #785 on: February 13, 2011, 07:41:37 AM »
Fair enough. I'll do it in my next update.

Any comments on the CL? I think it might be undercosted by about 10 points (which means that it will be losing some wbs)

Offline Taggerung

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Re: List of flawed ships
« Reply #786 on: February 13, 2011, 07:45:18 AM »
CL?

Offline Plaxor

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Re: List of flawed ships
« Reply #787 on: February 13, 2011, 07:46:43 AM »
Short for Cruiser Light or something.

Chart:

BB: Battleship
CB: Cruiser Battle
CA: Cruiser Attack (standard cruisers)
CL: Light cruiser
CG: Cruiser Grand
CH: Cruiser Heavy

Offline Taggerung

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Re: List of flawed ships
« Reply #788 on: February 13, 2011, 07:53:42 AM »
I like it, however it does feel under cost...I wouldn't want to lower it's gunz since D6 isn't great...however, I would increase the torp costs by a bit, and increase the over all cost by 5 pts.

What does Smotherman cost it at?

Offline Plaxor

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Re: List of flawed ships
« Reply #789 on: February 13, 2011, 07:56:48 AM »
Let's see:

6 hits= 30
1 shield= 10
1 turret= 5
3d6 guns= 13.5
2 guns= 3
12 heavy guns = (technically according to him 36... but we consider them 1 so 12)
25 speed = 5
6+/4+=10

So.... 88.5 Which is why I placed it at 90.

Offline Taggerung

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Re: List of flawed ships
« Reply #790 on: February 13, 2011, 08:01:25 AM »
Seems fair then. If anything I would reduce the heavy gunz to 3 on each side, since something that small wouldn't have massive amount of heavy gunz, or just replace them all together and give it more regular gunz.

Offline Plaxor

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Re: List of flawed ships
« Reply #791 on: February 13, 2011, 08:06:39 AM »
Here's a good way to compare it to a dauntless:

So we assume that the CL has soopa engines (I think I forgot to include them... but if it takes them its p/s guns go to str. 2)

Then the Basha loses 2 guns on each side, counting heavy guns as .75 guns (long time ago math...) then the basha is up 1 gun on each side. It doesn't have Improved thrusters. And has 8.5 prow wb eq. -.5 less than the dauntless. Also the 45' turns.... that is important as well.

So overall: +1.5 wb eq. -Improved thrusers, -90' turns. Well, there is the Ork fact of -leadership, which is a factor, and the Agressive trait but that is insignificant especially on something small.

Actually I'm curious how a dauntless looks by smotherman:

Hits: 30
Shields: 10
Turrets: 5
Speed: 5
IT: 5
Armour: 10
Lances: 27
Wbs: 12

104 pts. Hrmmm....

So the ship should probably be about 5 points more expensive.

Actually I think -1 HG is a good idea on the sides.

Offline Taggerung

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Re: List of flawed ships
« Reply #792 on: February 13, 2011, 08:13:59 AM »
Sweet. I like it. I have been talking with my buddy who plays IN online right now, and he seems to be on board with the changes too.

Thanks Plaxor!


Could you just toss up how much the Deadnot would cost without the torpedoes built in? I would like to use this in my next game :)

Offline Plaxor

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Re: List of flawed ships
« Reply #793 on: February 13, 2011, 08:15:08 AM »
Hmmmm... lets see... -15 torps eq.... probably 400. Just run with that and tell me how it goes.

Offline Taggerung

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Re: List of flawed ships
« Reply #794 on: February 13, 2011, 08:18:02 AM »
Will do!