September 12, 2024, 04:24:39 PM

Author Topic: List of flawed ships  (Read 290345 times)

Offline horizon

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Re: List of flawed ships
« Reply #525 on: January 04, 2011, 06:44:44 AM »
Yes, Hemlock <=> Nightshade.

Although! The Hemlock should have str 1 weapon battery added to its profile.

Offline Plaxor

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Re: List of flawed ships
« Reply #526 on: January 04, 2011, 07:12:14 AM »
I agree, how do you feel about necron VP rules?

I think they are a bit too harsh, as 1 ship being destroyed usually means an auto-loss. Makes it a bit too based on luck. So I was thinking of doing 150 for a destroyed but not hulked, and 200 for a hulk. Maybe 150/250 (but this isn't that much different)

Although thinking about fluff, the Necrons are only particularly worried about technology getting into their enemies hands. So if their ships exploded then it shouldn't be a worry. So according to justifiable to make it 100%/300% but that would be strange, and radically different than they are now.

Where was that necron player?

Offline Valhallan

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Re: List of flawed ships
« Reply #527 on: January 04, 2011, 10:46:38 PM »
plax. in your eldar/DE pdf you have the dragonship listed at 6 hits still. it should be 8, correct?

Offline Plaxor

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Re: List of flawed ships
« Reply #528 on: January 04, 2011, 10:51:05 PM »
Official rules say 6 hits. It's only in MMS that it's 8.

Offline Valhallan

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Re: List of flawed ships
« Reply #529 on: January 05, 2011, 11:59:42 PM »
oops, my bad. guess i'm a little too used to the *ahem* personally preferred system

Offline Plaxor

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Re: List of flawed ships
« Reply #530 on: January 06, 2011, 09:26:17 AM »
Added Traitor fleets.  Kinda has some errors.... but I'll fix them when I come back around.

Offline Plaxor

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Re: List of flawed ships
« Reply #531 on: January 07, 2011, 01:17:28 AM »
Ray, anything I should change from Nate's Tau document? Other than splitting the fleets of course.

Offline lastspartacus

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Re: List of flawed ships
« Reply #532 on: January 07, 2011, 01:39:25 AM »
Plax, good PDFs, good research.

I have a question.  Ive been wanting to make PDFs myself for some BFG stuff, but I have no idea how to make or edit a pdf?
how do you do it?

Offline Plaxor

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Re: List of flawed ships
« Reply #533 on: January 07, 2011, 03:24:21 AM »
There are a few methods... most of which are quite expensive.

There are a few free pdf creators online. You just make a document in word or powerpoint, then you send it into the maker (usually by printing it).

I'm personally actually using photoshop, and acrobat professional on my friends computer who is a graphic designer. I think they retail at something like $200 for acrobat professional and $800? for photoshop.

Offline lastspartacus

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Re: List of flawed ships
« Reply #534 on: January 07, 2011, 03:28:02 AM »
jeez!

I have that pdf creator thing.  Does it have to be word?  not like wordpad or something generic?

when you say 'print' do you literally mean print it out and do something with it?

Offline Plaxor

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Re: List of flawed ships
« Reply #535 on: January 07, 2011, 03:41:24 AM »
Lol no. Most PDF converters 'pretend' to be a printer, and change whatever you are printing into a PDF. So you can use anything that you could normally print.

You probably have acrobat (which is free) but acrobat professional is what allows you to edit PDFs.

Offline commander

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Re: List of flawed ships
« Reply #536 on: January 07, 2011, 09:41:47 AM »
Or simply use Open Office. It's as good as MSOffice, is free to download and has an easy PDF converter build in. It cannot edit PDF's however.

Offline Plaxor

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Re: List of flawed ships
« Reply #537 on: January 08, 2011, 03:54:38 AM »
Posted my Necron PDF (it's nice having an 8 page one for a change....)

Anyways, as I was going through it I noticed several rule issues that needed solving. So I'll tell you each individual change and discuss them. You can argue against if you like, and I'll likely change it.

All Reactive armor saves changed to 4+:

This is kinda funny, because it will never give a Necron any reason to brace against weapons batteries. However this seemed like the best solution to fix the shroud/escort issue.

Lightning arcs no longer ignore holofields:

Necrons pretty much always win against eldar. So this was axed. Someone tell me why the Eldar would design their defenses not to work against the enemy they've had since the beginning of time? Note that gauss whips still ignore holofields on rolls of 6. (however that one makes less sense, but it's there for simplicity of rules)

Removal of escort portal limitations.

Why not?

Alteration of VP rules:

So escorts no longer count as always crippled (where did they get that idea?) and instead do vps like other necron ships. I.e. if healthy they only count as 10% when disengaging, if they took damage (any) then they count as 25%, if they are crippled then 50%, and if they are destroyed 150% (as they can't leave hulks)

Capital ships work exactly the same except they can leave hulks and those count as 200% vps.

The reasons for this is that if a necron ship was destroyed it would be almost an automatic win for the other side. With less harsh VP rules CLs would be more viable (as they are the only ones who generally get hulked)



Alteration of costs

Of course the reaper and cartouche were added (to make the list have more than 5 options...). Both their costs were increased slightly to represent the 4+ save they were getting.

The Scythe was increased more significantly (because of the 4+ save) and also because of how renown they are as being better than tombships. With this increase they shouldn't be as good comparatively.



Revision of fleet list:

Necrons suffered from something I like to call 'floating points'. As they could buy Re-rolls that weren't attached to any ship, they couldn't be won by their opponent. Necrons also had no fleet-commander, something fundamental to the game itself.

So I decided to change the Sepulcher into the fleet commander equivalent. The player must take a sepulcher if he has any capital ships (sensible, as opposed to 750 points) and it must be on the largest vessel.

Then the re-rolls are linked to the sepulcher.

With this hopefully it will counteract the VP revisions slightly.

Tombships for every 2 cruisers, not for every scythe, this makes more sense, and makes a more versatile fleet. Also it limits the number of larger ships that a player could take (as with the addition of the reaper, one could have 2 large vessels for two cruisers).

Light Cruisers limited to 6 between them; I understand the fluff reasons for there not being 6 shrouds around, but really... who would do that? I like this better than the limitation of 0-3 shrouds and 0-3 cartouches. As that limitation seemed... well... stupid.

Escorts now just limited to 24 per fleet. No real good reason to make sure that you have max 12 of each.

Anyways, feel free to comment. I know people think Necrons are a bit OP, but the effective things increased in cost.

Offline Sigoroth

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Re: List of flawed ships
« Reply #538 on: January 08, 2011, 02:01:14 PM »
I would not increase the cost of the Scythe and Reaper so much. 300 and 400 seem fine to me. I don't like the model for the Cartouche myself, and I find the stats a little lacklustre. I'd prefer the Khopesh (though at only 175 pts). Apart from that I'd still drop the Shroud down to 150 pts, and the Cartouche down to 140 pts if it stayed in the fleet. On that note, you've got it listed as 145 in the ship entry and at 140 in the fleet list.

Offline Plaxor

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Re: List of flawed ships
« Reply #539 on: January 08, 2011, 04:48:37 PM »
Thanks Sig, I am going to mess around with how the weaponry works as to your suggestion. At least so that all of them work on LO and Reload Ordinance special orders (lol)

Yeah... the points increases seem a bit arbitrary.... and yeah my first thoughts were 300 and 400. I probably will change them.

The Cartouche was added as I wanted to put in something that could easily be built from the current GW line. I would probably build it slightly differently from how the Cypra probatii people did it.

The Khopesh is a more decent vessel (I would actually see people taking that one over a scythe, whereas cartouches would be more of a bs thing/someone wanted variety) but there is no easily represented model. I could see just using the picture of the cartouche but using the Khopesh's stats at 170.

150? not much change, but sure. I'll put the shroud there.