September 11, 2024, 04:38:07 AM

Author Topic: List of flawed ships  (Read 289178 times)

Offline RCgothic

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Re: List of flawed ships
« Reply #1515 on: May 17, 2011, 12:25:33 PM »
What I mean is, that, at present, you could be firing at a 45' angle to the sunward edge and still have your targeting systems interfered with. This seems completely unreasonable outside the Flare and Mercurial zones - the star simply isn't that big or dazzling.

What I mean is: keep the double shift, but restrict it to the flare and mercurial zones, where the star really would be large and bright enough to interfere across a wide angle.

Offline Plaxor

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Re: List of flawed ships
« Reply #1516 on: May 17, 2011, 12:30:53 PM »
That's how it is now?

Offline horizon

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Re: List of flawed ships
« Reply #1517 on: May 17, 2011, 12:37:21 PM »
iirc yes it is.

Offline RCgothic

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Re: List of flawed ships
« Reply #1518 on: May 17, 2011, 12:49:30 PM »
IIRC, you currently get the double shift in all but the outer reaches and deep space.

I'd like it restricting to flare/mercurial.

Offline Plaxor

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Re: List of flawed ships
« Reply #1519 on: May 17, 2011, 12:52:30 PM »
Hrmm.... RC is correct. Wow... I've been playing that wrong... oops.

I do agree that it should only shift twice at Flare and Mercurial. Unless there are any complaints?

Offline RCgothic

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Re: List of flawed ships
« Reply #1520 on: May 17, 2011, 12:57:05 PM »
You're not the only one who had to look twice at the rule! I couldn't quite believe it the first time I read it either.

Offline Plaxor

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Re: List of flawed ships
« Reply #1521 on: May 17, 2011, 01:03:00 PM »
I wonder if that was a big factor in the initial balancing between Chaos and IN. Most people consider IN worse, but maybe that's because it was 'supposed' to be that most often chaos was losing a lot on long ranged shots.

Offline horizon

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Re: List of flawed ships
« Reply #1522 on: May 17, 2011, 01:09:58 PM »
Odd.... I shall reread v1.0 at home.

Offline Plaxor

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Re: List of flawed ships
« Reply #1523 on: May 18, 2011, 05:21:01 AM »
Got to another point in RCs edit.

Regarding boarding, I ditched drawn combats 'grappling together' and remaining in contact because it didn't really make sense, and it was a needless complication of the rules.

He asked that I bring it up....

Offline afterimagedan

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Re: List of flawed ships
« Reply #1524 on: May 18, 2011, 05:34:23 AM »
Good catch. I found that a little weird too.

Offline RCgothic

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Re: List of flawed ships
« Reply #1525 on: May 18, 2011, 09:10:52 AM »
Having drawn combats allows for multiple ships on both sides, which is complicated. I'm of the opinion that by doing away with getting locked, v1.5 saved an awful lot of FAQ explanation.

I'm not saying it should be reinstated, just that it should be discussed.
« Last Edit: May 19, 2011, 05:31:22 PM by RCgothic »

Offline Phthisis

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Re: List of flawed ships
« Reply #1526 on: May 19, 2011, 05:06:50 PM »
Boarding...  We could have so much fun on this topic!

But just for ease, lets not keep them locked at all.

Even though I have some fun ideas for keeping them locked even if it isn't a tie.

Offline RCgothic

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Re: List of flawed ships
« Reply #1527 on: May 21, 2011, 12:52:46 PM »
So no objections to continuing to leave locked combats out of boarding? It's simpler all round really.

Offline Plaxor

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Re: List of flawed ships
« Reply #1528 on: May 24, 2011, 09:39:26 AM »
I am ending all rules changes/discussion for BFG:R (formerly known as flawed ships). Unfortunately the process has become slightly fractured, and the changes make the building process slow. Further changes are possible in another edition (if there is one in a year or so)

I would like to thank you all for your help and support. If I have any other specific questions, (I'm looking at you Horizon) then I will PM you.

Hopefully I will be able to produce a finalized PDF of the entire work within the next few months.

DISCLAIMER- BFG:R is unnoficial, and all my current PDFs are works in progress (don't count on them being final). They are not supported by GW and you need your opponents permission to use anything contained within.

Final note- Squadron rules will follow something similar (if not the same) to Sigoroth's ruleset. As well, rogue traders will follow a lineage/family system.