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Author Topic: Inquisition DRAFT v1.5 (HA)  (Read 42707 times)

Offline flybywire-E2C

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #15 on: November 23, 2010, 06:36:31 PM »
Oh cool. I've got a special place on my desktop reserved for these rules. It's called the 'Recycle Bin'.

See, now that’s what I call constructive criticism.  Thanks.    :P    ;)

I really hate disliking something that so much work apparently went into.  I'll try again tomorrow, maybe the morning will bring new revelations.

Okay, hopefully this helps… (see below)

Well, I'm going to swim against the tide to say that I really like where this is going. I think there is a space for players that want to play highly upgraded versions of standard ships. Adeptus Mechanicus should have done this, but the randomness in the list is a huge turnoff for players that like to tinker.

Some suggestions:

The Black Ship - I like the general direction; heavily protected but undergunned. However, I think the Black Ship should be more carrier and lance based than it currently is. Remember that the weapons systems are there purely to protect the ship, and AC have a defensive, as well as offensive, role to play. I also doubt that the Inquisiton would rely on standard transports to uplift their precious, psychic cargo, so perhaps resilient Thunderhawks would be a fit?

Because the Black Ship is going to want to escape pursuers (such as the torpedo escorts that destroyed the planet killer) it is not going to want to have to maneuver (always bad for a battle ship) to bring it's guns to bear. So a strong dorsal lance array would be fitting; the hangars could be on the side of the vessel, much like on the Emperor.

Any reason why it is not 6+ armour? I'm also not sold on the torpedos - what would it need torpedos for?

This ship has potential, but it currently feels confused, and I'm not clear what it would actually do in a game of BFG. Being able to soak fire is great, but I just don't see my opponent's bothering to shoot at it right now.


Blackship. This feels confused because the comparisons I see here are to warships. This is NOT a battleship! The very LAST place the Imperium in general and the Inquisition in particular wants a Blackship brimming with untrained psykers is in the midst of a firefight. TAHT is why it is such a hard nut to crack defensively. Imagine super-heavy transport with extra defensive goodies and just enough weaponry to make it a thorny prospect if the bad guys manage to get it cornered. That's why it didn't get Exterminatus capabilities, etc. About the only places you would find this ship is caught by surprise in a Convoy Run type scenario or accompanying a Planetary Assault (from way in the back!) to vacuum up more untrained or rogue psykers from a contested system once the rest of the fleet mops up any resistance.

This thing is a well-guarded super-heavy transport, for all intents and purposes an Imperial treasure ship, which is why it’s REALLY expensive for what it brings. It’s really expensive for not much firepower, but tough to kill even by battleship standards. The owning player gets extra VP’s if it lives, the opponent gets extra VP’s if it dies. It’s not something a player is going to be hitting the table with every game, but for some games this can be a very interesting ship, and it fits very neatly with fluff.

It fits VERY neatly with fluff, by the way- guidance for how this ship should look came directly from the game designers, and I’m not talking about BFG. Thus, the ship doesn’t get Thunderhawks, big-deck firepower or anything like that. The only reason it’s in a battleship hull at all is for increased survivability and to provide adequate power for the enhanced Gellar Fields, which are the most powerful  fitted to any ship in the Imperium. It’s a special scenario vessel formulated to be used in other scenarios if the player wants to. It play-tested very well, but is not something to be used in lieu of a regular warship. If a player doesn’t like it, there’s nothing in the rules obligating him or her to use it. If you hate it so bad, feel free to smash it flat with your fleet if your opponent brings one.

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Grand Inquisitorial Cruiser - I like the concept very much, but why have you used cruiser base stats rather than grand cruiser base stats (given the name)? I see this more as a center piece rather than as a line ship, so perhaps it could use a few more side-grade options, to reflect the individualistic nature of Inquisitors? Alternatively, perhaps just drop the "grand"?


Grand Inquisitorial Cruiser. This suffers from a poor naming convention (my fault). The idea is that it is supposed to be a battlecruiser of sorts, which is how the Imperium handles Grand Cruisers, hence the name. No, it is not supposed to be a Grand Cruiser. While it can serve as a centerpiece, it is nothing more than what the Inquisition uses for cruisers. Yes, to avoid confusion we can drop the “Grand.”

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Grey Knight SC - A nice touch.


OMG a compliment! <faints>      :D

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Inquisitor Ordos - I like the direction, but not the execution. First, if you feel something is too powerful, then up the points cost. Don't make games (or tournaments) complicated by modifying your opponent's fleet list. Second, kill the random factor. Randomness is a huge part of why the AM fleetlist was such a disappointment. Rolling for upgrades kills strategy and tactics.

-Silent Requiem

AHA!!! This is EXACTLY the comment I was waiting for! Here’s why we took this approach, which I shamelessly cribbed from the WH40k Demonhunters Codex.

1. Ordo Hereticus is more like a plain-vanilla Inquisitor coming around to dish out hate and discontent, which is why that profile is plain as well: a given cost for a given benefit, almost (but not quite) as good as Space Marines for almost (but not quite) the same cost.

2. Ordo Xenos is an altogether different animal. They’re in town because the aliens (whatever flavor) have gotten so bad, somebody somewhere decided the Imperial Navy needed a little help, and for whatever reason a Space Marine Chapter rigged for Exterminatus wasn’t handy or the most useful tool at the moment. These guys are geared primarily to face off against aliens and do much better against them than they can say against Chaos, against who they are not too much better than a Hereticus Inquisitor. To not make them too expensive when facing Chaos, their point value is based on fighting Chaos, and their special benefits against Xenos fleets is balanced by the xenos fleets getting more free escorts. Keep in mind that “too many aliens!” is why an Xenos Inquisitor is on the scene in the first place.

Before anyone else catches it first, I forgot to add in from my notes that all Xenos races get a -1 modifier (after applying all modifiers) during boarding actions and H&R attacks. Of the three inquisition “flavors,” this one is the one that will need more tweaking to get right.

3. Ordo Malleus is to Chaos what Ordo Xenos is to aliens in that it ignores Chaos Marks, which is really useful when fighting Chaos but of no value when fighting say Eldar. That’s why against Eldar, Necrons, YourMom’sCar, etc. they only count as Ordo Hereticus, and Grey Knights are just fancy Space Marines with even better (and more expensive) strike cruisers than the normal vanilla kind. Against Chaos however they suddenly negate all the fancy bells and whistles a Chaos player paid for his fleet to have, which means he or she either gets more of them (like Tzeentch re-rolls if desired) or free demonship cruiser upgrades. This balance instead of cost issue is exactly how Grey Knights are handled in WH40k, to keep the Grey Knights themeful but prevent them from being too expensive when playing anyone besides Chaos.

-   Nate


Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Admiral_d_Artagnan

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #16 on: November 23, 2010, 08:31:03 PM »
Blackship. This feels confused because the comparisons I see here are to warships. This is NOT a battleship! The very LAST place the Imperium in general and the Inquisition in particular wants a Blackship brimming with untrained psykers is in the midst of a firefight. TAHT is why it is such a hard nut to crack defensively. Imagine super-heavy transport with extra defensive goodies and just enough weaponry to make it a thorny prospect if the bad guys manage to get it cornered.

If it looks like a battleship, it shoots like a battleship, moves and turns like a battleship, has the same defensive qualities as a battleship, it is a battleship.

This thing is a well-guarded super-heavy transport,

Yup. It's very much almost another well guarded super heavy transport: the SM Battlebarge. Which last I looked was a battleship and a warship.

It fits VERY neatly with fluff, by the way- guidance for how this ship should look came directly from the game designers, and I’m not talking about BFG.

Which is a major part of the problem I think.

Thus, the ship doesn’t get Thunderhawks, big-deck firepower or anything like that. The only reason it’s in a battleship hull at all is for increased survivability and to provide adequate power for the enhanced Gellar Fields, which are the most powerful  fitted to any ship in the Imperium. It’s a special scenario vessel formulated to be used in other scenarios if the player wants to.

The question still is why risk a battleship sized vessel to house all those Psykers as you yourself have pointed out? It'll just be a more of a magnet for Chaos.  It's also quite expensive that I have to pay a chunk for points and in addition if it is destroyed, I look a lot of VPs. 350 points isn't cheap in any list.

Offline silashand

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #17 on: November 23, 2010, 08:31:18 PM »
Seems too much like someone wants an equivalent to the B5 psi-corps motherships in BFG. To be honest, I'm not sure they are appropriate in this game at all. JMO...

Cheers, Gary

Offline lastspartacus

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #18 on: November 24, 2010, 12:36:49 AM »
This pdf makes me wonder, is the old blackship model now obsolete?  The 6+ armor cruiser we were hoping to take in marine lists? :(

Ok, well heres a question.  Why is a battleship size vessel needed to go on psyker gathering errands?

Offline Sigoroth

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #19 on: November 24, 2010, 02:12:48 AM »
Seems too much like someone wants an equivalent to the B5 psi-corps motherships in BFG. To be honest, I'm not sure they are appropriate in this game at all. JMO...

Cheers, Gary

Lol! I was just thinking the same thing as I was reading down the thread. :o :P

Offline Sigoroth

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #20 on: November 24, 2010, 02:22:47 AM »
OK, anyway, Nate I think you got a bit confused between Blackships and Inquisitorial cruisers in one of your posts. At first you delineated between them and then used them interchangeably (in the same paragraph). A black ship is just an ark carrying a bunch of pyskers to their fate. For which task a simple heavy transport will suffice. The defence is in the escort.

An Inquisitorial cruiser is a ship commandeered or commissioned for use by Inquisitors. In the former instance, it'll just be a normal ship with maybe a refit or two. In the latter instance it'll be a character ship which no one profile will be able to represent. Either way, the actual presence or absence of the Inquisitor himself will make no difference to the game, except perhaps with some sort of sub-plot. If you want to write up rules trading refits for sub-plots (plus a little cost) for the Inquisitor's presence, then I'm fine with that. Otherwise the presence or absence of an Inquisitor simply won't be felt at the level of BFG. Hell, I'm sure there's been many an IN fleet blown up with an Inquisitor present ...


As for the Ordo what-the-hell-ever, just like individual SM chapters rules have no impact on the game so too should these. GKs should just count as SMs. Maybe cost a little more and get +1 in boarding against Chaos. Similarly, Ordo Xenos could maybe be represented by a purchased upgrade for a ship and give +1 in boarding against non-human fleets (IN, Chaos, RT, Pirate, Renegade, etc).

Offline fracas

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #21 on: November 24, 2010, 03:59:44 AM »
1. I like the idea of including one Inquisition Black ship in an Imperial or SM fleet. I support this effort.

2. I would like to see an underlying theme for the BB and the GC though, i understand the undergunned but upped defenses stats. but should the weapon layout be similar as well? prow BC, dorsal lances, side batteries.

3. why not use the GC hull for the IGC (Inquisition GC)?

4. why is it that an IGC of the Hereticus can get +1Ld, +1 to hit and run, -1 against hit and run but the IBB cannot?

Offline Silent Requiem

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #22 on: November 24, 2010, 08:56:17 AM »

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Well, I'm going to swim against the tide to say that I really like where this is going. I think there is a space for players that want to play highly upgraded versions of standard ships. Adeptus Mechanicus should have done this, but the randomness in the list is a huge turnoff for players that like to tinker.

Some suggestions:

The Black Ship - I like the general direction; heavily protected but undergunned. However, I think the Black Ship should be more carrier and lance based than it currently is. Remember that the weapons systems are there purely to protect the ship, and AC have a defensive, as well as offensive, role to play. I also doubt that the Inquisiton would rely on standard transports to uplift their precious, psychic cargo, so perhaps resilient Thunderhawks would be a fit?

Because the Black Ship is going to want to escape pursuers (such as the torpedo escorts that destroyed the planet killer) it is not going to want to have to maneuver (always bad for a battle ship) to bring it's guns to bear. So a strong dorsal lance array would be fitting; the hangars could be on the side of the vessel, much like on the Emperor.

Any reason why it is not 6+ armour? I'm also not sold on the torpedos - what would it need torpedos for?

This ship has potential, but it currently feels confused, and I'm not clear what it would actually do in a game of BFG. Being able to soak fire is great, but I just don't see my opponent's bothering to shoot at it right now.


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Blackship. This feels confused because the comparisons I see here are to warships. This is NOT a battleship! The very LAST place the Imperium in general and the Inquisition in particular wants a Blackship brimming with untrained psykers is in the midst of a firefight. TAHT is why it is such a hard nut to crack defensively. Imagine super-heavy transport with extra defensive goodies and just enough weaponry to make it a thorny prospect if the bad guys manage to get it cornered. That's why it didn't get Exterminatus capabilities, etc. About the only places you would find this ship is caught by surprise in a Convoy Run type scenario or accompanying a Planetary Assault (from way in the back!) to vacuum up more untrained or rogue psykers from a contested system once the rest of the fleet mops up any resistance.

Then don't make it a battle ship. Make it a fast, heavily sheilded escort. And cost it accordingly. If you build a battleship, and cost it as a battleship, I don't think it's reasonable to complain that people compare it to other battleships.

And frankly, I don't see anything wrong with it being a battleship. These ships keep the Imperium alive.

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This thing is a well-guarded super-heavy transport, for all intents and purposes an Imperial treasure ship, which is why it’s REALLY expensive for what it brings. It’s really expensive for not much firepower, but tough to kill even by battleship standards. The owning player gets extra VP’s if it lives, the opponent gets extra VP’s if it dies. It’s not something a player is going to be hitting the table with every game, but for some games this can be a very interesting ship, and it fits very neatly with fluff.

Some of the concepts are very cool, which is why I like the idea. But what you are effectively saying is that a player can choose a points handicap (overcosted ship) in exchange for a VP bonus if it lives, or a VP penalty if it dies. Do you envisage this ship disengaging turn 1 every game? The ship still needs to justify it's place on the table, or nobody will bring it.

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It fits VERY neatly with fluff, by the way- guidance for how this ship should look came directly from the game designers, and I’m not talking about BFG. Thus, the ship doesn’t get Thunderhawks, big-deck firepower or anything like that. The only reason it’s in a battleship hull at all is for increased survivability and to provide adequate power for the enhanced Gellar Fields, which are the most powerful  fitted to any ship in the Imperium. 

Well, it would seem that the game designers don't play BFG. The armament is just silly. I know the Imperium does silly things all the time, but the weapons loadout does not fit with what you are telling me the ship does. It has offensive weapons that require it to maneuver like a line cruiser; torpedos & broadsides. It wants weapons that it can use while fleeing combat, or while supporting it's escort ships from safe range, which points to dorsal lances and AC. It also suggests 6+ armour. Given that these ships are meant to be the most important ships in the Imperium, why have the Inquisition not put a modicum of thought into their weapons loadout?

Frankly, I'd sooner trust my important cargo to the under-shielded and under-turreted Battle Barge; at least a squadron of Cobras can't take out a BB caught on its own.

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It’s a special scenario vessel formulated to be used in other scenarios if the player wants to. It play-tested very well, but is not something to be used in lieu of a regular warship. If a player doesn’t like it, there’s nothing in the rules obligating him or her to use it. If you hate it so bad, feel free to smash it flat with your fleet if your opponent brings one.

Fair enough. Nobody is being forced to use it. But in a game crying out desperately for updates and (in some cases) rebalancing, isn't it a little bit silly for the HA to be wasting spending time on ships and fleets nobody will want to use?

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Inquisitor Ordos - I like the direction, but not the execution. First, if you feel something is too powerful, then up the points cost. Don't make games (or tournaments) complicated by modifying your opponent's fleet list. Second, kill the random factor. Randomness is a huge part of why the AM fleetlist was such a disappointment. Rolling for upgrades kills strategy and tactics.

-Silent Requiem
Quote
AHA!!! This is EXACTLY the comment I was waiting for! Here’s why we took this approach, which I shamelessly cribbed from the WH40k Demonhunters Codex.

1. Ordo Hereticus is more like a plain-vanilla Inquisitor coming around to dish out hate and discontent, which is why that profile is plain as well: a given cost for a given benefit, almost (but not quite) as good as Space Marines for almost (but not quite) the same cost.

2. Ordo Xenos is an altogether different animal. They’re in town because the aliens (whatever flavor) have gotten so bad, somebody somewhere decided the Imperial Navy needed a little help, and for whatever reason a Space Marine Chapter rigged for Exterminatus wasn’t handy or the most useful tool at the moment. These guys are geared primarily to face off against aliens and do much better against them than they can say against Chaos, against who they are not too much better than a Hereticus Inquisitor. To not make them too expensive when facing Chaos, their point value is based on fighting Chaos, and their special benefits against Xenos fleets is balanced by the xenos fleets getting more free escorts. Keep in mind that “too many aliens!” is why an Xenos Inquisitor is on the scene in the first place.

Before anyone else catches it first, I forgot to add in from my notes that all Xenos races get a -1 modifier (after applying all modifiers) during boarding actions and H&R attacks. Of the three inquisition “flavors,” this one is the one that will need more tweaking to get right.

3. Ordo Malleus is to Chaos what Ordo Xenos is to aliens in that it ignores Chaos Marks, which is really useful when fighting Chaos but of no value when fighting say Eldar. That’s why against Eldar, Necrons, YourMom’sCar, etc. they only count as Ordo Hereticus, and Grey Knights are just fancy Space Marines with even better (and more expensive) strike cruisers than the normal vanilla kind. Against Chaos however they suddenly negate all the fancy bells and whistles a Chaos player paid for his fleet to have, which means he or she either gets more of them (like Tzeentch re-rolls if desired) or free demonship cruiser upgrades. This balance instead of cost issue is exactly how Grey Knights are handled in WH40k, to keep the Grey Knights themeful but prevent them from being too expensive when playing anyone besides Chaos.


See, I knew exactly where you got the idea from, as I used to play GK fairly successfully in 40k. I'm not sure what inspired you to rip ideas off one of the weakest and underplayed codexi in the game though (and that's in spite of the awesome fluff and range of models). Bad idea was bad. It was bad then, and it's just as bad now.

And none of that justifies the random-factor that the HA seems to have fallen in love with since the release of the core books.

I like the idea, but the execution is very weak, a problem that seems to dog GW when it comes to the Inquisition.

-Silent Requiem


Offline Zelnik

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #23 on: November 24, 2010, 10:52:04 AM »
blackships =/= inquisition...


...


Okay, I am going to turn around and die from laughter. I love this board, but fanboyism is so horribly rife here. Wow. Just...wow.


On the whole... No.

Just no. 


Also, you don't need more inquisition ships. their LACK of DEDICATED ships is part of the imperial check and balance. Just like how the space marines don't get warships. If any one aspect of the Imperium goes out of control, the others can move in and destroy it. If the inquisition had ships, why have the Adeptus Mechanis?

So, No. They get blackships. An inquisitor can commandeer the resources of a planet, but he cannot commandeer the resources of a fleet. Just as an inquisitor cannot remove command from a space marine, he cannot remove the command of an admiral. Why? every ship is granted to the commander directly from the High Lords of Terra (just like rogue traders).  If an inquisitor wants a fleet, he has to ask the High Admiralty, who have the power to say "no." 

The only person on a ship that has the authority to take command from it's captain is the ranking commissar, and that's only if the captain has proven either terminally stupid, insane, or traitorous.  There is a great comic that comes in the BFG box set where the admiral has to placate the fears of just such a commissar during a daring maneuver.

Oh, when it comes to the blackship, you don't need a strike cruiser. just a cruiser and a barge (it looks better with a barge prow then a strike cruiser prow, trust me!), otherwise, just make it yourself from assorted bits and chaos/imperial ships.


Offline flybywire-E2C

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #24 on: November 24, 2010, 12:02:44 PM »
This pdf makes me wonder, is the old blackship model now obsolete?  The 6+ armor cruiser we were hoping to take in marine lists? :(


No. The ship you are referring to is EXACTLY the ship described for the Inquisitorial Cruiser.

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Ok, well heres a question.  Why is a battleship size vessel needed to go on psyker gathering errands?

Because fluff says so. "Battleship-sized" doesn't mean "battleship." Blackships by design evoke awe and fear, and by their very nature have to be extremely resilient and capable of not only hauling psykers, but a large retinue of Sisters of Silence to keep the psykers tamped down and a Mission of Battle Sisters to keep the peace and provide security against external threats. As some have pointed out correctly, this ship certainly is a Chaos magnet! You don't put that kind of threat/value level in some plain-vanilla heavy transport, just like the bank doesn't carry the payroll in the back of a pickup truck. 

The Inquisition cruiser is a Blackship because inquisitors call it that. Can these vessels be used as Blackships as well? I suppose so- they're definitely hard enough to fit the bill. However, the game designers decided that a Blackship should be something battleship-sized, big on defense and light on offense, and Bob's creation didn't fit the bill. That meant create something that did fit the bill and re-direct Bob's creation to a new cruiser design that also exists in fluff, get rid of Bob's cruiser entirely (which as the previous post indicates would mean getting rid of a ship that while unofficial was to an extent popular) or do nothing. We elected to not do nothing.

Look everyone, has anyone noticed there is NO requirement or prerequisite to field this ship? It's not required in any fleet list (not that this is a fleet list, I might add), and it's not even required to field an Inquisitor to lead your fleet. You can only have one per 1500 points, which means its even rarer than battle barges! Nobody's going to use this to win tournaments. These ships were intended solely to provide an interesting foil for battles and campaigns. Now that we are re-visiting new rules for what may be the last time in a while, we thought it would be an intersting way to incorporating into the game a special-scenario ship that has existed in the WH40k storyline forever but has never appeared in BFG.

If you don't like it, don't use it. If you really hate it, kill it if your opponent fields one if it makes you feel better and get some big VP's. These are one-off vessels that aren't going to be big game and tournament changers, and they bring something characterful to a game that's supposed to be fun.

In all our efforts we haven't created anything that goes against the game. We have all the designer guidance and fluff references on-hand so using fluff to tell us we're wrong or an idea is stupid just because you don't like it is counterproductive and not helping. On the other hand, if a profile or rule-set is broken or somehow unbalanced, we need to talk about that to get it fixed. Some valid points have been brought up, and we will fix those before this gets stapled shut.

By the way, I liked the B5 reference, but no, this is acually much older than B5- references to Blackships and the Inquisitioon date all the way back to Rogue Trader!  In fact, if you REALLY want to know, I had an opportunity to speak with people who know, and the inspiration for certain things actually cross-pollinated in the opposite direction than this comment suggested...     :D

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Mazila

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #25 on: November 24, 2010, 12:13:14 PM »
There is already inquisitor fleet in the book of nemesis. We tested it some time ago and it does work. Why did you decide to scratch-built a new one? But we used a puritan blackship for 270pts.
« Last Edit: November 24, 2010, 12:16:12 PM by Mazila »

Offline Sigoroth

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #26 on: November 24, 2010, 12:14:48 PM »
I'm not sure what inspired you to rip ideas off one of the weakest and underplayed codexi in the game ...

Codices.

Offline horizon

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #27 on: November 24, 2010, 12:17:23 PM »
Hi Nate,

perhaps it is beneficial to seperate Blackships & Inquisitor. Do not call the pdf "Inquisition Draft".

Inquisitors do not call their own ships blackship afaik.

As stated before an Inquisitor:

* takes a fast clipper if speedy travel is needed.
* takes command of the local Rogue Trader or Merchant cruiser if he deems necessary
* takes command of a Marine vessel if deemed necessary
* takes command of a Navy vessel if deemed necessary
* Orders Exterminatus if he has a bad day.

We all like extras to the game, but we all want them fluff-justified & balanced. :)

Blackship = Psyker Transport = Special fortified ship.

Inquisiton cruiser = does not exist.

Inquisition blackship = does not exist.

The Current Game Designers are : Bob Henderson, Ray Bell, Nate Montes(z? I always forget, sorry).

These three decide & push to GW. Not ancient designers from the past who are in World of Warcraft these days. ;)




The random factor issue by SR is interesting.


edit: on a personal note: the term "Grand Inquisitorial Cruiser" is awesome. We need a special heretic character Inquisitor with an own fleet list to make this an option. haha

« Last Edit: November 24, 2010, 12:18:57 PM by horizon »

Offline Admiral_d_Artagnan

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #28 on: November 24, 2010, 12:22:10 PM »
Because fluff says so. "Battleship-sized" doesn't mean "battleship." Blackships by design evoke awe and fear, and by their very nature have to be extremely resilient and capable of not only hauling psykers, but a large retinue of Sisters of Silence to keep the psykers tamped down and a Mission of Battle Sisters to keep the peace and provide security against external threats. As some have pointed out correctly, this ship certainly is a Chaos magnet! You don't put that kind of threat/value level in some plain-vanilla heavy transport, just like the bank doesn't carry the payroll in the back of a pickup truck. 


- Nate

Battleship sized may not automatically mean a battleship but this ship will function as a battleship. And so it IS a battleship. As I said, weapons wise, it's a battle barge equivalent. I can understand if it only had a few 30 cm weapons. But 60 cm weapons?

Secondly why would I put that many psykers onto one ship? The thing has at least a crew of 12,000. So I'm going to risk tempting Chaos by putting thousands on one ship? I'd rather have psykers in multiple ships.

Offline horizon

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Re: Inquisition DRAFT v1.0 (HA)
« Reply #29 on: November 24, 2010, 12:27:45 PM »
12000 crew? Much to few. Lunars already have 96000.