@First post:
You think EER are pretty good? I mean I know of course it has its uses, but its something that only benefits you once your ship is halfway dead, a 'makes you less f***ed when you are f***ed' kind of thing.
I had GTM in above it because it allows for competant firepower while manouvering, something of an IN weakness. For example, a Lunar would only lose str2 batteries from it, and maintain str4 batteries and 2 lances per side, and the 60cm lance, while doing a special manouver.
I valued FDT higher because, combined with naturally higher turret values, it can render Admech ships incredibly resilient to Ordnance.
@Second post:
Thats a really powerful ability. My first thought is that it would be the only ship-specific refit, with only the Dictator and Defiant being able to use it, and quite powerful.
On the other hand, I do realize that AC in the IN, and especially the Admech, comes at a very high premium, and so should be powerful.
Edit: Forgot about torps, duh. So in this case any ship could take it, but the AC carrying ships benefit more from it. This requires some thought.
And while I'm at it, if anyone else has some characterful ideas, since 6 refits for a d6 is no longer required, be sure advocate your own thoughts.