*sigh*
As best as I recall, since I didn't take notes:
3 Dominators, 2 Lunars, a Gothic, a Mars and an Apoc. IIRC the mars had a left shift and had fighters CAP on the Apoc.
Mine was 3 Murders (squadroned) and a hades, 3 Devastations (TB, squadroned) and a Styx, and 9 icos in 3 squadrons (not my normal load out, but my desolator was being stripped)
We spent a few turns approaching each other (me toward the planet, him toward me) going AAF but my Icos kept pulling ahead.
Now, against non-NC fleets, or even fleets with two or three, I sit back, launch boatloads of AC and lance the dog snot out of anything that tries to get near, with the icos either providing turret boosts or extra firepower against targets that get close.
However, with them out ranging me, I figured it would be better to turn and AAF toward him and cross my fingers, since to sit in the NC range meant that I was going to be having him focus fire NC at one target at a time.
So I went AAF and as before, the Icos pulled too far ahead, and entered range before the rest of my ships. The Styx failed it's roll, so I left it to hang back rather then have it primaried until the rest closed. I headed for the middle and then for the flank with the Gothic, which seemed to be the only lances on that flank. The Icos got hosed right off the bat, for the reasons described above: failed BFI and too close together. Between blast markers slowing me, NC hits, and lance fire from the apoc and mars as I closed, the ships took on average about 3hp, some a little more, some less. the hades on the flank was actually fairly undamaged IIRC. I turned my fighters and bombers toward the Mars, hoping to maybe take it out on the pass, but without much luck. (Styx reloads ord here) The Gothic and two dominators plastered the Devistations, leaving one with a single HP and the other two damaged. I locked on and killed the gothic (failed BFI), which became a burning hulk, and damaged a dominator (BFI but was hit anyway) but started to get bunched up due to blast markers. At this point (his movement phase) the burning gothic unleashed my most hated BFG foe, the plasma drive explosion, killing a devastation, which, not to be outdone, I then rolled a 12 on the table, for a full on warp drive implosion. This was the end of both remaining devastations and the damaged dominator, as well one murder and damaging the other two.
The apoc and lunars managed come to bare at this point, and all cruisers focus fired on the remaining murders, (which, despite BFI) enough damage got through to kill them. At this point I conceded.