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Author Topic: Nova Cannon limitations  (Read 80623 times)

Offline Admiral_d_Artagnan

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Re: Nova Cannon limitations
« Reply #30 on: November 09, 2010, 12:18:49 PM »
If Dominators are so vitally important to your fleet that you absolutely MUST have more than two of these per 750 points, you need to develop better tactics, not to mention you have some very forgiving (or naive) opponents.
- Nate


This is such an insulting statement. Sorry, Nate but with the state of the NC NOW, there is a reason why people take the thing en masse: BECAUSE IT SUCKS TAKEN SINGLY OR EVEN IN PAIRS. So now you want to further neuter it by limiting it? Well sorry but that's a crock of ****! Tell ya what: GET RID OF THE THING. It's obvious anyway you people don't want it in any list. Just change every NC armed ship to torps. Simpler.

Oh and for what it's worth, I play different combinations from all NC to all torps to mixed. People should be allowed to play the thing without restriction the way it's ruled now. You want limits? THEN IMPROVE IT rather than presume that a player's tactic is the problem.

Offline horizon

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Re: Nova Cannon limitations
« Reply #31 on: November 09, 2010, 12:22:30 PM »
Nate, that was a lot of text that did not convince me. 1 per 750 is too few given the current NC rules.

Ofcourse when a veteran(?) plays a new player he should be slapped for doing such fleets. He also should be slapped as the NC is not common but rare fluffwise.

IN fleet:
Apocalypse (NC)
Mars (NC)
Lunar (+NC)
Lunar (+NC)
Lunar (+NC)
Dominator (+NC)
is under 1500pts, is 6 Nova Cannon is a lot.

AdMech:
Retribution (+NC)
Dictator (+NC)
Lunar (+NC)
Gothic (+NC)
Gothic (+NC)
= 5 nova cannon under 1500pts. All of them with dorsal 60cm lances.

As AdMech would be unrestricted they could do +3 Nova Cannon compared to a IN fleet with 1 per 750.



Offline Sigoroth

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Re: Nova Cannon limitations
« Reply #32 on: November 09, 2010, 01:05:48 PM »
If Dominators are so vitally important to your fleet that you absolutely MUST have more than two of these per 750 points, you need to develop better tactics, not to mention you have some very forgiving (or naive) opponents.

....

I don't care how much you play BFG; if your strategy as an IN player is to field as many NC's as you can cram into a fleet, you need to develop better tactics.

If you cannot run up against an all NC fleet with a reasonable battle plan then you need to develop better tactics. If you cannot run up against an all NC fleet with equanimity and poise then you need to develop better sportsmanship. It's just as munchkinish to whine about NC spam to the point that we impose a limit on them as it is to take them beyond the proposed limit.

As for the notion that they're rare, well there are 2 points that specifically address this. Firstly ships are in the process of being refitted to NC, so they're becoming more and more common as time goes on. Since they were described as rare in the BBB which was back in the 12th crusade there has been a fair amount of time elapsed since then. There's been another black crusade and then the Tau expansion since.

Secondly, while NC might indeed be rare throughout the IN as a hole, there's no reason to suppose an even distribution. There might be entire battlefleets armed with pure NC fitted ships and many more battlefleets with not a single one. It actually makes sense to form a NC battlegroup, so this isn't terribly implausible.

My own personal love of the Dominator stems from a number of factors. First it has complimentary weaponry. That is to say that while closing the Dom can shoot away at long range with its NC and by the time it gets to the minimum range cut-off its broadside weaponry will be able to take over. Secondly, being a "pure" ship its easier to manoeuvre to best effect. Thirdly, WBs can end up doing significantly more damage than their equivalent weight of lances when positioned well.

While the NC does factor into these preferences, it's not because it's an overpowered weapon, or because of its psychological effect or because of how it performs in numbers. It's really just the complimentary nature of the weapons, the ranges and the approach utility, that lends itself to the Doms selection.

So, I want to have the option of taking as many Doms as I like, simply because I like Doms, rather than because I like the NC so much. In fact, I never take the NC option of the Lunar or Tyrant (well, I never take the Tyrant anyway).

Offline flybywire-E2C

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Re: Nova Cannon limitations
« Reply #33 on: November 09, 2010, 06:38:50 PM »
Nate, that was a lot of text that did not convince me. 1 per 750 is too few given the current NC rules.


Hi Horizon!  :)   Egad! I said two per 750 points, not one.

Quote

Ofcourse when a veteran(?) plays a new player he should be slapped for doing such fleets. He also should be slapped as the NC is not common but rare fluffwise.

IN fleet:
Apocalypse (NC)
Mars (NC)
Lunar (+NC)
Lunar (+NC)
Lunar (+NC)
Dominator (+NC)
is under 1500pts, is 6 Nova Cannon is a lot.

AdMech:
Retribution (+NC)
Dictator (+NC)
Lunar (+NC)
Gothic (+NC)
Gothic (+NC)
= 5 nova cannon under 1500pts. All of them with dorsal 60cm lances.

As AdMech would be unrestricted they could do +3 Nova Cannon compared to a IN fleet with 1 per 750.



Because AdMech ships are inherently more expensive than their IN counterparts, the proposed NC restriction favors them because if the weapon is unrestricted, IN fleets will always be able to field more than their AdMech counterparts because the IN can put more ships in space. Personally I don't believe any fleet should have more than two NC's per 750 points but I will bring it up with the HA's.

Keep in mind that this is not anywhere nearly the restriction it sounds like. In a typical 1500-point battle, that is four NC's in the fleet. Considering the range of this weapons, any table greater than 60cm a side (and many are much more than that) will see targets catching four rounds of this a turn for two to three turns before 60cm weapons can even begin returning fire.

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Nova Cannon limitations
« Reply #34 on: November 09, 2010, 06:53:38 PM »
lol.... I remember reading 1 per 750.

A frick it, 2 per 750 sounds so unusual my mind just registerd it as 1 per 750.

I keep silence as 1 per 500 is even less.

I should add I like the 1 per 500 as the Nova Cannon is still rare (perhaps less rare then older history) but not common. But NC should get back 2d6 scatter at max range.

Offline flybywire-E2C

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Re: Nova Cannon limitations
« Reply #35 on: November 09, 2010, 07:00:51 PM »
If Dominators are so vitally important to your fleet that you absolutely MUST have more than two of these per 750 points, you need to develop better tactics, not to mention you have some very forgiving (or naive) opponents.
- Nate


This is such an insulting statement. Sorry, Nate but with the state of the NC NOW, there is a reason why people take the thing en masse: BECAUSE IT SUCKS TAKEN SINGLY OR EVEN IN PAIRS. So now you want to further neuter it by limiting it? Well sorry but that's a crock of ****! Tell ya what: GET RID OF THE THING. It's obvious anyway you people don't want it in any list. Just change every NC armed ship to torps. Simpler.


Hi Admiral!  Easy does it with the tempers! Nobody's getting rid of the NC. Not being accurate is not the same thing as "sucks." Show me another weapon in the entire game that can reach out and hit targets at 120cm. Even at that range this weapon gets a dead-on hit 1/3 of the time, guaranteeing a BM, speed loss, etc. 1/6 of the time (1/3 x 3/6) it will even be scoring damage on cruisers instead of just knocking down shields, and that DOESN'T take into account scatter variations, battleship bases, etc. All that from ONE Nova Cannon.

Quote

Oh and for what it's worth, I play different combinations from all NC to all torps to mixed. People should be allowed to play the thing without restriction the way it's ruled now. You want limits? THEN IMPROVE IT rather than presume that a player's tactic is the problem.

We are not making any changes to the NC core rules at this time. As for restricting NC's to two per 750 points, PLEASE try it before getting so upset. You know why Chaos is only allowed one Planet Killer? Because it is themeful but CRAZY powerful. We didn't dumb down the Armageddon Gun so Chaos can have more of them, we just restricted how many of these a player can have. To a much lesser extent, this is what we want to do with the Nova Cannon as well.

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline lastspartacus

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Re: Nova Cannon limitations
« Reply #36 on: November 09, 2010, 07:01:15 PM »
I should add I like the 1 per 500 as the Nova Cannon is still rare (perhaps less rare then older history) but not common. But NC should get back 2d6 scatter at max range.
Against!


Admiral, one or two novas is still useful.  Escort clusters, slowing down ships with blast markers, decimating AC waves from fleets that try to hide from you.  Thats part of the nova tool.

Offline Admiral_d_Artagnan

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Re: Nova Cannon limitations
« Reply #37 on: November 09, 2010, 07:18:35 PM »
Hi Admiral!  Easy does it with the tempers! Nobody's getting rid of the NC. Not being accurate is not the same thing as "sucks." Show me another weapon in the entire game that can reach out and hit targets at 120cm. Even at that range this weapon gets a dead-on hit 1/3 of the time, guaranteeing a BM, speed loss, etc. 1/6 of the time (1/3 x 3/6) it will even be scoring damage on cruisers instead of just knocking down shields, and that DOESN'T take into account scatter variations, battleship bases, etc. All that from ONE Nova Cannon.

You don't get why I'm upset do you? The NC has been the most neutered weapon in the game. For all the advantage you point out there are lots of disadvantages as well. It hits 1/3rd of the time? Well it misses 2/3rds of the time, it doesn't always guarantee a BM therefore no speed loss. I should be happy I score damage 1/6th of the time? I should be happy that I can scratch a battleship's shield? The thing can't even hurt Eldar. Yeah, all from that ONE Nova Cannon.

We are not making any changes to the NC core rules at this time. As for restricting NC's to two per 750 points, PLEASE try it before getting so upset. You know why Chaos is only allowed one Planet Killer? Because it is themeful but CRAZY powerful. We didn't dumb down the Armageddon Gun so Chaos can have more of them, we just restricted how many of these a player can have. To a much lesser extent, this is what we want to do with the Nova Cannon as well.

- Nate



What's to try? As I said, I play different combinations of NC. Did you understand what I wrote? You know why the IN get the NC? Because their ranges are SHORT. The AG is much more powerful than the NC. Are you serious? Really?

Offline Caine-HoA

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Re: Nova Cannon limitations
« Reply #38 on: November 09, 2010, 07:39:54 PM »
Im absolutly ok with 2 per 750, as Nate said it only prevents going all nova and thats something i dont need to have.

Offline flybywire-E2C

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Re: Nova Cannon limitations
« Reply #39 on: November 09, 2010, 07:41:05 PM »
If Dominators are so vitally important to your fleet that you absolutely MUST have more than two of these per 750 points, you need to develop better tactics, not to mention you have some very forgiving (or naive) opponents.

....

I don't care how much you play BFG; if your strategy as an IN player is to field as many NC's as you can cram into a fleet, you need to develop better tactics.

If you cannot run up against an all NC fleet with a reasonable battle plan then you need to develop better tactics. If you cannot run up against an all NC fleet with equanimity and poise then you need to develop better sportsmanship. It's just as munchkinish to whine about NC spam to the point that we impose a limit on them as it is to take them beyond the proposed limit.



Hi Sigoroth! When introducing a new player to the game, they shouldn’t have to resort to reasonable battle plans and well-practiced tactics in order to avoid getting wiped off the table in four turns before their own fleet even gets more than a few shots off. I know how to handle myself against an all-NC fleet, as do you, Horizon and a host of other players here. However, BFG was never intended to be a game for purists- it’s supposed to be a game I can grab some nine-year-old (my son was 7 when he first played back in 2001), teach him the basics, give him some ships and have a good time. Having a good time is the key here, as it is for any game.

Smearing some noob just because I can hide behind rules to do so means the rules are broken. That means either there are too many of a particular weapon system allowed, or the weapon itself needs to be toned down. Because we are not revisiting Nova Cannon at this time, the alternative is to restrict the number of this weapon allowed.

Letting an Imperial fleet have all the NC’s it wants is like saying Chaos can treat Planet Killers like any other battleship and have one for every three cruisers, and we aren’t doing that either.

Quote



As for the notion that they're rare, well there are 2 points that specifically address this. Firstly ships are in the process of being refitted to NC, so they're becoming more and more common as time goes on. Since they were described as rare in the BBB which was back in the 12th crusade there has been a fair amount of time elapsed since then. There's been another black crusade and then the Tau expansion since.

Secondly, while NC might indeed be rare throughout the IN as a hole, there's no reason to suppose an even distribution. There might be entire battlefleets armed with pure NC fitted ships and many more battlefleets with not a single one. It actually makes sense to form a NC battlegroup, so this isn't terribly implausible.


Here Sigoroth you are dead-on accurate. A Kar Durniash fleet list would likely be particularly NC-heavy were we to rely entirely on fluff. Just because it is fluff-true doesn’t mean it’s a good idea in game terms. Three Blackstone Fortresses killed an entire star! Do you propose we allow someone to field three Blackstone Fortresses, let them draw a straight line all the way across the table and auto-kill anything the template touches? Rules dictate fluff, not vice versa. Regardless of how much sense fluff makes, we can’t use fluff to create inherently broken rules.

Sometime in the future we can re-visit NC’s to create a toned-down weapon that can be taken without restriction. However, since that is NOT something we are visiting right now, the quick and dirty solution is to restrict how many of these can be in a fleet, keeping in mind that 2 per 750 is not too terrible a restriction.

Quote


My own personal love of the Dominator stems from a number of factors. First it has complimentary weaponry. That is to say that while closing the Dom can shoot away at long range with its NC and by the time it gets to the minimum range cut-off its broadside weaponry will be able to take over. Secondly, being a "pure" ship its easier to manoeuvre to best effect. Thirdly, WBs can end up doing significantly more damage than their equivalent weight of lances when positioned well.

While the NC does factor into these preferences, it's not because it's an overpowered weapon, or because of its psychological effect or because of how it performs in numbers. It's really just the complimentary nature of the weapons, the ranges and the approach utility, that lends itself to the Doms selection.

So, I want to have the option of taking as many Doms as I like, simply because I like Doms, rather than because I like the NC so much. In fact, I never take the NC option of the Lunar or Tyrant (well, I never take the Tyrant anyway).


:D You have already told me how much you dislike Tyrants! :D  Personally I like Dominators myself, enough so that I modeled them distinctly from my Tyrants, which I happen to like a bit more than you do. From a tactics perspective, I think the biggest reason you dislike Tyrants so much is precisely because of how they compare to Dominators when used as a prow-on fleet. I find however that when used tactically (meaning NOT when equipped with NC’s), they are a fine ship that pairs quite nicely with Gothics, especially if you spend the points for all-45cm batteries and maneuvering a Gothic between them and the knife fight. That’s just me however.

   - Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline flybywire-E2C

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Re: Nova Cannon limitations
« Reply #40 on: November 09, 2010, 08:09:03 PM »
You don't get why I'm upset do you? The NC has been the most neutered weapon in the game. For all the advantage you point out there are lots of disadvantages as well. It hits 1/3rd of the time? Well it misses 2/3rds of the time, it doesn't always guarantee a BM therefore no speed loss. I should be happy I score damage 1/6th of the time? I should be happy that I can scratch a battleship's shield? The thing can't even hurt Eldar. Yeah, all from that ONE Nova Cannon.

 

You say NC’s are the most neutered weapon in the game. The only major change these weapons underwent was from the original guess-range mechanic, which was straight-up broken. Back when guess-range was the rules, I personally only needed exactly one round of guess-range shooting to sight my rounds in, then I could guess dead-on hits turn after turn until the fleet closed. I was unstoppable against anyone except Eldar, and I know plenty of players who were just as effective. That’s why those rules went away so many years ago.

You didn't mention this thing can hit at 120cm, AND you didn't mention that an unrestricted 1500-point NC fleet can drop SEVEN “2/3ds misses a time” each turn.  You are right- one single NC isn’t that impressive. However, seven NC’s are statistically crippling a cruiser once per turn, at least two turns before an opponent with 60cm weapons can even BEGIN to return fire, and THAT figure assumes a table isn’t more than 90cm across, of which most I’ve played on are almost twice that much.

 
Quote

What's to try? As I said, I play different combinations of NC. Did you understand what I wrote? You know why the IN get the NC? Because their ranges are SHORT. The AG is much more powerful than the NC. Are you serious? Really?


You are absolutely right that IN ranges are shorter than equivalent Chaos vessels, for which the NC acts to offset to an extent. Of course the AG is much more important than the NC- that’s entirely my point. However, there isn’t much difference between carrying an AG on every 505-point BB in my fleet and carrying an NC on EVERY ship in my fleet, is there? Any rule-set that allows a 1500-point fleet to cripple a cruiser at 120cm in the very first turn of the game needs to be fixed.

Let me be clear- a point restriction is the quick and dirty fix. A much better and more long-term fix is to re-do how NC work in the first place, but that isn’t something we can take on right now with the other projects we have in the hopper. Those projects have to be complete before we even begin to examine the core rule-set.

-   Nate


Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Admiral_d_Artagnan

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Re: Nova Cannon limitations
« Reply #41 on: November 09, 2010, 09:26:19 PM »
You say NC’s are the most neutered weapon in the game. The only major change these weapons underwent was from the original guess-range mechanic, which was straight-up broken. Back when guess-range was the rules, I personally only needed exactly one round of guess-range shooting to sight my rounds in, then I could guess dead-on hits turn after turn until the fleet closed. I was unstoppable against anyone except Eldar, and I know plenty of players who were just as effective. That’s why those rules went away so many years ago.

I don't mind the change from Guess to Scatter Dice. I do mind when the bands are suddenly increased to three and that Eldar get away even when the shot scatters on them. Bad enough that they should escape the direct hit of an area effect weapon without getting any damage. But even the scatter?

You didn't mention this thing can hit at 120cm, AND you didn't mention that an unrestricted 1500-point NC fleet can drop SEVEN “2/3ds misses a time” each turn.  You are right- one single NC isn’t that impressive. However, seven NC’s are statistically crippling a cruiser once per turn, at least two turns before an opponent with 60cm weapons can even BEGIN to return fire, and THAT figure assumes a table isn’t more than 90cm across, of which most I’ve played on are almost twice that much.

Yes, so? That's essentially the doctrine of their planet based counterpart anyway. Bombard. Does that statistic include celestial phenomena or planets which you can hide behind? You do play with terrain right? You do realize you can AAF to mitigate the number of turns you're under fire right as well as to get in range to shoot and get under the minimum range of the NC? You do realize you can BFI right? Then you would blame the IN player and imply that he has no other tactics that he can use to win when you as an opposing player have as much tactical options as the NC spamming IN player? Please.

You are absolutely right that IN ranges are shorter than equivalent Chaos vessels, for which the NC acts to offset to an extent. Of course the AG is much more important than the NC- that’s entirely my point. However, there isn’t much difference between carrying an AG on every 505-point BB in my fleet and carrying an NC on EVERY ship in my fleet, is there? Any rule-set that allows a 1500-point fleet to cripple a cruiser at 120cm in the very first turn of the game needs to be fixed.

There is no difference bet one BB carrying one AG vs 3 ships of carrying 3 NCs yes but there is the difference in effect. The AG is much more reliable as a weapon. That's a big difference. Sorry but unless you improve the NC from the current state it is in, I would never agree to any point limitation because as I have found out through experience, 1-2 NCs aren't really worth it with the present rules.

Let me be clear- a point restriction is the quick and dirty fix. A much better and more long-term fix is to re-do how NC work in the first place, but that isn’t something we can take on right now with the other projects we have in the hopper. Those projects have to be complete before we even begin to examine the core rule-set.

-   Nate

I'd rather you fix it NOW than resort to quick and dirty fixes and resort to blaming the IN player for not winning games unless he takes massed NCs. If you cant fix it now, then let it remain as it is because I don't see it as a problem bet 2 experienced players as you have even admitted yourself. The problem came up and was seemingly highlighted because you saw an experienced guy abusing a new guy with the NC spam. In that case the problem is not with spamming the NC. The problem is with the veteran player.
« Last Edit: November 09, 2010, 09:28:54 PM by Admiral_d_Artagnan »

Offline RCgothic

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Re: Nova Cannon limitations
« Reply #42 on: November 09, 2010, 09:35:49 PM »
7 Nova Cannons concentrating on one vessel can expect 8.2 hits per turn at long range. That's roughly 3 hits on a cruiser that braces. At a closing rate of 35cm per turn, you get 3 turns shooting and one dead cruiser (8hits), but you have to focus on the one ship or the effect is diluted by shields.

Alternatively, your 7 cruisers could have all torps and a Torp Dauntless with the points left over. That's 48 Torps. Reduced to 42, due to a cruiser getting annihilated by the above nova cannon list, and reduced again to 35 by turrets. That's 5.8 hits, plus those on ships behind the one(s) targeted. (+1.4, assuming only half those fired get a secondary target)

So 8 vs 7.2. The torps also get to continue firing, unlike the Nova Cannons. It's not as big a problem as you make out.

Anyone could get beaten into the ground by a list they don't expect. A Necron fleet or Tournament Tau will be far more effective in that regard than Nova Cannon Spam. You can't stop people writing power lists. The Nova Cannon has high potential damage, but rarely delivers.
« Last Edit: November 09, 2010, 09:41:35 PM by RCgothic »

Offline horizon

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Re: Nova Cannon limitations
« Reply #43 on: November 09, 2010, 10:11:16 PM »
Hi Nate,

the scatter Nova got a (surprise) nerf from FAQ1.5 into rulebook 1.5.  The FAQ had the scatter at 2d6 for the maximum band, 1d6 for the lower. The rulebook added a 3d6 band.

That's the scatter nerf.

Offline flybywire-E2C

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Re: Nova Cannon limitations
« Reply #44 on: November 09, 2010, 11:15:37 PM »

I'd rather you fix it NOW than resort to quick and dirty fixes and resort to blaming the IN player for not winning games unless he takes massed NCs. If you cant fix it now, then let it remain as it is because I don't see it as a problem bet 2 experienced players as you have even admitted yourself. The problem came up and was seemingly highlighted because you saw an experienced guy abusing a new guy with the NC spam. In that case the problem is not with spamming the NC. The problem is with the veteran player.

No, the problem is that the rules allowed a veteran player to spam a weapon against an inexperienced opponent. We can't write rules hoping that people will be gentlemen, because for every gentleman out there that wants to play a challenging game, there's a munchkin that tailors his fleet to smash all opposition using any weapon spam allowed.

Sigoroth's argument is valid in that while he doesn't want the NC rules to change, its because of a particular ship choice he feels works most synergestically. That is something I can understand- I happen to like Dominators myself for exactly the same reason. However, your primary argument is based solely on how an IN player should be able to take as many NC's as the player wants, and an opponent should just learn to deal with it, which I don't consider to be a solution. Most of the feedback here tends toward the opposite, and ALL of the feedback I have seen in e-mails, three different player groups in Atlanta and two player groups here in Norfolk is that this change needs to be incoroprated. We simply do NOT have the time to develop a whole new rule-set right now, not to mention that isn't in our mandate at this time, and your insistence that an all-NC fleet is perfectly legal is exactly why a restriction needs to be put in place. Just like you say opponents need to learn how to deal with fighting an all-NC fleet, you can just as easily learn to fight effectively mixing torps into your NC ship units.

This is not yet set in stone. Depending on how the HA debate goes, maybe this won't hapen, maybe it will be two per 750 points, maybe it will be something else, like 3 per 1000, etc. Until the NC gets fixed so that a massed weapon isn't smashing opponents when they can't even shoot back for several turns, some kind of restriction will probably end up being put in place. This is what is fair for EVERYONE, not just for all the IN players.

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate