August 05, 2024, 03:27:19 PM

Author Topic: Nova Cannon limitations  (Read 80602 times)

Offline lastspartacus

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Re: Nova Cannon limitations
« Reply #315 on: February 08, 2011, 08:22:35 PM »
I did mean stem.  I still find it to be a more powerful NC variant, especially for single examples in a fleet.
I lost 4 escorts in my game from blast damage from single NC shots, for instance.  The D6 on stem rule means that it doesn't penalize ships with large bases as much, but ensures some damage is likely.
The 10 cm range does indeed make it more universally useful. 

Offline Valhallan

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Re: Nova Cannon limitations
« Reply #316 on: February 08, 2011, 11:30:55 PM »
for general consistency, it should at least have a min as a multiple of 15cm... here that would be 15cm.
sounds like a neat idea. what restrictions/cost increase comes with this suped up uber cannon?

Offline lastspartacus

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Re: Nova Cannon limitations
« Reply #317 on: February 09, 2011, 03:51:50 AM »
Oh I dunno, as long as its multiples of 5 I don't get too hung up :)

As to cost, I believe we used 25 on the game we played, while debating 25-30.  The idea is that it should be pricey enough and good enough to say 'hey, I could use one of these in my fleet, even if just one' 

Offline lastspartacus

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Re: Nova Cannon limitations
« Reply #318 on: February 16, 2011, 10:56:55 AM »
Has anyone thought of a set number of dice against armor?  Say, 6-8 on a direct hit and 3 on an indirect?