August 04, 2024, 09:14:26 PM

Author Topic: Orkz - gib uz a brik  (Read 65707 times)

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #210 on: January 17, 2011, 10:33:49 PM »
Shock attack lances don't do damage.
they just cause d3 LD checks to be made on 3d6.

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #211 on: January 18, 2011, 12:40:18 AM »
Check the effect against escorts.

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #212 on: January 18, 2011, 10:15:22 PM »
ah i see.

Well until the HA come back from walking their goldfish, we will never know.

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #213 on: January 21, 2011, 02:08:49 AM »
What if orks had a rule that made them roll a 4+ to be able to test to disengage.  they dont seem the disengaging type :)

Offline Eddie Orlock

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Re: Orkz - gib uz a brik
« Reply #214 on: January 21, 2011, 05:08:57 PM »
What if orks had a rule that made them roll a 4+ to be able to test to disengage.  they dont seem the disengaging type :)
How 'bout Orks test to disengage on 3D6.

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #215 on: January 21, 2011, 07:03:34 PM »
Well I was thinking some kind of penalty to the actual test, but the idea is that they usually will refuse to disengage.  A penalty to the test means they actually try, fail, and spend a turn doing nothing. 

Offline flybywire-E2C

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Re: Orkz - gib uz a brik
« Reply #216 on: January 22, 2011, 05:25:25 PM »
Also, escort destroyed by SA Lance, brace-able?

Yes. The next iteration will reflect this.
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #217 on: January 25, 2011, 08:24:17 PM »
What about some kind of 'super power ram'  where an ork vessel sacrifices all its prow weaponry for a device that causes ramming actions to count target armor as 4+ or -2 or something.  Like a giant power sword, essentially.

Also, as to the lite kroozer.  As I have said, does nothing for me.  However, if it could turn 90 degrees, then at least it would have some niche in the fleet.  I envision a large thruster modeled on each side of the nose of the ship, in a crude and inelegant turning inducer :)

Offline flybywire-E2C

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Re: Orkz - gib uz a brik
« Reply #218 on: January 26, 2011, 07:24:46 PM »
All,

Draft Updates have been uploaded for all four of the last projects the HA’s are working on.

- Battlefleet Bakka DRAFT v1.1
Lots of changes here- too many to list.

- Inquisition DRAFT v1.6
Minor tailoring of points and questions at this stage, slightly improved GK boarding value, improved graphics and formatting.

- Ork Clanz DRAFT v1.3
Fixed and adjusted a number of confusing points, improved graphics and formatting.

- Powers of Chaos DRAFT v3.2
Fixed and clarified a number of confusing points, made some changes to the Powers of Chaos, adjusted some point values, improved graphics and formatting.
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #219 on: January 27, 2011, 02:09:36 AM »
YAY! GIANT KLAWZ!!!

Offline RCgothic

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Re: Orkz - gib uz a brik
« Reply #220 on: January 27, 2011, 11:56:21 AM »
I like this document. Seems very orky!

Although this section in torpedo bombers may be confusing:

"are launched, each torpedo-
bomma marker may be converted into a str-2 torpedo
salvo. Torpedo bommas in a wave may combine their
salvoes into a single salvo, or any number of markers
may launch their salvoes separately. Each separate
salvo (regardless of size) is represented by a single
strength-3 torpedo marker."

So S2 torpedoes represented by S3 markers? Huh? I realise this is due to the ridiculous new core rules, but in this context it's just confusing, and doesn't need to be mentioned. You either play by the FAQ2010 torp rules or you don't. But that's literally the only thing in the document I didn't like.

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #221 on: January 27, 2011, 12:33:30 PM »
The only thing that is striking me as difficult is the escort requirement for the fleet. I always liked running a Krooza fleet for my orkz, I only own six brutes.


I confess, I wanted to pick up some onslaughts, I suppose I have no choice now :D

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #222 on: January 28, 2011, 11:59:55 AM »
Yay, clarified stuffs.

Offline lordgoober

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Re: Orkz - gib uz a brik
« Reply #223 on: January 30, 2011, 04:51:25 PM »
That being said,  is the ork clanz document meant to eventually replace both the BBB and Armada ork fleet lists or just be an extra supplemental fleet list?

Offline flybywire-E2C

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Re: Orkz - gib uz a brik
« Reply #224 on: February 08, 2011, 06:00:03 AM »
I like this document. Seems very orky!

Although this section in torpedo bombers may be confusing:

"are launched, each torpedo-
bomma marker may be converted into a str-2 torpedo
salvo. Torpedo bommas in a wave may combine their
salvoes into a single salvo, or any number of markers
may launch their salvoes separately. Each separate
salvo (regardless of size) is represented by a single
strength-3 torpedo marker."

So S2 torpedoes represented by S3 markers? Huh? I realise this is due to the ridiculous new core rules, but in this context it's just confusing, and doesn't need to be mentioned. You either play by the FAQ2010 torp rules or you don't. But that's literally the only thing in the document I didn't like.

This can be fixed, at it apears to be the only thing hanging this up from being marked FINAL. I will get this done once we get Bakka somewhat less gooey.
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate