August 04, 2024, 09:15:34 PM

Author Topic: Orkz - gib uz a brik  (Read 65709 times)

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #195 on: January 02, 2011, 05:18:00 AM »
Massive claw cruisers are shockingly effective and cheap, and claw kraken are the thing of nightmares LS... trust me on this.

I don't exactly agree that they should penetrate armor that is designed to repel near-relativistic rounds.. but then again, neither should feeder tentacles.  Unless your throwing around babylon 5 level space fantasy, that is.


Either way, The Klawz will do what they were meant to do because the orks believe they will do it, it's as simple as that!

Offline Plaxor

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Re: Orkz - gib uz a brik
« Reply #196 on: January 02, 2011, 05:29:22 AM »
Yeah, Claw cruisers are really the only way to go with tyranid cruisers

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #197 on: January 02, 2011, 06:41:00 AM »
Lol, zelnik, I agree with the ork psycology thing, i really do.  But you know it has a limit, otherwise theyd be able to do much more with their ships.  Its very effective at the personal level, and marginally effective due to the mob mentality at the stellar level, but it only goes so far.

I'm sure the massive claws are effective Zel, I just don't feel they accurately convey the intent of the claws, do you?

Would something that more reliably held the ship in place for better boarding be less desired than another ork close combat damage option?

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #198 on: January 02, 2011, 07:46:07 AM »
In the end, the game has the mechanic for the nids, and its not like we can remove it.  The klaws being a similar idea, and fun to model, since I did just such a thing for my fleet before klaws were even proposed. Why not make them slightly pokey?

Offline tinfish

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Re: Orkz - gib uz a brik
« Reply #199 on: January 02, 2011, 11:38:46 AM »
Why not have some sort or Traktor Beem instead. It will hold the ship to allow boarding, no arguments over claws v armour, if it's a smaller ship grabbing a bigger one it can be pulled around (shaken off??), chance it will fuse after the first turn.

Offline Dark Depths

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Re: Orkz - gib uz a brik
« Reply #200 on: January 02, 2011, 11:41:31 AM »
Orks and tractor beams?  Its possible, but how many Orks are going to be able to have one of these for their ship?  Claws are way simpler for them to operate.  Why would they make things complicated when they could do something much simpler for the same effect?

Offline tinfish

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Re: Orkz - gib uz a brik
« Reply #201 on: January 02, 2011, 12:23:20 PM »
I'm sure there were Traktor Beems in epic - didn't the mega gargant have one, or was it something else? I remember something being able to pick things up and throw them around.

I still think that extra powerfields (rather than void shields) would be orky - you have to make a modified repair rolls to get them back. So +D6 shields (on top of the built in shield) for the cost. It would give them 1 (or more on a BB) reliable shield. A successful repair roll brings back D6, or you can repair up to D6 each turn (6 max) - I don't know - just throwing some ideas around, I can't playtest anything this month anyway.

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #202 on: January 02, 2011, 07:23:55 PM »
In the end, the game has the mechanic for the nids, and its not like we can remove it.  The klaws being a similar idea, and fun to model, since I did just such a thing for my fleet before klaws were even proposed. Why not make them slightly pokey?
 

We can change how it works at least, thats what has been going on with all these revisions.  But even if we don't the klaws are a different rule on a different fleet.  They can be different if we want them to.  I don't understand why its difficult enough when you are already in boarding range to have to get 2 4+ rolls to latch on, with klaws that are designed for the job, or how one can hit and the other might not, or if the other one doesn't hit, where is it getting its damaging pressure, assuming it could hurt the ship.  The purpose of claws of any variety is to grab hold.
Would it be not fun to have klaws whose purpose was simply to keep the ship in a state of boarding?

Offline BaronIveagh

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Re: Orkz - gib uz a brik
« Reply #203 on: January 02, 2011, 11:41:13 PM »
I'm sure there were Traktor Beems in epic - didn't the mega gargant have one, or was it something else? I remember something being able to pick things up and throw them around.

I still think that extra powerfields (rather than void shields) would be orky - you have to make a modified repair rolls to get them back. So +D6 shields (on top of the built in shield) for the cost. It would give them 1 (or more on a BB) reliable shield. A successful repair roll brings back D6, or you can repair up to D6 each turn (6 max) - I don't know - just throwing some ideas around, I can't playtest anything this month anyway.

The battlekroozer Da Wurldbreaker in the Rogue Trader rpg is fitted with traktor beams so tractor beams are not without precedent on ork ships.
non nobis domine non nobis sed nomine tua da na glorium

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #204 on: January 02, 2011, 11:57:01 PM »
Traktor beams are represented by large basis in this game.

Klawz are for grabbin' and crushin'!

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #205 on: January 09, 2011, 07:15:44 PM »
Funny idea.

"Wut you say?"
When an ork ship/squadron fails a special order, you may roll the SO dice and attempt whatever the result is.  If passed, continue with your SO's. ^^

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #206 on: January 10, 2011, 07:58:35 AM »
that sounds awesome... fund it!

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #207 on: January 10, 2011, 08:53:10 AM »
Really or sarcastically? :)

I just was reading the fluff and all about ork communications and this dialogue came into my head of a warlord yelling down a pipe in his command chair:

"Oy you lot, the ummies be right ded ahead!  Lock on da gunz!"
"Wuzzat boss?  What he say?  I fink it was the ummies is shootin theyz gunz!  Brace for impact!"
"Wat?  Whats goin on down there you dedskullz?!
"What he say?  Oh he said all ahead full!"

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #208 on: January 17, 2011, 12:01:02 AM »
Was it ever clarified if escorts could make use of the free traktor field rule?

Also, was it clarified that ork warbosses were not fleet rerolls?

Edit:  For the last part, I found where it apparently clarified in the PDF that they are fleet rerolls.  I actually dislike that, after some thought.  I think there should be like, a Big Warlord option or whatever, who can grant fleet rerolls but is quite pricy by ork standards, and Warlords are general rerolls that promote squadroning.  Orks should not easily get past their leadership negative.  I like Orks being encouraged to travel in big, ineffeciant squadrons.
« Last Edit: January 17, 2011, 12:39:06 AM by lastspartacus »

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #209 on: January 17, 2011, 07:21:12 PM »
Also, escort destroyed by SA Lance, brace-able?