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Author Topic: Orkz - gib uz a brik  (Read 66158 times)

Offline Admiral_d_Artagnan

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Orkz - gib uz a brik
« on: October 08, 2010, 10:22:59 PM »
This thread is for every GW players favorite green race, the Orkz. Voice your concerns here and maybe we can finally sort this race out into something that's fluffy and can better compete.

Personally I think they should be a race which has lotsa Dakka but can't hit the side of a barn and requires massed firepower to get the hits in. So as a race, they should have the most guns on any ship class and ordnance but they should have a negative modifer when it comes to hitting.

For example. WBs vs a 5+ armored ship would be hitting at 6+ instead. Lances are rare with the Orks. Should be hitting at 5+ instead (6+ vs holofields). Ordnance, same as the WBs. Exception would be the Assault Boats (which they should have) and boarding torps. They should get better chances for crits as well as to board.

Armaments should get at least 1/3 increase in strength as well as Launch Bay and Torpedo strength. Maybe even half. Probably not double. Majority of the weapons should be in the 30 cm range. The battlekroozas and battlezhipz limited to 45 cm. Their FBs can now follow the standard Bomber rules with Fighter Suppression since they will need higher rolls to hit. So (D3-turrets)+Modifier (whatever the final decision is, +2 or +3). Their ordnance should be able to rival if not exceed Tau at the expense of efficiency.

Defensively, they should retain the Shield Strength and Armor setup. They should however get an increase in turret strength but requiring a 5+ to hit vs regular ordnance, 6+ vs holofields. I'm also thinking they should get more HP per class but they suffer crits on 4+ because of their haphazard design.

Their ships could do with a bit more speed but not as fast as Eldar or DE. Possibly 5 cm more than IN per ship class.

Special Orders-wise, retain the no need to pass Command Check for AAF.

I'm thinking each escort should get another 5 point discount but their cap ships should get an increase. This is to encourage the Swarm mentality.

Those are starters for now. Not saying they're all correct. With colloboration, we should be able to hash out something which will do Orks justice so further suggestions and comments as well as critiques would be welcome.
« Last Edit: October 08, 2010, 10:27:48 PM by Admiral_d_Artagnan »

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #1 on: October 09, 2010, 12:03:01 AM »
This thread is for every GW players favorite green race, the Orkz. Voice your concerns here and maybe we can finally sort this race out into something that's fluffy and can better compete.

Personally I think they should be a race which has lotsa Dakka but can't hit the side of a barn and requires massed firepower to get the hits in. So as a race, they should have the most guns on any ship class and ordnance but they should have a negative modifer when it comes to hitting.

For example. WBs vs a 5+ armored ship would be hitting at 6+ instead. Lances are rare with the Orks. Should be hitting at 5+ instead (6+ vs holofields). Ordnance, same as the WBs. Exception would be the Assault Boats (which they should have) and boarding torps. They should get better chances for crits as well as to board.

Armaments should get at least 1/3 increase in strength as well as Launch Bay and Torpedo strength. Maybe even half. Probably not double. Majority of the weapons should be in the 30 cm range. The battlekroozas and battlezhipz limited to 45 cm. Their FBs can now follow the standard Bomber rules with Fighter Suppression since they will need higher rolls to hit. So (D3-turrets)+Modifier (whatever the final decision is, +2 or +3). Their ordnance should be able to rival if not exceed Tau at the expense of efficiency.

Defensively, they should retain the Shield Strength and Armor setup. They should however get an increase in turret strength but requiring a 5+ to hit vs regular ordnance, 6+ vs holofields. I'm also thinking they should get more HP per class but they suffer crits on 4+ because of their haphazard design.

Their ships could do with a bit more speed but not as fast as Eldar or DE. Possibly 5 cm more than IN per ship class.

Special Orders-wise, retain the no need to pass Command Check for AAF.

I'm thinking each escort should get another 5 point discount but their cap ships should get an increase. This is to encourage the Swarm mentality.

Those are starters for now. Not saying they're all correct. With colloboration, we should be able to hash out something which will do Orks justice so further suggestions and comments as well as critiques would be welcome.

I will comment more on this, but I definitly overall support giving orks a boost.  Its pretty boring when the fleet is only all about boarding actions to get the win.
And bring back fighta-bomba's!  More in depth comments on this later, Admiral.

Offline trynerror

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Re: Orkz - gib uz a brik
« Reply #2 on: October 09, 2010, 02:45:11 AM »
No discount for Brutes ! Don´t get me wrong, I started BfG with Orks and own about 80 Brutes myself for they are great, but to lower them to 20 Points is to much of a boost for this ship.

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #3 on: October 09, 2010, 02:48:33 AM »
The ONLY boost i can see for them is to give them some help ramming.  While it's a definitively orky tactic, it's a pain in the arse for orks to ram a ship of the same size.  The only real benefit i would add to them is a +1 ld when attempting to ram a target of equal or greater size. 

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #4 on: October 09, 2010, 03:33:54 AM »
Inspiration smacked me while I was at work.  Give Orks more gunz, makes sense.  I don't know if I like random dice with this though, I'm not sure.
Instead of working out a '6+ instead of 5+' system or anything like that, I think the simple solution would be 'Ork gunz always suffer a right column shift'.  This allows you more gunz, but you only 'hit normally' when you close to close brutal firing range, very orky.
It also would explain why heavy gunz dont get a left column shift.

Offline fracas

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Re: Orkz - gib uz a brik
« Reply #5 on: October 09, 2010, 02:32:05 PM »
Allow irks to reroll lock on special order fleet wide or with warbosses

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #6 on: October 10, 2010, 05:02:09 AM »
Why don't we replace all of their batteries with d6+2 lances at 60cm?

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #7 on: October 10, 2010, 07:08:13 AM »
Orks are a very blunt race, zelnik.  They don't understand lances as its not built into them, and is much too precision based, except on that one special battleship, which is a unique example.  Its a fluff thing.

Offline horizon

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Re: Orkz - gib uz a brik
« Reply #8 on: October 10, 2010, 07:09:12 AM »
LS, you forgot to get your sarcasm detector online.
;)

Offline fracas

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Re: Orkz - gib uz a brik
« Reply #9 on: October 10, 2010, 12:04:27 PM »
Orks were designed with built in biologic ability
In bfg they have auto aaf
If you want them stronger without changing the stats then one way to do so would be to give them something similar. Another auto pass special order would be too much but something like a +1 for lock on with warbosses would be reasonable since warbosses don't give any leadership boost do they?

Offline Admiral_d_Artagnan

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Re: Orkz - gib uz a brik
« Reply #10 on: October 10, 2010, 12:22:49 PM »
They just need more guns. Not the lances variety but guns. And swarms and swarms of AC.

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #11 on: October 10, 2010, 05:01:31 PM »
no they dont fracas, so that would be interesting.  Why don't warbosses give any kind of LD increase?  Any reason why they shouldnt?

Orks literally coined the term 'more dakka'  and certainly believe in quantity over quality.  So more guns would certainly be good.
Does the randomness stay?  Would a right shift balance out the guns?  More attack craft would be cool as well,if we keep fighta bommas as in the latest errata.

As to speed, im not sure, Admiral.  On one hand, one does wonder how Ork raiders catch ships while going so slow, and Orks do love speed.
I just wonder if they have the tech to reach 25cm on most of their escorts and kroozers, or have a normal AAF.  Worth cosidering though.

Offline trynerror

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Re: Orkz - gib uz a brik
« Reply #12 on: October 10, 2010, 06:35:23 PM »
What about +5cm Speed if they don´t turn that movement phase  ;D

Offline lastspartacus

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Re: Orkz - gib uz a brik
« Reply #13 on: October 10, 2010, 06:38:20 PM »
That...is certainly an interesting mechanic idea.

Offline fracas

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Re: Orkz - gib uz a brik
« Reply #14 on: October 10, 2010, 08:22:42 PM »
more guns vs lock on?
a lock on bonus of +1 would not change any ship stats published, compensate a little for their poor leadership, and would force a choice between all ahead full vs lock on