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Author Topic: Orkz - gib uz a brik  (Read 65701 times)

Offline flybywire-E2C

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Re: Orkz - gib uz a brik
« Reply #225 on: February 08, 2011, 06:03:25 AM »
That being said,  is the ork clanz document meant to eventually replace both the BBB and Armada ork fleet lists or just be an extra supplemental fleet list?

GREAT QUESTION! This is intended to be an adjunct to Armadas AND the Gothic list, meaning you an play either a Gothic Ork fleet list, an Armageddon Ork fleet list, or this one. In all cases, ship costs must reflect the list beig used, and all reserves rules must be followed as well. I will make sure this gets noted in the FINAL for this document.
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline trynerror

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Re: Orkz - gib uz a brik
« Reply #226 on: February 10, 2011, 12:02:29 PM »
Can you please once and for all include what rule always has to be applied first: Mob Rule or Young Gunz. Otherwise this might be exploited as needed.

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #227 on: February 15, 2011, 02:56:15 AM »
I still have NO idea how the squadrons are supposed to work, PLEASE, someone explain it to me.

Offline Zhukov

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Re: Orkz - gib uz a brik
« Reply #228 on: February 15, 2011, 06:11:42 PM »
Can you please once and for all include what rule always has to be applied first: Mob Rule or Young Gunz. Otherwise this might be exploited as needed.

No they both apply and are supposed to be 'exploited' on purpose. We want big bad escort squadrons running around. Having both these rules in place encourages that. It encourages what Orks are supposed to be about, a lot of escort ships!

I still have NO idea how the squadrons are supposed to work, PLEASE, someone explain it to me.


Unless it's changed then I think this is how you do it:


              First you determine the size of the battle. Let's say 1500 pts.
              This means (as written now) you recieve three Warlords.
              Then you determine how many extra re-rolls you want to purchase.
              For every re-roll, you MUST get one escort squadron AND one cruiser or Battleship.
              Let's say you have a total of 7 re-rolls in your fleet.
              So you must buy at least 7 escort squadrons of at least three vessels per and 7 capital ships with the only restriction being you need 2 cruisers to purchase a BB?
              Then you allocate the vessels to each "command" of Warlord based on how many re-rolls they have total?
              Then if you have any points left over, you can purchase the plethora of upgrades?

I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline trynerror

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Re: Orkz - gib uz a brik
« Reply #229 on: February 16, 2011, 12:13:44 AM »
Can you please once and for all include what rule always has to be applied first: Mob Rule or Young Gunz. Otherwise this might be exploited as needed.

No they both apply and are supposed to be 'exploited' on purpose. We want big bad escort squadrons running around. Having both these rules in place encourages that. It encourages what Orks are supposed to be about, a lot of escort ships!


Yes, of course both apply ! But in what order to check for them is important. The exploition would be that someone at the moment can choose what to apply first and get a greater benefit than intended. If the rules state which one is the first to check than there will be no cheesing around on this.

In case the exploition is intended than add that you can check what is more appealing first.

Orks are my main fleet, just want this to be sorted out.

Offline Taggerung

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Re: Orkz - gib uz a brik
« Reply #230 on: February 16, 2011, 01:34:02 AM »
Can you please once and for all include what rule always has to be applied first: Mob Rule or Young Gunz. Otherwise this might be exploited as needed.

No they both apply and are supposed to be 'exploited' on purpose. We want big bad escort squadrons running around. Having both these rules in place encourages that. It encourages what Orks are supposed to be about, a lot of escort ships!

I still have NO idea how the squadrons are supposed to work, PLEASE, someone explain it to me.


Unless it's changed then I think this is how you do it:


              First you determine the size of the battle. Let's say 1500 pts.
              This means (as written now) you recieve three Warlords.
              Then you determine how many extra re-rolls you want to purchase.
              For every re-roll, you MUST get one escort squadron AND one cruiser or Battleship.
              Let's say you have a total of 7 re-rolls in your fleet.
              So you must buy at least 7 escort squadrons of at least three vessels per and 7 capital ships with the only restriction being you need 2 cruisers to purchase a BB?
              Then you allocate the vessels to each "command" of Warlord based on how many re-rolls they have total?
              Then if you have any points left over, you can purchase the plethora of upgrades?



Anyone else think this is a stupid way to do things? Ya we get warbosses for free, but you can pretty much never have more than 3-4 re-rolls for your fleet...and re-rolls are needed...badly.

Offline Zhukov

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Re: Orkz - gib uz a brik
« Reply #231 on: February 16, 2011, 02:17:50 AM »
Anyone else think this is a stupid way to do things? Ya we get warbosses for free, but you can pretty much never have more than 3-4 re-rolls for your fleet...and re-rolls are needed...badly.

Actually, in a 1500 pt fleet, you can get anywhere from 3-9 re-rolls. You get one free for every warlord and you can buy up to 2 more for each Warlord.

-Zhukov

P.S. I think this is WAY to overcomplicated.
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline Taggerung

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Re: Orkz - gib uz a brik
« Reply #232 on: February 16, 2011, 05:34:00 AM »
It's possible to have that many re-rolls yes...however for EVERY re-roll you must have an escort squadron + another squadron, so as I understand it that's 3 capital ships, + 3, 3 ship escort squadrons for just the initial warbosses...and that's only 3 re-rolls!

That's a pretty shitty system if you ask me.

Offline horizon

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Re: Orkz - gib uz a brik
« Reply #233 on: February 16, 2011, 05:36:23 AM »
Is it?

Terror + 3 brutes per Warlord?
Isn't bad persé. In fact it makes a lot of sense.
If it wans't for the fact Ork escorts aren't that good and need point reduction across the whole line.

Offline Plaxor

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Re: Orkz - gib uz a brik
« Reply #234 on: February 16, 2011, 05:50:15 AM »
If it wasn't for the fact Ork escorts aren't that good and need point reduction across the whole line.

But 20 point Brutes? 35pt Ravagers? Pretty hard to palate. I think the Brutes are good enough for 25, the Ravager is a bit.... underpowered at 40IMO, but at 35 it is way too good.

I like the Savage at 30, but others might disagree. The Onslaught is still way sucky, even at 35. Needs to be at most 30.

Offline Taggerung

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Re: Orkz - gib uz a brik
« Reply #235 on: February 18, 2011, 09:54:34 PM »
Is it?

Terror + 3 brutes per Warlord?
Isn't bad persé. In fact it makes a lot of sense.
If it wans't for the fact Ork escorts aren't that good and need point reduction across the whole line.

Then for every re-roll you add you must throw in another squadron...my point was, that if you want to have a decent amount of re-rolls for your fleet (Which are pretty crucial for orks) you have to take a lot of escort squadrons to allow for it.

Offline Zelnik

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Re: Orkz - gib uz a brik
« Reply #236 on: February 21, 2011, 01:25:43 AM »
This kills me, I love the gubbins in this fleet, and i want to make a bunch of grabba terror ships, but I have NO FREAKING CLUE how to use the rules in this fleet!!

PLEASE simplify this crap!