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Author Topic: Space Marines - Redesign/Rules Development  (Read 263674 times)

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #915 on: December 30, 2010, 02:10:35 PM »
"Instead, a compromise was reached which limited the Space Marines to vessels whose primary role was that of transport, delivery and suppression designed to facilitate planetary assault. Only the smallest of vessels would be permitted to act exclusively as gunships, with the larger battlebarges and strike cruisers remaining predominantly as aids to invasion, ensuring the Space Marines would never present a threat to the Imperial Navy proper. Inevitably, the wrangling over interpretation of a ship’s ‘primary role’ leads to some chapters possessing rather more versatile fleets than the Imperial Navy is entirely comfortable with."
battlebarge:
+1 planetary assault
3+ exterminatus weapons
thunderhawk gunships
boarding torpedoes
bombardment cannons
ie. transport, delivery, and suppression.

strike cruiser:
+1 planetary assault
thunderhawks
bombardment cannons
trnasport, delivery and suppression.

Escorts:
gunboats, some of them more questionable than others. WB aid suppression, boarding torpedoes for overwhelming defences, and the lance on the nova... not really something you can use to give massive covering fire to ground troops with, is it?
with a lance, the SC loses the whole suppresion thing, and its role arguably becomes anti-ship. THIS is against fluff.
admittedly it also states some fleets are more flexible than the navy would like. this is a result of the BC being rather handy when used cleverly, and access to regular torpedoes. this may also apply to the nova.
i dont see anything here that screams 'SCs should have lances' and in the end if no side can present an overwhelming argument, things stay as they are.

creative use of BL fluff: i can probably find a bit of fluff somewhere that mentions a squad of marines destroying an entire ship single handedly. so why is the boarding modifier only +2? it should be +6! deathwatch marines have been known to use xenos technology to further their cause - so why not a holofield option for SCs? for every bit of fluff there is counter fluff. this is the law of fluff.


I didn't know you wanted lances,tortoise!  Thanks for bringing my point home. :p
As to BL fluff, it is questionable, yes.  But its something.  I'd be more worried about finding any evidence to this 'no-not-ever' thinking.
And the notion that a bc/lance swap takes away its primary role is ridiculous.  It is still an assault ship with thunderhawks, drop pods, and marines.  Fluff gives marines a dedicated lance boat.  A mixed purpose SC with lances?  No leg to argue that one on.
« Last Edit: December 30, 2010, 02:16:32 PM by lastspartacus »

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #916 on: December 30, 2010, 02:13:43 PM »
Quote
Right, no word either way. But based on some reasonable thoughts, its not a stretch. There is definitly none of your 'no not ever' talk.
Reasonable thought = no lances on strike cruisers.

Quote
The nova actually disproves many of your thoughts.
It proves every single bit of the "anti-lance" sentiment.

Quote
I want a limited amount of something marines could have, for players who want it.
And and and and :/

Quote
What in the nova entry is clear? It basically makes the Imperium nervous. And its a dedicated gunboat, which a lance bearing SC wouldnt be. Quote me something, there aint nothin there that doesnt lend weight to the lance-on-SC argument. Tell me Horizon, why would the Imperium take more exception to an SC with a couple lances than a dedicated lance escort?
If you fail to understand the difference I can not help you. Just read what you are comparing. Escort =/= Strike Cruiser. Escort = no threat to the Imperial Navy. Strike Cruiser = can be a threat to the Imperial Navy especially with a couple of lances.


also: read skating post.

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #917 on: December 30, 2010, 02:25:40 PM »
Reasonable thought = no lances on strike cruisers.
No evidence anywhere but in your mind, my friend :)  There is no distinction anywhere in the fluff for that, and no amount of willpower will change that.

Quote
It proves every single bit of the "anti-lance" sentiment.
We all knew that.  That in itself proves nothing in this argument though.  Not liking something doesn't dictate how something is handled.
Or else the Nova wouldn't exist at all.

Quote
If you fail to understand the difference I can not help you. Just read what you are comparing. Escort =/= Strike Cruiser. Escort = no threat to the Imperial Navy. Strike Cruiser = can be a threat to the Imperial Navy especially with a couple of lances.
You can't help me, because that would mean quoting, and nothing in there says 'we allow lanceboats but no lances on strike cruisers'
or even 'the Imperium is anything more than concerned about this'.  Long way away from chapter purging ^^
FYI, lances are just as powerful when housed in escorts.  The idea that escorts aren't a threat is silly.  Much less of a resource investment to the chapter as well.

Quote
also: read skating post.

I did, great bit of fluff supporting unorthodox fleet layouts.
« Last Edit: December 30, 2010, 02:28:36 PM by lastspartacus »

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #918 on: December 30, 2010, 02:31:09 PM »
You really accused others of trolling? :P

Heck, the pro-lancers need to come with evidence!!! Not the anti-lancers.

Escorts cannot do planetary assaults like Strike Cruisers can = Marines primary job.

Denouncing Skating's post like that is, well, I better stop typing...

You better come up with a good show. This is just silly.

The (s)DM vs Strike Cruiser debate is much more fun.




Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #919 on: December 30, 2010, 02:41:27 PM »
You really accused others of trolling? :P
Yes, hardcore.  I'm not attacking anyone, just their arguments.

Quote
Heck, the pro-lancers need to come with evidence!!! Not the anti-lancers.
 I say there should be lances on some SC because there is nothing saying it can't, and lances are already allowed in SM fleets.
You are saying they can't because 'No lances are allowed on strike cruisers'.  I'd say the basis of your argument should require some evidence.

Quote
Escorts cannot do planetary assaults like Strike Cruisers can = Marines primary job.
Like you say, lance strike cruisers' primary role would still be planetary assault, much closer to approved statlines than the Nova.  A pure gunboat, as mentioned in fluff, is what causes the most dislike from the IN.  Both points fluff verified.

Quote
Denouncing Skating's post like that is, well, I better stop typing...
He quoted fluff that supported the idea of lance strike cruisers, I pointed it out.  I didn't beat him on the head with a hammer, be reasonable.




[/quote]
« Last Edit: December 30, 2010, 02:46:27 PM by lastspartacus »

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #920 on: December 30, 2010, 02:48:30 PM »
You're too funny. jeeeeeez.

Quote
I say there should be lances on some SC because there is nothing saying it can't
That is a horrid point of view.

I say there should be an Armageddon Gun on the Apocalypse BB. There is nothng saying it can't.
I say there should be shields on Necrons.
I say there should be escorts with nova cannons.
I say there should be Orks with 60cm speed
I say there should be armoured prows on Chaos vessels
I say there should be 60cm Ion Cannons on Tau vessels
etc
etc

There is nothing denouncing them.


He did not post fluff to support lances on strike cruisers. THIS IS AGAINST FLUFF was in capitals. afais.

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #921 on: December 30, 2010, 03:05:08 PM »
You may not realize it, Horizon, but your point of view is more 'feelings' based than mine is.

All of those ridiculous examples you gave clearly go against fluff.  Lances in a fleet that already is allowed lances, on a ship whose primary role is still planetary assault, has nothing to do with spd 60cm orks.  If you had quoted my full sentence, you would remember that I am still waiting on anything besides you saying that strike cruisers shouldn't have lances.

Tortoise may have been arguing against the idea, but that fluff blurb clearly states that what exactly marines can do in their fleets is vague.

Offline flybywire-E2C

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Re: Space Marines - Redesign/Rules Development
« Reply #922 on: December 30, 2010, 05:28:11 PM »
Hi everyone! I'm sorry I've dropped off the planet for a bit, but we've had a blizzard and all, and I'm trying to get the 2010 FAQ pushed out the door while it's still 2010! However, due to the small flurry of personal e-mails I have received on the subject concerning Space Marine strike cruisers and lances, I thought I should address the subject.

In ten years, SM strike cruisers did NOT have access to lances. As the Space Marine fleet hasn't suffered in popularity due to this shortcoming, it is doubtful the absence of this weapon has been a big game-changer for this fleet. It was the game designer's intent that lances (a fleet-engagement weapon with little utility concerning saturation planetary bombardment) be rare for the Space Marines, as both a fluff-based pserspective and as an intended character flaw the fleet has that must be worked around by the use of tactics. Rare by no means is the same thing as absent; the Nova escort is the only escort in the entire game with a L/F/R lance!

Yes, it's true we at one time investigated this as an option. The fault is entirely mine- I thought it would be a characterful upgrade. I then discovered in a min-max (read:munchkinized) playtest, adding lances to this fleet completely negated much of the character built into the fleet by NOT giving them lances in the first place unless we restricted this to the point of absurdity. However, it is true that some insular Chapters revel in "giving it to the Man" to an extent when the greater Imperium is concerned, and it is entirely plausible that an un-salvagable Nova's L/F/R lance might be refitted to the occassional SC. To emphasize occassional, we made the refit expensive, which means fleets that want it for character can have it, but it is self-restricting by its point cost. If a player REALLY want's to have lances (and 60cm ones to boot!), keep in mind that a Space Marine fleet can take any Imperial or Chaos battleship in the game as a venerable battlebarge, and even when adding +35 points these ships are in every case except one cheaper than SM battlebarges as well.

Aside from all of this, I am failing to understand how a popular fleet that has needed only minor tweaks in the last ten years is suddenly creating such uproar over not being given a weapon system it never had in the first place! The Space Marines are a great fleet, even if its capital ships don't have lances. There isn't anything preventing players from cooking homebrew rules and fleet lists that allow strike cruisers and even SM batlle barges from taking lances. Heck, feel free to use the old abominable Seddition Oppimiere profile if you want and your opponent lets you!  However, we aren't going to be making it official.

Smile, game on and enjoy!

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Vaaish

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Re: Space Marines - Redesign/Rules Development
« Reply #923 on: December 30, 2010, 05:40:33 PM »
Quote
Actually, it requires me to fail to kill it with turrets, then fail the BFI roll then you get to roll +3.
There is a slight procedural difference, the BFI roll would come after the thawk successfully rolls since there isn't anything to brace against beforehand. Doing it before the thawk rolls is basically giving yourself an extra turret roll. Should end up with a similar result, but fewer dice needing to be thrown.

On your example, I understand the ease of using 1 thawk, but I think the situation would be more likely a wave of two to three. That would give a pretty high odds of at least one getting through unless you are massing, which is a whole other discussion. If you want to brace, then that's your prerogative but it makes it easier for the SC to pound you since you effectively lose the weapons on half your ships.

Quote
You may not realize it, Horizon, but your point of view is more 'feelings' based than mine is.
That is patently untrue. His, and my, position is based in part around the only time lances specifically detailed in relation to a marine fleet in the printed rulebooks. It is the completely logical conclusion based on the facts presented in that section. This is supported by comparative analysis of the gladius stats with the nova stats and confirmed in the description of the nova itself as to why it constitutes a gunboat by listing the addition of the lance as a primary reason. This proves that the difference between an escort that the IN doesn't care about and doesn't have a problem being numerous and one that it doesn't want to see more of is the lance. It is further the ONLY conclusion you can draw without bending the fluff as written there. This is because you can't simply conclude the IN wouldn't care about a capital ship since they take exception to the nova and would like to see numbers remain low. The logical conclusion is they would take exception on a SC as well. Since Armada is still an official, active source regarding 40k space fleets, in fact I'd posit THE source since the entire game revolves around the spacecraft of 40k, you can't just throw it out the window. You have to compare all other fluff to it and reconcile the differences compared to it or toss things that can't be reconciled.

At the very best you've shown there MIGHT be a few modern SCs out there with a lance on them although they don't really function like lances in the descriptions of both BFG and EPIC, which are both active, official rulesets. Everything else fits nicely into the VBB category. What you currently have in the document is accurate for a very rare and controversial retrofit onto a SC.

EDIT: Hi Nate! You ninja'd me! We almost got stuck in that blizzard on the way back from PA a couple of days ago. Hope you guys got through it alright.
« Last Edit: December 30, 2010, 05:43:28 PM by Vaaish »
-Vaaish

Offline BaronIveagh

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Re: Space Marines - Redesign/Rules Development
« Reply #924 on: December 30, 2010, 07:03:32 PM »
"Instead, a compromise was reached which limited the Space Marines to vessels whose primary role was that of transport, delivery and suppression designed to facilitate planetary assault. Only the smallest of vessels would be permitted to act exclusively as gunships, with the larger battlebarges and strike cruisers remaining predominantly as aids to invasion, ensuring the Space Marines would never present a threat to the Imperial Navy proper. Inevitably, the wrangling over interpretation of a ship’s ‘primary role’ leads to some chapters possessing rather more versatile fleets than the Imperial Navy is entirely comfortable with."

battlebarge:
+1 planetary assault
3+ exterminatus weapons
thunderhawk gunships
boarding torpedoes
bombardment cannons
ie. transport, delivery, and suppression.

strike cruiser:
+1 planetary assault
thunderhawks
bombardment cannons
trnasport, delivery and suppression.

Escorts:
gunboats, some of them more questionable than others. WB aid suppression, boarding torpedoes for overwhelming defences, and the lance on the nova... not really something you can use to give massive covering fire to ground troops with, is it?
with a lance, the SC loses the whole suppresion thing, and its role arguably becomes anti-ship. THIS is against fluff.
admittedly it also states some fleets are more flexible than the navy would like. this is a result of the BC being rather handy when used cleverly, and access to regular torpedoes. this may also apply to the nova.
i dont see anything here that screams 'SCs should have lances' and in the end if no side can present an overwhelming argument, things stay as they are.

creative use of BL fluff: i can probably find a bit of fluff somewhere that mentions a squad of marines destroying an entire ship single handedly. so why is the boarding modifier only +2? it should be +6! deathwatch marines have been known to use xenos technology to further their cause - so why not a holofield option for SCs? for every bit of fluff there is counter fluff. this is the law of fluff.



I don't have to go to BL fluff when I can use a Games Workshop rulebook that says the same thing, aka Planetstrike.  Last I checked Rulebook trumps BL AND earlier rulebooks.

As far as the BC goes: that's like suggesting that a thermonuclear weapon is ideal for close support.  The area that it does damage in is too great.  Softening up defenses to enable  landing, it's good.  Close support for marines on the ground, or against hardened targets, it sucks.  It takes several hits to take out the hardened bunker with a BC in Nightbringer (leveling a kilometer sized area in the process despite the marines reducing the payload to try and minimize damage), it takes one shot from a lance to take out a similar bunker in Cain's Last Stand with relatively little damage to the surrounding area (broken windows and debris falling).

Even in Epic, the scale of the template makes the blast several hundred meters to a kilometer across.

Somehow I doubt that they mean the commanders are clever when they talk about some fleets being more flexible then others, since they also state that some chapters claim that their ships role is planetary support, not a gunboat, no matter what it might be armed with.  Reading through the fluff given on fighting space marines in Armada, the IN seems to actually expect that any marine commander will be clever any only fight on favorable terms.  

Heck, the pro-lancers need to come with evidence!!! Not the anti-lancers.

Horizon, the basis of your argument, at the beginning of all this, was that lances and strike cruisers were mutually exclusive due to the fluff saying so in your opinion.  The pro-lance faction has brought forward fluff  evidence that this is not the case.  From Games Workshop rulebooks, no less, and not that were in any way open to interpretation, despite some allegations that that the Inquisition had to be mistaken in their records of something they were on hand for, and that would never ever have been made public, or that starships must have some other weapon that is also called a lance that just has never appeared in any book anywhere.

Since this evidence has been brought forward, the anti-lance faction has switched to demands that a in game 'need' must be proven, even though previously they acknowledged that the str 2 lance would be balanced.  Which is what led to the DM debate.  

Let me use your own numbers:

2 thawks against 1 DM = 33% chance of a kill, currently.

Previously it was 50%

That's a loss of effectiveness of nearly half.

Admittedly, this is an extreme case, as the DM has more turrets and less maneuverability and speed then other escorts.  Most escort squadrons would just turn 90 and AAF to a safe range and then turn and try to kill the ac with guns or ord next turn.  The SC itself is likely to never have a combined fp greater then 2 against them.


On the DM v SC debate:


eh.

I'd position all waves (3) within 5cm of you. That is possible.

2 T-Hawks in contact with 1 (s)DM ;) during movement.

2 turrets = per average 1 death T-Hawk.

T-Hawk on a 3+ = 66% hit chance
BFI = 50%

(s)DM has a chance of being destroyed by 2 t-hawks : 33%.
even if failed attack, squadron (s)DM on BFI = good for Marines & other t-hawk waves.

Horizon, you can't move a thawk more then 20 cm in one ord phase to put one more then 5 degrees past my center line, though you can bring all of them to 5cm (in this case to my right, for purposes of visualization) however, again, since you're coming from the right, there's nothing that says I can't turn left 10 or 15 degrees and not come into base contact.  Against a cruiser, yes, this would work.  Against an escort, it doesn't since there's no minimum forward distance I have to travel to turn.  



Ah, Nate, at last.

Hi everyone! I'm sorry I've dropped off the planet for a bit, but we've had a blizzard and all, and I'm trying to get the 2010 FAQ pushed out the door while it's still 2010! However, due to the small flurry of personal e-mails I have received on the subject concerning Space Marine strike cruisers and lances, I thought I should address the subject.

In ten years, SM strike cruisers did NOT have access to lances. As the Space Marine fleet hasn't suffered in popularity due to this shortcoming, it is doubtful the absence of this weapon has been a big game-changer for this fleet. It was the game designer's intent that lances (a fleet-engagement weapon with little utility concerning saturation planetary bombardment) be rare for the Space Marines, as both a fluff-based pserspective and as an intended character flaw the fleet has that must be worked around by the use of tactics. Rare by no means is the same thing as absent; the Nova escort is the only escort in the entire game with a L/F/R lance!

Yes, it's true we at one time investigated this as an option. The fault is entirely mine- I thought it would be a characterful upgrade. I then discovered in a min-max (read:munchkinized) playtest, adding lances to this fleet completely negated much of the character built into the fleet by NOT giving them lances in the first place unless we restricted this to the point of absurdity. However, it is true that some insular Chapters revel in "giving it to the Man" to an extent when the greater Imperium is concerned, and it is entirely plausible that an un-salvagable Nova's L/F/R lance might be refitted to the occassional SC. To emphasize occassional, we made the refit expensive, which means fleets that want it for character can have it, but it is self-restricting by its point cost. If a player REALLY want's to have lances (and 60cm ones to boot!), keep in mind that a Space Marine fleet can take any Imperial or Chaos battleship in the game as a venerable battlebarge, and even when adding +35 points these ships are in every case except one cheaper than SM battlebarges as well.

Aside from all of this, I am failing to understand how a popular fleet that has needed only minor tweaks in the last ten years is suddenly creating such uproar over not being given a weapon system it never had in the first place! The Space Marines are a great fleet, even if its capital ships don't have lances. There isn't anything preventing players from cooking homebrew rules and fleet lists that allow strike cruisers and even SM batlle barges from taking lances. Heck, feel free to use the old abominable Seddition Oppimiere profile if you want and your opponent lets you!  However, we aren't going to be making it official.

Smile, game on and enjoy!

- Nate


Nate, the problem is three fold.  The first is that, for ten years, thawks have been a very nearly sure kill weapon against escorts, and for ten years, the wolfpack list was not official.  This has changed and is no longer true.  Since the BC uses the gunnery table, under most normal circumstances, the SC now has pitiful amounts of firepower against escorts.  As Horizon helpfully pointed out earlier, the odds of two thawks killing one DM is now only 33%.  

The second is that you tested it with a minmaxed fleet against a balanced fleet, I'm guessing.  I'll point out that ANY minmaxed fleet is going to do well against a balanced fleet. I hold up the 'all nightshades' fleet as an example of this, or your own tests with massed NC fire.  

The third is that in the last ten years, GW has changed the fluff for Space Marines.  (and not just the Lamentors suddenly now being subject to the curse of Sanguinus) Andy Chambers has been replaced by Andy Hoare, who's been putting lances on just about every Strike Cruiser he comes across, even those in official rulebooks such as Planetstrike and the various Deathwatch rulebooks.  
« Last Edit: December 30, 2010, 10:38:26 PM by BaronIveagh »
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Offline Vaaish

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Re: Space Marines - Redesign/Rules Development
« Reply #925 on: December 30, 2010, 07:21:37 PM »
Quote
Last I checked Rulebook trumps BL AND earlier rulebooks.

Not quite, GW rulebooks only trump earlier rulebooks of the same type or you start saying rulebooks from other GW games trump games they don't even relate to. So, yes, 4th edition C:SM trumps 3rd edition, but it doesn't trump BFG or EPIC since they are different game systems. That's why you have to reconcile the differences when it comes to what's talked about rather than chuck what you don't like.  I.E. why WH can call in lance strikes on things smaller than WE or why the BFG and Epic rulebooks don't give marines lances while fluff in planet strike mentions them.
-Vaaish

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #926 on: December 30, 2010, 08:13:54 PM »
Hi BaronI,
assault boats needed to get weaker against escorts, thus t-hawks as well.

Marines do need lances. Hi Nate, thanks and all!

Fun to see how people turn it around.

If you want something for fleet: prove it is viable, prove it is balanced, etc.

Thus you want a lance for Marines: prove it!
So far everything to do so failed.

Offline BaronIveagh

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Re: Space Marines - Redesign/Rules Development
« Reply #927 on: December 30, 2010, 08:46:32 PM »
Yes, it's true we at one time investigated this as an option. The fault is entirely mine- I thought it would be a characterful upgrade. I then discovered in a min-max (read:munchkinized) playtest, adding lances to this fleet completely negated much of the character built into the fleet by NOT giving them lances in the first place unless we restricted this to the point of absurdity. However, it is true that some insular Chapters revel in "giving it to the Man" to an extent when the greater Imperium is concerned, and it is entirely plausible that an un-salvagable Nova's L/F/R lance might be refitted to the occassional SC. To emphasize occassional, we made the refit expensive, which means fleets that want it for character can have it, but it is self-restricting by its point cost. If a player REALLY want's to have lances (and 60cm ones to boot!), keep in mind that a Space Marine fleet can take any Imperial or Chaos battleship in the game as a venerable battlebarge, and even when adding +35 points these ships are in every case except one cheaper than SM battlebarges as well.

I've been sitting here thinking about it, and, the only way to minmax this with strike cruisers would be to take 10SCs and a desolator as a VBB at 2k points.  

Lances: str 14 (10 l/r/f, 4 l/r)
WB: 46 ( 40 l/r, 6 l/f/r)
BC: 15
Thawks: 20
Torps: str 9

This gives you a possible lance str of 14 grand total, 29 if you're counting bcs as a lance.

Now, let's actually minmax a SM fleet for lances with the same 2k:

Nova (4) x8
Desolator VBB
Lances: 36 (32 l/r/f, 4 l/r)
WB:70 (l/r/f)
Torps str 9

If you were minmaxing a SM fleet for lances with str 2 lance turrets on scs, you're doing it wrong.




Thus you want a lance for Marines: prove it!
So far everything to do so failed.

Later tonight we're going to try to use SC against escorts and then minmax lances with SC in a 1k point game tonight against a escort fleet once I can get someone over.  (and, yes, on a 6x4 table)
« Last Edit: December 30, 2010, 09:16:52 PM by BaronIveagh »
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Offline Zelnik

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Re: Space Marines - Redesign/Rules Development
« Reply #928 on: December 30, 2010, 09:24:30 PM »
Baron, drop it. your not getting what you want. the space marine segment was finalized, the door is closed. Do not waste your time.

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #929 on: December 30, 2010, 09:38:59 PM »
In ten years, SM strike cruisers did NOT have access to lances. As the Space Marine fleet hasn't suffered in popularity due to this shortcoming, it is doubtful the absence of this weapon has been a big game-changer for this fleet. It was the game designer's intent that lances (a fleet-engagement weapon with little utility concerning saturation planetary bombardment) be rare for the Space Marines, as both a fluff-based pserspective and as an intended character flaw the fleet has that must be worked around by the use of tactics. Rare by no means is the same thing as absent; the Nova escort is the only escort in the entire game with a L/F/R lance!
Hi nate, thanks  for chiming in.  Glad I can finally stick a fork in the fluff debate.
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Yes, it's true we at one time investigated this as an option. The fault is entirely mine- I thought it would be a characterful upgrade. I then discovered in a min-max (read:munchkinized) playtest, adding lances to this fleet completely negated much of the character built into the fleet by NOT giving them lances in the first place unless we restricted this to the point of absurdity. However, it is true that some insular Chapters revel in "giving it to the Man" to an extent when the greater Imperium is concerned, and it is entirely plausible that an un-salvagable Nova's L/F/R lance might be refitted to the occassional SC. To emphasize occassional, we made the refit expensive, which means fleets that want it for character can have it, but it is self-restricting by its point cost. If a player REALLY want's to have lances (and 60cm ones to boot!), keep in mind that a Space Marine fleet can take any Imperial or Chaos battleship in the game as a venerable battlebarge, and even when adding +35 points these ships are in every case except one cheaper than SM battlebarges as well.
We agree on the existence of lances in marine fleets.  What we don't agree on, and what the issue is, is the way you limit them.
Make it 1 for every full 1k points or 3-4 SC if need be, but a 15% points increase for an equal swap is not the way to go.  I maintain that simply making things more expensive to promote rarity isn't the best game design.  I thought you admitted that yourself about something else in another thread.

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Aside from all of this, I am failing to understand how a popular fleet that has needed only minor tweaks in the last ten years is suddenly creating such uproar over not being given a weapon system it never had in the first place! The Space Marines are a great fleet, even if its capital ships don't have lances. There isn't anything preventing players from cooking homebrew rules and fleet lists that allow strike cruisers and even SM batlle barges from taking lances. Heck, feel free to use the old abominable Seddition Oppimiere profile if you want and your opponent lets you!  However, we aren't going to be making it official
Theres no uproar, I would never use these rules if they existed.  The simple point is that your current rules are not needed.  Heavily restrict the amount of the SC with lances, and you have your rarity, with zero worries of imbalance.  How does that not work?  I ended up arguing over the unfounded arguments that SC shouldn't have lances, but now I see you agree with us on the fluff side of it, the real meat of it is that 20 points is not the way to go man!  :)
« Last Edit: December 30, 2010, 09:45:49 PM by lastspartacus »