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Author Topic: Space Marines - Redesign/Rules Development  (Read 263734 times)

Offline Zelnik

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Re: Space Marines - Redesign/Rules Development
« Reply #825 on: December 26, 2010, 08:37:50 PM »
Because you are one.

While a Space Marine Chapter only rarely employs the might of its battle
barges, Adeptus Astartes strike cruisers are a more common, although still
rare, sight. Often the arrival of a Space Marine strike cruiser is enough to
quell a rebellious system. The Space Marines are quick to act if their
enemies’ surrender is not immediately forthcoming.
Strike Cruisers are fast, lightly-armed vessels which mass slightly less than
the Imperial Navy’s Dauntless class light cruisers.
Their primary function
seems to be that of rapid response, reports indicating that they are
invariably the first craft to arrive at a threatened planet.
Strike cruisers appear to carry approximately one full company of Space
Marines (including support vehicles) and have been observed to deploy
them within twenty minutes of arrival in orbit.


Most rebellious systems DO NOT HAVE fleets defending them, they also have the speed and the toughness to AAF to planet surfaces and launch assaults.

-you have not explained why you aren't using segmentum solar OR the inquisition list either, so don't claim someone is 'invalid' just because they disagree with you-

Baron, it's cute you want more for space marines, but you have NOT given me ONE piece of evidence that suggests that they should.

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #826 on: December 26, 2010, 11:47:34 PM »
The anti-lance side of this debate needs to get reasonable real fast, or I'm going to be tempted to take the flame-bait they are trolling.
Stop fucking saying fanboy.  Stop the stupidity of assuming reasons behind arguments.  This is an argument about lances on strike cruisers, and neither side has any reason to debate anything but the pure question, nor should they use the impossibility of accurately guessing intent.
Make your argument worth its salt on its own.  Friggin idiocy.

Offline BaronIveagh

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Re: Space Marines - Redesign/Rules Development
« Reply #827 on: December 27, 2010, 12:49:06 AM »
Because you are one.

While a Space Marine Chapter only rarely employs the might of its battle
barges, Adeptus Astartes strike cruisers are a more common, although still
rare, sight. Often the arrival of a Space Marine strike cruiser is enough to
quell a rebellious system. The Space Marines are quick to act if their
enemies’ surrender is not immediately forthcoming.
Strike Cruisers are fast, lightly-armed vessels which mass slightly less than
the Imperial Navy’s Dauntless class light cruisers.
Their primary function
seems to be that of rapid response, reports indicating that they are
invariably the first craft to arrive at a threatened planet.
Strike cruisers appear to carry approximately one full company of Space
Marines (including support vehicles) and have been observed to deploy
them within twenty minutes of arrival in orbit.


Most rebellious systems DO NOT HAVE fleets defending them, they also have the speed and the toughness to AAF to planet surfaces and launch assaults.

-you have not explained why you aren't using segmentum solar OR the inquisition list either, so don't claim someone is 'invalid' just because they disagree with you-

Baron, it's cute you want more for space marines, but you have NOT given me ONE piece of evidence that suggests that they should.

Again, what's funny is you highlight one sentence and absolutely ignore the very next sentence.  And, amusingly enough, even with a str 2 lance, the ship would carry less firepower then a lance dauntless.

And, actually, most systems have their own SDF, ranging in firepower from the system defense monitor up through Grand Cruisers.  For a rebellion in system to have gained any traction at all, they would have to subvert the SDF, which means that said ships will probably be lurking in wait along expected routes through the system.

And, an SDF monitor carries nearly twice as much firepower as a SC with 2 shields and +6 armor.  And it has a lance.  It's slow as hell, but an SC would have ot come in range of it to attack it.

Please, tell me of my marine fanboism.
non nobis domine non nobis sed nomine tua da na glorium

Offline Sigoroth

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Re: Space Marines - Redesign/Rules Development
« Reply #828 on: December 27, 2010, 09:00:26 AM »
The fact is that SMs do not need lances. They have bombardment cannon. The interaction between BC and WBs (ie, the placement of a BM) makes the two weapon systems less efficient against ships than WB + Lances. More efficient against static defences than WBs + Lances and more efficient against 6+ armour static defences than Lances + bombardment cannons when on LO.

This is fluffy. The IN don't want the competition. Fluffy. SMs aren't meant to fight warfleets soooo ... fluffy. If they had lances then they would never have been given bombardment cannon. If they had lances this weapon would be removed from the game. It was only given to them as a replacement. A good thing too, since it is more fluffy this way. They already have a lance analogue, don't need lances.

System Defence Monitors? Slow as crap, AAF past them, they'll never catch you, land the troops, you're good. Otherwise, um, Thunderhawks, you're good. Or, fuck it, board the prick. You're good. Even direct fire at close range when locked on could do the trick, which isn't bad when you consider how well defended the SDM is. This is just with 1 SC. Back it up with a couple of Novas or Hunters and you're good to take out anything but the most heavily defended of systems.

The fact is that SMs are supposed to deal with whatever they may find with the tools they've got at hand. They're not supposed to be given anti-ship weapons on the off chance that they run into a warfleet or they're too piss weak to deal with a few system defence ships.

So, what about variety? Am I against variety? No. In fact, I have suggested that the SC have its prow launch bay dropped to strength 1 in exchange for the extra shield (solving the believability problem of the model and maintaining low cost) while simultaneously adding a launch bay variant SC (replacing WBs with 1TH each side for +15pts). Maximum of half SCs as this latter variant. This adds variety of ship, maintains the option to keep the current number of total AC while being cheaper, albeit with less supporting WB firepower. It also gives the option of a more gun focussed fleet by not taking maximum carrier variants. On top of this a TH for BC swap and a TH for torp swap gives a total of 4 different SC variants. This could potentially be raised to 6 variants if the carrier version could also swap prow TH with either torps or BC (just that no more than half the SCs could have broadside launch bays).

Similarly, variants for the battlebarges could be proposed. So there's no SM hating going on. We want a balanced and interesting fleet. It's just that this can and should be done sans lances. There is zero call for lances on SM ships. They simply don't need them, shouldn't have them, and have an alternative weapon system to make up for the loss.

To ask for them on top of what they already have as well as what they're already getting and what has already been proposed smacks of fanboyism. Baron, you say you're not a fanboy because you don't have a SM army or fleet. Well you don't need to own SMs to be a fanboy, you've just got to buy into the more outrageous fluff. You seem to buy into every piece of fluff without any of it passing through an internal plausibility checker in your brain. Your knowledge seems encyclopaedic (and this assumes that it's right, I know that some of it I and others have been unable to check, and still others have found fault with) but like an encyclopaedia it seems to be presented with no regard for sense. Just vomited forth wholly.

Mind you, you don't have to hate SMs to hate the more extreme fluff they're involved in. According to which it wouldn't be too hard for a SM to destroy all of Chaos, Eldar, Orks, etc as well as reorder all of the Imperium in their own image while playing bridge with their spare hand. This crap makes a mockery of the SM and it's understandable why people get short with any more calls for super SMs, particularly in BFG where they're supposed to be a very minor player. (In truth they're supposed to be directly supported by the IN and if they go in alone then that's their lookout - their objective is to land troops, not dominate space.)

Offline commander

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Re: Space Marines - Redesign/Rules Development
« Reply #829 on: December 27, 2010, 09:09:12 AM »
Fleet wise, I don't see a need for lances. WB and BC are fired together, so no interference of WB BM (correct me if I got this wrong). And a right shift if within 15 cm. Hitting on 4+ and criticals on 4+. The BC is short ranged as is all weaponry aboard SM ships. SM capitals get their 'extra' shield and turret.

As for lances, fluff wise, I would say that there can be lances on some ships outside the nova. CAN is the key here, as in rare, adapted vessels with a very specific goal in mind. IMO, those in favour of lances should discuss a point drop to SM lances from +20 points to +15 or +10 points.
« Last Edit: December 27, 2010, 09:13:07 AM by commander »

Offline Admiral_d_Artagnan

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Re: Space Marines - Redesign/Rules Development
« Reply #830 on: December 27, 2010, 09:22:53 AM »
Lastspartacus, the anti-lance side has been very reasonable. Unfortunately the pro-lance side keeps on pushing things to the point where evidence mainly from books are being used. The anti-lance side has proposed changes which are fitting for SM by fluff and by what they have in the rules, the main gist of which is they need survivability more than they need upgrading their offense. The BC is almost as good as the lance already. That's quite enough esp since they can gang up on another ship.

Sorry but Sigoroth has already pointed things out. Everything is now going round and round which is why I have not answered back anymore. It's useless to go further unless the pro-lance side provides conclusive proof that the SM NEEDS lances which I have asked for twice now as well as by some other people. No answer has been forthcoming.

Note: NEED.
« Last Edit: December 27, 2010, 09:26:16 AM by Admiral_d_Artagnan »

Offline Sigoroth

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Re: Space Marines - Redesign/Rules Development
« Reply #831 on: December 27, 2010, 09:26:25 AM »
Fleet wise, I don't see a need for lances. WB and BC are fired together, so no interference of WB BM (correct me if I got this wrong). And a right shift if within 15 cm. Hitting on 4+ and criticals on 4+. The BC is short ranged as is all weaponry aboard SM ships. SM capitals get their 'extra' shield and turret.

There has definitely been talk of "simultaneous" fire. I don't know if it's become official. I sincerely hope not and hope that it never becomes official. It's a stupid rule.

Quote
As for lances, fluff wise, I would say that there can be lances on some ships outside the nova. CAN is the key here, as in rare, adapted vessels with a very specific goal in mind. IMO, those in favour of lances should discuss a point drop to SM lances from +20 points to +15 or +10 points.

Oh yeah, they CAN get lances. Of course, if they did they'd then be hunted down by the IN, but if they're fine with that then sure. If Chaos ever get the option to take SM ships then they can have lances. Hell, Chaos should get access to Nova Cannon before SMs get lances. At least that's sensible.
Lastspartacus, the anti-lance side has been very reasonable. Unfortunately the pro-lance side keeps on pushing things to the point where evidence mainly from books are being used.

Sorry but Sigoroth has already pointed things out. Everything is going round and round which is why I have not answered back anymore. It's useless to go further unless the pro-lance side provides proof that the SM NEEDS lances which I have asked for twice now as well as by some other people.

Note: NEED.

Indeed, I've asked for this too. Apparently we have to wait till they produce their Warp Rift article to get this one answered. It must be a truly compelling reason for us to have to wait so long.

Offline BaronIveagh

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Re: Space Marines - Redesign/Rules Development
« Reply #832 on: December 27, 2010, 11:49:31 AM »
The fact is that SMs do not need lances. They have bombardment cannon. The interaction between BC and WBs (ie, the placement of a BM) makes the two weapon systems less efficient against ships than WB + Lances. More efficient against static defences than WBs + Lances and more efficient against 6+ armour static defences than Lances + bombardment cannons when on LO.

Not really as effective if the defenses are squadroned.  150 pts of squadroned defenses (str 6 lance, str 12 60cm WB, str 6 torp) > 160 points of SC.


This is fluffy. The IN don't want the competition. Fluffy. SMs aren't meant to fight warfleets soooo ... fluffy. If they had lances then they would never have been given bombardment cannon. If they had lances this weapon would be removed from the game. It was only given to them as a replacement. A good thing too, since it is more fluffy this way. They already have a lance analogue, don't need lances.


Except, in fluff, they did and they were.  And from fluff in rulebooks, even, neverminding the fluff from Battlefleet Gothic Magazine.

System Defence Monitors? Slow as crap, AAF past them, they'll never catch you, land the troops, you're good. Otherwise, um, Thunderhawks, you're good. Or, fuck it, board the prick. You're good. Even direct fire at close range when locked on could do the trick, which isn't bad when you consider how well defended the SDM is. This is just with 1 SC. Back it up with a couple of Novas or Hunters and you're good to take out anything but the most heavily defended of systems.

The fact is that SMs are supposed to deal with whatever they may find with the tools they've got at hand. They're not supposed to be given anti-ship weapons on the off chance that they run into a warfleet or they're too piss weak to deal with a few system defence ships.

3 SFM = Str 24 WB (f/l/r) and Str 3 lance (turret massing = 5 turrets) 180pts  against 1 SC (str 2 sheilds) Str 4 wbs, str 3 bc, 2 thawks. 160pts

Yes, very weak.  Particularly since they count as escorts on the gunnery table, so unless they're closing with you, you'll never have firepower greater then 2 against them, which is how many shields they have.  Thawks getting through is a long shot, but possible.  Given both sides ranges, they're going to get a left shift if you try to make the hit with them closing.  You can board, but in the attempt the SC will probably get plastered by the other two defense monitors, and be in trouble if they successfully brace, or worse, roll higher then you do in the boarding attempt.

Now, swap that Str 2 BC for Str 2 lance: Now the SC can effectively deal with the SDMs without having to board them.  It's still going to take a pounding, but it's odds are much better.

So, what about variety? Am I against variety? No. In fact, I have suggested that the SC have its prow launch bay dropped to strength 1 in exchange for the extra shield (solving the believability problem of the model and maintaining low cost) while simultaneously adding a launch bay variant SC (replacing WBs with 1TH each side for +15pts). Maximum of half SCs as this latter variant. This adds variety of ship, maintains the option to keep the current number of total AC while being cheaper, albeit with less supporting WB firepower. It also gives the option of a more gun focussed fleet by not taking maximum carrier variants. On top of this a TH for BC swap and a TH for torp swap gives a total of 4 different SC variants. This could potentially be raised to 6 variants if the carrier version could also swap prow TH with either torps or BC (just that no more than half the SCs could have broadside launch bays).

Sigoroth, you blast lances for being against fluff, and then propose a carrier version?  o_0?

Similarly, variants for the battlebarges could be proposed. So there's no SM hating going on. We want a balanced and interesting fleet. It's just that this can and should be done sans lances. There is zero call for lances on SM ships. They simply don't need them, shouldn't have them, and have an alternative weapon system to make up for the loss.

To ask for them on top of what they already have as well as what they're already getting and what has already been proposed smacks of fanboyism. Baron, you say you're not a fanboy because you don't have a SM army or fleet. Well you don't need to own SMs to be a fanboy, you've just got to buy into the more outrageous fluff. You seem to buy into every piece of fluff without any of it passing through an internal plausibility checker in your brain. Your knowledge seems encyclopaedic (and this assumes that it's right, I know that some of it I and others have been unable to check, and still others have found fault with) but like an encyclopaedia it seems to be presented with no regard for sense. Just vomited forth wholly.

And ignored mostly.  The fluff for them having lances in Planetstrike makes perfect sense.  We have a situation were, by inquisitorial decree, there is to be as little collateral damage as possible, ad they opt to use a precision weapon rather then a bombardment cannon.  

And, bluntly, nothing to do with space marines is plausible, so I just assume the warp did it.  Seriously, have you ever looked into the biology of it?  They should be toothless and dead.

Mind you, you don't have to hate SMs to hate the more extreme fluff they're involved in. According to which it wouldn't be too hard for a SM to destroy all of Chaos, Eldar, Orks, etc as well as reorder all of the Imperium in their own image while playing bridge with their spare hand. This crap makes a mockery of the SM and it's understandable why people get short with any more calls for super SMs, particularly in BFG where they're supposed to be a very minor player. (In truth they're supposed to be directly supported by the IN and if they go in alone then that's their lookout - their objective is to land troops, not dominate space.)

See above statements.  And, you have a problem translating the ideal to the reality there.  As an example, with no IN in Ultramar, wouldn't they have a very good reason to possess pure gunboats?  Or in the case of BT, the fact that they frequently go crusading without support from other Imperial organizations?  

And, again, the fluff for SCs is they are the first responders, in system BEFORE IN.  IN takes months (or even years) to mobilize against threats.  Look at the difficulty they had during the early stage of the Gothic War.  If SM had to wait for IN support, then the Imperium would have fallen long ago.  
« Last Edit: December 27, 2010, 12:01:51 PM by BaronIveagh »
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Offline Admiral_d_Artagnan

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Re: Space Marines - Redesign/Rules Development
« Reply #833 on: December 27, 2010, 01:40:21 PM »
What's the SC being the first one to respond got to do with SM getting lances? The reason why it is scary is because of the SMs dropping on the planet and thereby wiping out any uprising. One ship is not going to make a difference, regardless of whether it is IN or SM if there is a fleet surrounding the planet. The SMART thing would be to jump back out and then ask for reinforcements. Even SM are not THAT dumb. And so the Gothic War was won because the IN played it smart. They couldn't be in multiple places at once so they gathered their strength and struck at a more opportune time and place. The SM were not much of a factor in the Gothic War.

And you're really giving SDMs a lot of credit. Squadron? So? It's not like you don't have multiple ships in an SM fleet. Shoot at the SDMs. Once they BFI, so much for squadroning them.
« Last Edit: December 27, 2010, 01:45:20 PM by Admiral_d_Artagnan »

Offline Zelnik

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Re: Space Marines - Redesign/Rules Development
« Reply #834 on: December 27, 2010, 02:35:46 PM »
The Calvary has arrived...

I am also going to make the point that the fluff has made errors in regards to ship based weapons. One of my favorites was the description of an Emperor battleship firing lances at a ground target.


Offline BaronIveagh

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Re: Space Marines - Redesign/Rules Development
« Reply #835 on: December 27, 2010, 03:37:08 PM »
What's the SC being the first one to respond got to do with SM getting lances? The reason why it is scary is because of the SMs dropping on the planet and thereby wiping out any uprising. One ship is not going to make a difference, regardless of whether it is IN or SM if there is a fleet surrounding the planet. The SMART thing would be to jump back out and then ask for reinforcements. Even SM are not THAT dumb. And so the Gothic War was won because the IN played it smart. They couldn't be in multiple places at once so they gathered their strength and struck at a more opportune time and place. The SM were not much of a factor in the Gothic War.

And you're really giving SDMs a lot of credit. Squadron? So? It's not like you don't have multiple ships in an SM fleet. Shoot at the SDMs. Once they BFI, so much for squadroning them.

Would the anti-lance faction please make up their minds what unbelievable fluff they're believing?  First it's impossible for them to kill a eldar craftworld with a whole chapter, but we're putting down a rebelling planet with one company. 

Second: Dart, the point was that a single SC taking on the ships that it is supposed to be able to clear easily wouldn't.  And why in the name of god would you ever BFI SDMs against a SC?   That's like a SDM going BFI against a Nova.  It can't do more then your shields worth of damage under most circumstances.  Granted, if the SC is abeam and the SDMs are closing, you'll get enough firepower to maybe kill one, but probably not, as you'll be firing through a BM at an escort.  You could try for a left shift inside 15cm, but you'll probably get your teeth kicked in by that wb 24 if you aren't successful.

The Calvary has arrived...

I am also going to make the point that the fluff has made errors in regards to ship based weapons. One of my favorites was the description of an Emperor battleship firing lances at a ground target.

Um, not sure how old your fluff is, but IIRC once upon a time the Emperor did have lances, before BFG came out.  Also the reason I haven't pointed out the Imperial Fists Gothic Class Battleship Imperial Power or the Ultramarines Tyrant Class battleship from the beginning of Chaos Gate.


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Offline Vaaish

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Re: Space Marines - Redesign/Rules Development
« Reply #836 on: December 27, 2010, 04:12:53 PM »
Quote
there is to be as little collateral damage as possible, ad they opt to use a precision weapon rather then a bombardment cannon.  

The bombardment cannon can be used as a precision weapon as noted by the targeting and destruction of the hidden bunker in Nightbringer. I'd wager based on epic and nightbringer and BFG that the BC can be fired to cover an area or target more specific coordinates since it's actually firing a projectile which could have some limited guidance capabilities.
« Last Edit: December 27, 2010, 04:14:37 PM by Vaaish »
-Vaaish

Offline BaronIveagh

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Re: Space Marines - Redesign/Rules Development
« Reply #837 on: December 27, 2010, 06:44:56 PM »
Quote
there is to be as little collateral damage as possible, ad they opt to use a precision weapon rather then a bombardment cannon.  

The bombardment cannon can be used as a precision weapon as noted by the targeting and destruction of the hidden bunker in Nightbringer. I'd wager based on epic and nightbringer and BFG that the BC can be fired to cover an area or target more specific coordinates since it's actually firing a projectile which could have some limited guidance capabilities.

It flatted an entire wing of the Imperial Palace, a building measured in kilometers.  Of the four-five shots fired, two missed, one by 900 km.  Uriel goes on to think about how a full bombardment, without the reduced payloads, would have flattened everything for 50km. 
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Offline Zelnik

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Re: Space Marines - Redesign/Rules Development
« Reply #838 on: December 27, 2010, 07:21:56 PM »
If i remember correctly, this fluff i refer to is either in the 5th edition 40k book, or the current space marine codex.  Damn them for being so out of date!

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #839 on: December 27, 2010, 07:51:02 PM »
The anti-lance side of this debate needs to get reasonable real fast, or I'm going to be tempted to take the flame-bait they are trolling.
Eh, what? The pro-lance side needs to stop using every dumb hole a BL writer/editor has opened.

Jeez, LS. That was an unneeded call on your part.


Lance is anti-ship.
No anti-ship weapons for Marines.
Older chapters saved some Vbb's with lances. Nice for them. They aren't allowed newer ones.
They build the Nova. A maze in the Imperial rulings. A small gunboat. Met with great scrutiny by everyone. Go bigger and be exterminated.

Sigoroth, the simultaneous rules is FAQ2010 and will be official.  And I think it is an awesome great rule to enhance bombardment cannons and heavy gunz without altering game play, rules and profiles.