I know this is mostly finished, but some thoughts popped in the old noggin.
1. Any word on what thawks will be counting as in bombing runs?
2. Are thawks really twice as good as normal bombers? I noticed recently that chaos could convert SM governed ships with half TH bays. Why would I ever do this?
3. Random thought, any thought ever put towards a 5cm speed increase to barge or strike cruiser? Any way to add a shield or turret to a normal barge, or reason why I shouldn't let my SM player not pay for more?
4. I STILL have not gotten a decent argument to why a couple doctrines cant be thrown in. There are marines that could perform differently even in space. Have it so every cap ship must have it if used, whatever the points it would cost. Long range or two teleport attacks for imperial fist-esque chapters, who utilize much and powerful teleport tech.
Or double boarding value like mark of Khorne for space wolves/blood angels/black templars.
Is that unreasonable, or unfluffy? Don't want my black templars pwned by khorne so easily.
5. After thinking about it, why was the decision made to allow teleport attacks on reload and lockon? For the latter especially you are just diverting the needed power to weapons rather than engines. It also gives some bonus to NOT locking on, at least. Marines should be allowed to lockon despite SO not because of their tech, but simply their skill with targeting and special designated reactors to power the teleport.
6. Any thought on changing the current way teleport attacks work? I can understand a modifier to attacking larger ships, but just not allowing it seems strange, as there is no reason there would be more troops per square inch on a larger ship to better prevent teleports.
Escorts should be both immune and unable to do teleport attacks, as they are too small and underpowered to have the required facilities, and are too small and fast to accurately lock onto.