August 05, 2024, 09:18:10 AM

Author Topic: Space Marines - Redesign/Rules Development  (Read 263642 times)

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #330 on: October 16, 2010, 09:47:24 PM »
well by that logic, the boarding torps would be empty after the first go :)

Offline Admiral_d_Artagnan

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Re: Space Marines - Redesign/Rules Development
« Reply #331 on: October 16, 2010, 10:14:01 PM »
I rarely use Boarding Torps anyway. Much better to just use regular torps and blast the target away.

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #332 on: October 17, 2010, 01:44:33 AM »
i disagree when it comes to bships. and you cant brace against it

Offline Admiral_d_Artagnan

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Re: Space Marines - Redesign/Rules Development
« Reply #333 on: October 17, 2010, 01:58:20 AM »
Actually torps are good vs battleships. Important though that you attack said battleship with both AC and torps. That way turrets are forced to shoot at either AC or torps but not both.

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #334 on: October 17, 2010, 04:27:01 AM »
Oh right, i forgot about that rule.  I really have for a long time.  Why does that rule exist?

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #335 on: October 17, 2010, 07:11:14 AM »
For balance.
And you can brace vs hit&run.

Offline flybywire-E2C

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Re: Space Marines - Redesign/Rules Development
« Reply #336 on: October 17, 2010, 07:57:09 AM »
Reread all that again in the books. Yes, a Strike Cruiser can carry a whole company. But that is rare I suppose. I mean, Marines are precious warriors, all that geneseed in one basket....?

If I count all the Strike Cruisers I have destroyed in the past years the Imperium would've lost a chapter or three allready. ;)

Hey, you know what would be cool? A Space Marines pirate fleet! I think I'll work on adding this to the Astartes document right now!! ;D :D ;D

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #337 on: October 17, 2010, 11:01:44 AM »
braces work against hit and run attacks, say, from assault boats?

How is it any more balanced to be hit by torps and bombers and not get to roll against one, than be hit by 2 waves of bombers?

Edit:  As theres no place for me to put this, so im going to plug shamelessly.  Go read my necron rules update in the exp. feedback, and comment please.  I need feedback!  Also.  Where is Goya's Masterpiece?  I'm looking for a more in depth and balanced system than that in the book, and i heard that was teh thing to look for.
« Last Edit: October 17, 2010, 11:10:06 AM by lastspartacus »

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #338 on: October 17, 2010, 07:33:16 PM »
BFI works against all hit&run attacks: assault boats, teleports & boarding torpedoes.

Port Maw is down. Will be back soon.

Necrons is not on my to do list at the moment. Sorry ;)


Offline fracas

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Re: Space Marines - Redesign/Rules Development
« Reply #339 on: October 18, 2010, 03:37:58 AM »
Hey, you know what would be cool? A Space Marines pirate fleet! I think I'll work on adding this to the Astartes document right now!! ;D :D ;D

- Nate

why would you need rules for this?
just play a space marine list as is
play an armageddon list

oooh, what about allowing a CSM list to take a strike cruiser or barge as "allies"?

Offline flybywire-E2C

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Re: Space Marines - Redesign/Rules Development
« Reply #340 on: October 20, 2010, 03:10:10 PM »
Hey, you know what would be cool? A Space Marines pirate fleet! I think I'll work on adding this to the Astartes document right now!! ;D :D ;D

- Nate

why would you need rules for this?
just play a space marine list as is
play an armageddon list

oooh, what about allowing a CSM list to take a strike cruiser or barge as "allies"?


For the record, this was a joke. We are NOT building an official SM pirate fleet list.   ;D  Sorry about the confusion.

Don't worry Horizon. There's a big difference between what I produce for new game rules and what I scribble off to WR.  :)

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline flybywire-E2C

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Re: Space Marines - Redesign/Rules Development
« Reply #341 on: October 23, 2010, 08:46:27 AM »
Hi everyone!! Okay, the latest Rogue Traders Draft Rules and Tau Kor'or'vesh draft rules are on the street. Please review, comment and complain.

These are DRAFTS so make your complaints known of something is really broken. Rogue Traders in particular has a LOT of good easter eggs in it!  Make your comments known!

I also posted the Space Marines final in the same place. They can be seen here:

http://tinyurl.com/23nul8q*

Now I'm going to bed!   8)

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #342 on: October 23, 2010, 10:43:39 AM »
Except the option to give the Strike Cruiser 5 Bombardments instead of 2 THawks it is fine to me.

Offline Vaaish

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Re: Space Marines - Redesign/Rules Development
« Reply #343 on: October 23, 2010, 10:24:07 PM »
Marines seems alright, but I agree that s8 bombardment cannons seem a bit much. you don't get the benefit of firing WB to knock out shields when using them which might help, but I think that the hitting on 4+ will help make up for that.

I also find the fortress monestary a bit odd with the s18 batteries. Could that be boosted up slightly to 20? I think it adds one or two extra dice under most circumstances but it makes it a little nicer to add in the basilica strength since you an just look at the firepower 20 line and the 8 line.
-Vaaish

Offline fracas

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Re: Space Marines - Redesign/Rules Development
« Reply #344 on: October 24, 2010, 02:03:04 AM »
Should this remain the case?
'Modeling the Seditio Opprimere
The Seditio Opprimere represents a venerable battle    barge as-is and does not need to pay +35 points for having Space Marines. It can easily be modeled by constructing a Space marine battle barge normally but substituting two lance batteries from the Imperial plastic cruiser sprue on each side instead of the gun decks that come with the model."

firstly, "lance batteries" seems a bit confusing
secondly, are we sure we want to use lance platforms?