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Author Topic: Space Marines - Redesign/Rules Development  (Read 263390 times)

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #180 on: October 05, 2010, 09:36:55 AM »
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I'm not sure, are  you saying that means they shouldn't be able to usually win against IN?
YES!

In a standard fleet engagement the IN should have easy win vs Space Marines. At least in 75:25 ratio I say. :)

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #181 on: October 05, 2010, 09:43:07 AM »
I'd say you would probably be better off reading a BFG novel then, than trying to balance the BFG game :)

I have a new player who is interested in playing space marines.  I refuse to tell him that he will have to accept a high loss ratio against other fleets because a fun fluff blurb, and will houserule-balance towards a more competative SM fleet if need be, while keeping it fluffy of course.
Provide rules that let marines win by things other than their hardware, if need be.

Offline commander

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Re: Space Marines - Redesign/Rules Development
« Reply #182 on: October 05, 2010, 09:53:23 AM »
I have read all of the proposals, yes  ;)
But given the fact that they have more hardpoints than a regular light cruiser (even the AM don't have that), why not make them fast cruisers all together? Enough hardpoints to fill with THs (no loss there) and short ranged fire power, more protection by having two shields standard. One hard point can be sacrificed to explain the high speed and eventualy advanced thrusters for AAF?

« Last Edit: October 05, 2010, 09:55:13 AM by commander »

Offline commander

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Re: Space Marines - Redesign/Rules Development
« Reply #183 on: October 05, 2010, 10:00:10 AM »
I'd say you would probably be better off reading a BFG novel then, than trying to balance the BFG game :)

I have a new player who is interested in playing space marines.  I refuse to tell him that he will have to accept a high loss ratio against other fleets because a fun fluff blurb, and will houserule-balance towards a more competative SM fleet if need be, while keeping it fluffy of course.
Provide rules that let marines win by things other than their hardware, if need be.

Well, all fluff that I've read says that SM have little chance to win from IN in a ship to ship shoot out. They (should) excel at other things, planetary assault coming to mind (that's what they're are meant for, fleetwise) IMO.

Offline Admiral_d_Artagnan

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Re: Space Marines - Redesign/Rules Development
« Reply #184 on: October 05, 2010, 11:21:16 AM »
I'd say you would probably be better off reading a BFG novel then, than trying to balance the BFG game :)

I have a new player who is interested in playing space marines.  I refuse to tell him that he will have to accept a high loss ratio against other fleets because a fun fluff blurb, and will houserule-balance towards a more competative SM fleet if need be, while keeping it fluffy of course.
Provide rules that let marines win by things other than their hardware, if need be.

You are misunderstanding.

In a fleet engagement and maybe Escalating Engagement, SM should not have easy chances to win. In Planetary Assault and Exterminatus, they should excel. Cruiser Clash, Blockade Run and Convoy, 60-40. The Bait, Raiders and Surprise Attack, I'd say 50-50 playing either side.  

This is why I believe that they just need a bit of help. Even with Fleet Engagements, in the hands of a good player, they can win, which should be the case. They need help in the defensive side of things, being more survivable but not have enough weapons to win easily.
« Last Edit: October 05, 2010, 11:32:40 AM by Admiral_d_Artagnan »

Offline Zhukov

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Re: Space Marines - Redesign/Rules Development
« Reply #185 on: October 05, 2010, 04:36:15 PM »

Horizon,

Lances are better vs. Kraken. That's where I can see the Seditio being used. escpecially on flanking actions.

I have played in a large battle with Tyranids that featured MANY Kraken and I had three Firestorms and 3 Dauntless' that were lance armed. I attacked the flank of the Tyranid horde and cut through swaths of the enemy. Against the others, weapons batteries hold the advantage.

-Zhukov
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #186 on: October 05, 2010, 06:07:02 PM »
Ok, thats a better design philosophy.  My misunderstanding.

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #187 on: October 05, 2010, 07:13:23 PM »
I exaggarated on the ratio, the admiral is closer to the truth. :)


@ Zhukov, we are talking a big ship killer, not a swarm killer.

Why didn't the Nids sent some ordnance at the Dauntless?

Offline flybywire-E2C

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Re: Space Marines - Redesign/Rules Development
« Reply #188 on: October 06, 2010, 12:04:42 AM »
Zhukov, the Seditio does NOT fit fluff vs Tyranids! Weapon Batteries are much better against Tyranids then lances.


How are WB’s better than lances against 5+armor and all the BM’s Tyranids generate? I know many people think the Gothic is overrated, but as a fleet weapon, I just don’t see how this makes sense. I’m not arguing the point, I’m just curious is all.

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____


Hi Nate, Bob, Ray,


Hi! ;D

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you may consider us online people a vocal minority. But that is simply not true. Most of us represent a group of players. Secondly we are vocal because we care about our and your Battlefleet Gothic. We care so much we go to lengthy discussions and debates. We try to improve the standard lists and sometimes we add funky-wacky houserules for fun.

We have presented, in this thread about by Space Marines, various well grounded reasons to not have lances on Strike Cruisers no matter the costs. We raised our concers with reason about the (hated) seditio opprimere. The most important reason of all might be the fact all these lances are against the lovely background setting 40k and Battlefleet Gothic gives us.

I, and I guess others as well, hope that you will listen and just remove anything lance related from any Space Marine list or document. Only Nova's and perhaps the Firestorm RSV should bring lances into the Marine fleets and the odd venerable battle barge (with restrictions).


We ARE listening- that’s why this debate is happening in the first place. It has not been nor will it be our intention to force unwanted rules down anyone’s throats. At the same time, we are trying to execute the intent of the designers that handed this to us, and as such we want to incorporate as much of their unfinished work as possible without fundamentally changing it or “breaking” anything already in place.

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Here are the suggestions that seem to go well by most (correct me if I am wrong):

* Strike Cruisers with 2 shields and 1 Thunderhawk bay. Cost at 150pts if needed.

What we’re hashing for v3 right now is allowing any number of strike cruisers to buy a second shield (profile unchanged) for +15 points apiece. This fits the SM “get in your face” theme much better without creating yet another SC variant.

By the way: the “buy a refit” rule is gone. I notice the 2x prow lance version wasn’t addressed here, but that’s gone as well.

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* Assault variant and Siege variant (with 5-6 bombardment MAX). These variants can only be taken on a 1:1 basis againts regular strike cruisers.

We already made this change to an extent in v3.  Consider it done.

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Other ideas which go well:
* Barge with extra turret/shield


Making this available for a price is worth discussing. Keep in mind this refit should be EXPENSIVE. While armor 6 does nothing against lances, it is a game changer against everything else: gunnery, torps and attack craft. The original designer intent by reducing the shields/turrets is that with the ship already being armor 6, it almost had the same effect as an extra turret/shield in and of itself during play-testing. When you roll some dice, you will see an armor-6 ship with 4 shields/turrets is almost like an Emperor with 5 shields and 6 turrets. Not exactly, but very close. 

We are discussing a variant of this, but I will address it separately

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* Marines may make teleport attacks when on special orders.


This doesn’t need to be addressed here. The soon to be released draft FAQ includes a ruling that Lock-On and Reload Ordnance doesn’t effect teleport attacks for any fleet. The other special orders make too great a demand on a ship and crew to make Space Marines (and their smaller crews to start with) exempt from this. For example, Eldar may not be as tough as Space Marines, but their vessels are as efficient as any in space. Why wouldn’t they be exempt? Don’t get me started on Necrons- their tech is so good, even escorts have portals! See what I mean? It’s a door better left closed.

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okay:
* As far as I see Annihilators are good.


Keep in mind that these are for Crusade fleets ONLY. Fleets that integrate with IN ships and ordnance don’t also get dedicated T-Hawk bombers. Also, the quirky “turrets hit on a 6” was not merely overlooked, it is gone.

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* Venerable battle barges but no Desolator or lance toading gunships.


Here’s where the rubber meets the road. The game designers really REALLY wanted this left alone. There is fluff precedent for the founding Chapters in particular to have among their fleet truly ancient ships along with special dispensation from the Imperial Navy to keep them, if for no other reason that some of these vessels were involved with the saving and reformation of the Imperium itself during and immediately after the Horus Heresy. Venerable is what they are in actual intent, ships that are revered and literally worshipped in their own right as icons of the Chapter and the Imperium as a whole. Some of these will be Despoilers and Desolators in their original forms, vessels that their Primarchs and in some cases the Emperor himself walked aboard. Others will be ships captured by the Space Marines during great, storied battles over their long history and then through sheer recalcitrance retained instead of being turned over to the Adeptus Mechanicus or IN. The Space Wolves’ Emperor is a particular example, the fluff behind it being a nod to what the Space Marine battlebarge model almost was (that’s a different story).

Here’s the stark reality. The designers wanted this. More importantly, one single ship in an entire fleet is NOT going to change the flavor of the Space Marines (especially since carriers of ANY class have to take thunderhawks at 1/2 launch bays), nor does it suddenly make a fleet an insuperable adversary.

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anything else?

Yes, there is.

We KNEW there was going to be some concerns about allowing Chaos battleships be Venerable BB’s, but this is actually fluff true, intended by the game designers and not a broken rule so it’s not being changed.

The intent of including the Sedditio Oppimiere was to provide an alternative VBB that would be more themeful to the Space Marines but retain the intent of the game designers. However, I am not arguing with anyone here that the original 6x60cm broadside lances the profile originally sported was a complete abortion. On the other hand, I have to tell you none of us expected the “no never EVER” response we’ve been getting with allowing the SO to exist even with severely dumbed-down lances. Our latest iteration has only 4x30cm lance broadsides with an extra shield and turret to make it a close-in gunship, but what I am seeing here is almost a Mommie Dearest “no capital lances, EVER!” response.

Here’s a compromise to the “I hate lances” crowd. Before Forgeworld stopped making new models for BFG (the reason is beyond the scope of this post), the next project in the hopper was an orbital bombardment barge for the Space Marines. This was going to be a BB model with ONLY 30cm weapons, but with better turrets and shields to survive getting in range to do its job. It was decided by the designers when the model was scrapped that the idea had enough merit to see light, but there was no way to model it without custom bits so the SO was created instead. Granted the profile was an abortion, but the goal at the time (not by the HA’s at this point) was to create a Space Marine Apocalypse without the quirky “it blows a gasket beyond 30cm” rule.

Yes everyone, I know it was a bad idea- I get it. Here is Bob’s and my vision for what the Sedditio Oppimiere could be were the bombardment barge resurrected:

Sedditio Oppimiere: 450 points
Battleship-12HP/ Speed=20cm/ Turns=45deg /Armor 6+/ Shields=4/ Turrets=4
Port Bombardment Cannon: 12x30cm
Stbd Bombardment Cannon: 12x30cm
Prow launch bays: 3 Thunderhawks
Prow torpedoes: str-6
Dorsal bombardment Cannon: 8x30cm L/F/R

Okay, I know someone’s going to hate this even though there isn’t a lance or >30cm weapon anywhere on this thing! Thoughts?

 - Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Vaaish

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Re: Space Marines - Redesign/Rules Development
« Reply #189 on: October 06, 2010, 02:55:41 AM »
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Sedditio Oppimiere: 450 points
Battleship-12HP/ Speed=20cm/ Turns=45deg /Armor 6+/ Shields=4/ Turrets=4
Port Bombardment Cannon: 12x30cm
Stbd Bombardment Cannon: 12x30cm
Prow launch bays: 3 Thunderhawks
Prow torpedoes: str-6
Dorsal bombardment Cannon: 8x30cm L/F/R

Okay, I know someone’s going to hate this even though there isn’t a lance or >30cm weapon anywhere on this thing! Thoughts?

Well it's an improvement over all lances, but I think it may need some extra tweaking because of the 4+ to hit. In a worst case scenario against an untouched cruiser abeam to it, this thing will score around 3.5 hits which really isn't that bad. Locked on it will score around 5 hits which is hefty, but not too bad for a battleship. If it catches something closing (which is quite easy to pull off) that number jumps to seven hits regular and 10.5 hits locked on which is enough to kill a full health cruiser in a single salvo. Heaven help the poor souls who end up within 15cm.

I could accept if it was ALL the ship had. The problems start when you add in the thunderhawks and torpedoes. If this thing is allowed to take annihilators, the thawks should be able to finish of whatever the ship cripples and boarding torpedoes just add to the mess it makes. The second issue is that you get all of this for only 25 points more than a stock battlebarge (and it has improved defenses!).

Now this thing fires magma bombs in huge quantities, and I'd imagine those take up quite a bit of space on board. There has to be a downside for taking this, so perhaps reduced Thawk capacity or at the least remove the torpedos entirely with their magazines being used to store additional ammo for the bombardment cannons.

The final thing is, maybe bump the cost up to 475-500.

On VBB and chaos ships. Since those barges would be undeniably ancient, perhaps they should have an additional premium added for taking such ancient vessels.
« Last Edit: October 06, 2010, 02:57:29 AM by Vaaish »
-Vaaish

Offline flybywire-E2C

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Re: Space Marines - Redesign/Rules Development
« Reply #190 on: October 06, 2010, 03:38:36 AM »
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Sedditio Oppimiere: 450 points
Battleship-12HP/ Speed=20cm/ Turns=45deg /Armor 6+/ Shields=4/ Turrets=4
Port Bombardment Cannon: 12x30cm
Stbd Bombardment Cannon: 12x30cm
Prow launch bays: 3 Thunderhawks
Prow torpedoes: str-6
Dorsal bombardment Cannon: 8x30cm L/F/R

Okay, I know someone’s going to hate this even though there isn’t a lance or >30cm weapon anywhere on this thing! Thoughts?

Well it's an improvement over all lances, but I think it may need some extra tweaking because of the 4+ to hit. In a worst case scenario against an untouched cruiser abeam to it, this thing will score around 3.5 hits which really isn't that bad. Locked on it will score around 5 hits which is hefty, but not too bad for a battleship. If it catches something closing (which is quite easy to pull off) that number jumps to seven hits regular and 10.5 hits locked on which is enough to kill a full health cruiser in a single salvo. Heaven help the poor souls who end up within 15cm.

I could accept if it was ALL the ship had. The problems start when you add in the thunderhawks and torpedoes. If this thing is allowed to take annihilators, the thawks should be able to finish of whatever the ship cripples and boarding torpedoes just add to the mess it makes. The second issue is that you get all of this for only 25 points more than a stock battlebarge (and it has improved defenses!).




Okay, NOW we’re getting somewhere! Keep in mind a few things- this ship hits hard up close, but it only has 30cm weapons. EVERY OTHER battleship in the game can out-reach this thing. Even a regular BB has 45cm weapons. A Retribution has 12x60cm guns, 3x60cm dorsal lances and 9 prow torps, and that is the Imp’s bottom-rung battleship! Yes, I know B-cannon hit really hard, but this ship is going to take a lot of abuse before it ever gets in range to hit something. For another comparison, the Avenger for half the price is swinging 16x30cm batteries.

I know these comparisons are not entirely congruent. The fact of the matter is that for 450 points, this ship soaks up a lot of value for only having 30cm weapons.

 
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Now this thing fires magma bombs in huge quantities, and I'd imagine those take up quite a bit of space on board. There has to be a downside for taking this, so perhaps reduced Thawk capacity or at the least remove the torpedos entirely with their magazines being used to store additional ammo for the bombardment cannons.

The final thing is, maybe bump the cost up to 475-500.



This was just a first-pass; there’s lots of room to move here. Dropping the launch bays to 2 makes perfect sense. I prefer that change to removing torpedoes- this vessel makes the perfect Exterminatus ship and should keep the torp tubes for its “doesn’t need to modify” rule. Also, there’s room to bump the price up a bit, but not too much, especially if it loses a T-Hawk bay. Once again, it’s tough, but for its rock-hard fists, it’s got some tiny arms!

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On VBB and chaos ships. Since those barges would be undeniably ancient, perhaps they should have an additional premium added for taking such ancient vessels.


This sounds acceptable, and it should be related precisely to the fact that these are Venerable ships. For example, they can be worth 100% VP’s if crippled and 150% VP’s if destroyed. There’s precedence for this type of mechanic, and it directly plays into the shock and dismay that would be faced by an entire Chapter should such a revered icon be lost in battle. 

Also remember the Sedditio Oppimiere is a VBB. People will be taking this ship OR a Chaos battleship, not AND. It also soaks up one of the three BB slots allowed in a fleet list.

This reminds me of another critical oversight a lot of players tend to make: in larger fleet battles or in campaigns, the Space Marines are bringing a LOT less capital ships to the big game as other fleets are, which is how it should be. It was the intent of  the Armageddon and Dominion fleet lists to provide the Space Marines with more ships for larger campaigns than they would otherwise have access to.

I’m really glad to see we’re closing the gap.

-   Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #191 on: October 06, 2010, 04:04:27 AM »
Hey,
I like the new Sed.Opp. Maybe sort the points a little as Vaaish pointed out.
:)
Other items make me smile too ;)

Thanks.

Offline flybywire-E2C

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Re: Space Marines - Redesign/Rules Development
« Reply #192 on: October 06, 2010, 04:10:27 AM »
Hi Nate,
well thanks on the replies regarding refits, devestators, t-hawks/shields. We are getting somewhere. ;)


Hi Horizon! (say that three times fast!) I’m even happier about this than you are. Believe me, NONE of the HA’s are trying to put out a crappy product to the fans.

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If we ammend an assault variant ( :) ) we can call the devestator Siege class.

But then... well I still smile, never stopped to be honest.


To be honest, we won’t be calling any Strike Cruisers by individual class names. Fluff has always said SC’s represent a broad range of ships with roughly congruent capabilities as opposed to a particular class.

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lances & so
Give me three good reasons why you want lances so badly on strike cruisers. Give me another three why the seditio oppr. should exist.



1.   It’s cool and chicks dig it.
2.   It’s cool and chicks dig it.
3.   It’s cool and chicks dig it.

Oh come on, I know you thought that was funny!   :D

We got rid of the double-prow lance. The reason why some SC’s should have a single L/F/R 30cm lance is because I can see how some Chapters would basically try to get away with it, which was foreseen by the designers as well. For instance, a Chapter of the hundreds in the galaxy got a shipyard to refit a salvaged Nova Lance on a Strike Cruiser after some battle where both are in the yards and the Nova is beyond repair, or make up your own reason. This is why it should be both rare and expensive.

The SO was always supposed to be a bruiser, and the designers wanted it to be a lance ship. Bob and I have discussed it, and we’ve decided to submit to the lance-haters, as it gives us a good excuse to resurrect the orbital  bombardment barge Forgeworld promised us but never delivered.

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As far as I see giving marines lances on capital ships brakes EVERY bit of background given in the book of Armada or elsewhere regarding Space Marines. Directly from GW.


In this you are correct. By design, the Imperial Navy does NOT like the idea of the Space Marines having expressly-designed anti-ship weapons. More importantly, you are right that by design the Space Marines were never supposed to have lances, precisely because of post-Heresy fears. That’s why the Emperor has no lances and the torp Dauntless (no lances again!) were invented before it was decided the SM’s would get dedicated models of their own.

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Of course you won't bring on the emails you get (privacy and all) but then please encourage those people who do to post on here (or yahoo or similar) why they want the S.O. You haven't seen my mailbox by the way ;). For us these mails don't exist and as long as I don't see other vocal people from other groups coming on here it remains the same: everyone hates the SO. :)

And I am getting offended by you constantly calling us three or two loud and passionate fans. Really, I have said times that we represent groups of players.


Come on, admit it. Not EVERYONE hates the S.O.  That being said, I can see that what I said is a generalization, and you should be offended. Apologies.

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Space Marine symbols on the IN vessels, someone give me proof. ;)




Now THIS is the fun part! Take a good look at the Emperor’s prow. Where the Aquila should be, there is a winged skull! Ditto for the torp Dauntless, and again for the Sword (no lances again!) Way back in the beginning, the intent was BFG in general would have a much smaller range of models than it has today, and the SM’s were never going to get dedicated models besides the Emperor, torp Dauntless and Sword. However, the decision was made late in development to expand the range, at which time it was decided the SM’s should have a fleet with a distinctly different feel much more removed from simply saying they don’t have lances. With the Firestorm and Nova, they were given an opportunity to have a few.

I promise you we’re not trying to come full-circle. Lances will still be rare: less than half of your strike cruisers can have one, they each only get ONE, its expensive, and they give up their b-cannon to do it. Even better, only ONE battle barge can have lances, and it will be REALLY expensive. Even better, the Sedditio Oppimiere is now a cool enough ship it’s tempting to have instead of a Chaos VBB, and there is no longer a lance (or any long-range weapon for that matter) anywhere on the thing!

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(To be honest I am getting the feeling that GW itself is behind this lance nonsense. They just don't like it to see their flagship race Space Marines being a secondary force in BFG. They want to make them the best like in any other game. Right? Must be it :)  ).

As said. Reasons. :)

I'm smilin.

That’s actually not the case. The truth is unfortunately more sad and beyond the scope of this post. Keep your smile on though- you’re not the only one still around that really cares about this game!

-   Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #193 on: October 06, 2010, 04:17:29 AM »
Chicks like Eldar. ;)
(I know from experience)

You keep on referring to the Designers, I guess you mean Andy, Matt and... Gav? who did the first Space Marine pdf with Dominion and all?
I still have that pdf but it makes no mention of lances on strike cruisers. So did they have working files unpublished or so?



Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #194 on: October 06, 2010, 04:21:06 AM »
Love the idea of a bombardment barge, just makes me wish it had seen the light.

For the SO, My main problem is broadside bombardment cannons.  Its not a big thing, it just doesn't feel right, given the purpose of bombards.

What if the SO had a TH bay on each side, and, say, a str8 dorsal and str10 prow l/r/f bombards?

The idea of broadside bombards kind of bothers me I guess like lances do for other people.  Maybe its just me.

Edit: Im curious about the real sad reason, too.  BFG is my fave tabletop game, over all those that I play.
« Last Edit: October 06, 2010, 04:24:57 AM by lastspartacus »