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Author Topic: Space Marines - Redesign/Rules Development  (Read 263402 times)

Offline Admiral_d_Artagnan

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Re: Space Marines - Redesign/Rules Development
« Reply #165 on: October 04, 2010, 07:29:03 AM »
I understand the concerns from a purist standpoint, but using this argument, then the Nova and Firestorm should be dislallowed as well. What is preventing me from fielding a fleet of one battle barge, three strike cruisers and 14 Firestorms? That fleet has 14 lances and is less than 1500 points! Firestorms and Novas are not going away- Firestorms in particular have been part of the SM fleet for as long as there's BEEN an SM fleet!

Fluff reason is enough to justify only escorts having the lances. And I quote: "Only the smallest of vessels would be permitted to act exclusively as gunships."

Nothing can stop you from using Firestorms or Novas. Then again, those small ships are quite easily taken out compared to a 6hp and 12 hp ship. Escorts would be in trouble from all the weapons of the game unlike cap ships which can weather the storm. And by my count that fleet is more than 1500 points and does not even include the Master. Firestorms 14x45 (630)+Vanilla SC 3x145 (435)+Vanilla Battlebarge (425) is 1490 without the MotF which makes it an illegal fleet so remove one Firestorm and add one MotF and you can get under 1500. Or remove one SC and use that for MoTF and add more Firestorms but that is reducing the durability of the list. That's not much of a problem fluff wise. Will it be cheesy? Sure. but it won't be broken cheesy.

Another point that is not being brought up in all the vitriol about SM lances is that except for the SO, not a single SM vessel has lances that exceed 30cm. Why spend that many points on SM strike cruisers with lances when for just a few more points and a different fleet list you can have a perfectly decent Lunar, or even a Gothic if one is truly a lance hog?  We're still tweaking this to make it right, but "SM's can't have lances" not a valid argument in and of itself, especially if we make them rare and expensive.

- Nate

The problem is they should never have anything which exceeds it in the first place except for WBs. As you and other people have pointed out, if you wanted a fleet with SM and short and long range lances, then go Armageddon. It's a different list, yes and so the requirments and benefits and disadvantages are different. But we are talking about a pure SM fleet here. As I pointed out above, only the smallest vessels should be permitted to act as gunships if only to forestall another Heresy. Sure SM have BCs which hit on a 4+ but which in turn is hampered by being a weapon battery type armament but even the BCs are limited to 3 cm.

Offline Vaaish

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Re: Space Marines - Redesign/Rules Development
« Reply #166 on: October 04, 2010, 04:31:59 PM »
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make it right, but "SM's can't have lances" not a valid argument in and of itself, especially if we make them rare and expensive.

Give us a perfectly valid reason why marines SHOULD have all the lances they want based on fluff, precedent, and game balance. That was your original aim, and that seems to be what you are still trying to do as the Admiral pointed out with his sample fleet using the "premium" cost lances. As other have said, fluff is a perfectly valid reason to disallow certain options. You are disregarding our arguments based on those things as invalid vitriol without presenting support or defense for your own decisions outside of vague and unsupported claims of majority rule. As has been pointed out, firestorms and novas are both easier to take down than a capital ship, they also fit with the fluff and I've only seen them appear rarely in marine fleets because there are better options available. That is how it should be. Beyond all that not having an option creates flavor between the races that make them interesting and challenging to play.

Let me just cut to the chase, this list is bad and the additions are bad. It is bad for fluff, it is bad for balance, and that makes it bad for the game as a whole. Instead of turning a blind eye and expecting applause when presenting a new list, listen to what we are saying. Giving marines greater access to lances does nothing to counter their weakness to lances. Stubbornly holding onto the stats for the SedO or insisting that a strike cruiser should mount lances or S9 BC is only undermining your credibility as a game designer. Brainstorming can be useful and good, but you have to accept that some ideas are bad and move on for the good of the game as a whole.
-Vaaish

Offline Zhukov

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Re: Space Marines - Redesign/Rules Development
« Reply #167 on: October 04, 2010, 04:41:48 PM »

Fluff is enough reason why this list is a bad idea. Lances in Space Marine pure fleets should be reserved to only the Novas and Firestorms. The SO could be restricted to just battles when Space Marine pure fleets fight Tyranids to keep with fluff.

-Zhukov
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #168 on: October 04, 2010, 08:21:03 PM »
Zhukov, the Seditio does NOT fit fluff vs Tyranids! Weapon Batteries are much better against Tyranids then lances.

____


Hi Nate, Bob, Ray,

you may consider us online people a vocal minority. But that is simply not true. Most of us represent a group of players. Secondly we are vocal because we care about our and your Battlefleet Gothic. We care so much we go to lengthy discussions and debates. We try to improve the standard lists and sometimes we add funky-wacky houserules for fun.

We have presented, in this thread about by Space Marines, various well grounded reasons to not have lances on Strike Cruisers no matter the costs. We raised our concers with reason about the (hated) seditio opprimere. The most important reason of all might be the fact all these lances are against the lovely background setting 40k and Battlefleet Gothic gives us.

I, and I guess others as well, hope that you will listen and just remove anything lance related from any Space Marine list or document. Only Nova's and perhaps the Firestorm RSV should bring lances into the Marine fleets and the odd venerable battle barge (with restrictions).


Here are the suggestions that seem to go well by most (correct me if I am wrong):

* Strike Cruisers with 2 shields and 1 Thunderhawk bay. Cost at 150pts if needed.
* Assault variant and Siege variant (with 5-6 bombardment MAX). These variants can only be taken on a 1:1 basis againts regular strike cruisers.

Other ideas which go well:
* Barge with extra turret/shield
* Marines may make teleport attacks when on special orders.

okay:
* As far as I see Annihilators are good.
* Venerable battle barges but no Desolator or lance toading gunships.

anything else?

Offline Zelnik

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Re: Space Marines - Redesign/Rules Development
« Reply #169 on: October 04, 2010, 10:25:03 PM »
OKay folks, I am going to post the wacky idea i had.
Observe.

As an upgrade to your battle barge.
Venerable: 75 points.  This is an alternative to terminator boarding parties, and has all the benefits of it, along with the added benefits of AAF for free, and double boarding value. can only be taken on a battle barge with the Master Of the Fleet.

New cruiser

Transport Cruiser (1:1 for every strike cruiser
(standard strike cruiser statline)
Armament: Prow bombardment cannons st 2 FLR 30cm
Prow launch bay: st 2 thunderhawks
Ventral transport bay

Special rules
The port and starboard batteries of this vessel have been removed to add extra space for more marines. this vessel has double boarding value.

this will address a lot of the issues brought up without utterly wrecking the game.
« Last Edit: October 04, 2010, 10:49:19 PM by Zelnik »

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #170 on: October 05, 2010, 12:02:13 AM »
Definitly don't raise the cost of the shield/TH switch, at all.


Teleport on lockons seems a must.  Chaos marines have so many more things going for them than loyalists.  There should at least be some representation of the loyalists showing complex tactics and the like. 

Offline flybywire-E2C

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Re: Space Marines - Redesign/Rules Development
« Reply #171 on: October 05, 2010, 02:13:11 AM »

I understand the concerns from a purist standpoint, but using this argument, then the Nova and Firestorm should be dislallowed as well.
You don't understand it at all I think. Nova & Firestorms are escorts. Strike Cruisers capital ships. There is a difference. It is even given in the Nova entry that they are under scrutiny from the Inq/IN/AdMech.

I would ditch RSV's all the way.

No. RSV's were part of the ORIGINAL Space Marines list and is NOT going away. In fact, to REALLY be technical, lets talk about original game design. Before the Space Marines ever even got their own models, the intention was for the Emperor battleship and the torp version of the Dauntless to be Space Marine models before it was decided they would in fact get their own models after all. No, I'm not getting this from p.157 of the rulebook (the Space Marine models were not ready before the book went to press, as neither was the Repulsive GC). I'm not even getting that from the fact that the Emperor BB and the torp Dauntless CL have the SPACE MARINE symbol on their prows (as incidentally does the Sword escort).  I got that from conversations from the game designers themselves, actual conversations at length with the people that imparted on Ray, Bob and I THEIR vision for this game and its future, NOT ours! If you don't like it, don't play it.


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What is preventing me from fielding a fleet of one battle barge, three strike cruisers and 14 Firestorms? That fleet has 14 lances and is less than 1500 points! Firestorms and Novas are not going away- Firestorms in particular have been part of the SM fleet for as long as there's BEEN an SM fleet!
Not really, in Armada the option was to take pure SM escorts or RSV's. That was the first Marine list. If you ditch the Firestorm RSV option people can use them as Nova's. Just like people could/can use Dauntless light cruisers, or FW strike cruisers as marine strike cruisers. Just painted appropriate.


But, yes, one can take a Barge and only escorts, yes. That is cheesy and not fluffy. But possible indeed.

As said, there is a difference between escorts and capitals.


On this I agree with you completely. Like you, if a cheese munchkin showed up with that kind of fleet, I would pack up my models and go home. That however does NOT make it illegal.

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Another point that is not being brought up in all the vitriol about SM lances is that except for the SO, not a single SM vessel has lances that exceed 30cm. Why spend that many points on SM strike cruisers with lances when for just a few more points and a different fleet list you can have a perfectly decent Lunar, or even a Gothic if one is truly a lance hog?  We're still tweaking this to make it right, but "SM's can't have lances" not a valid argument in and of itself, especially if we make them rare and expensive.

That's why it is a different fleet list (Armageddon).

Space Marines can't have lances is a perfect valid reason to disallow lances to them.

No it’s not. Orks can buy lances on a battleship, earn it as a refit, have it on a Space Hulk or buy it if using the Klanz rules. It’s rare and expensive, but they can still do it (up to 45cm and 60cm, no less!) What we’re saying is that for Space Marines, it should be rare and expensive, but not entirely absent. Obviously there’s a lot of passion about this so we are addressing it (again) with the v3 rules, which are still being hashed out. Admittedly we are spending a LOT more time getting and listening to fan input to try and make this right, but that does NOT mean we are going to let one or two really passionate fans hijack what we are intending to produce here. That also means we are not going to make everyone happy.



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It is background you know. Just like you mentioned about Tau should be in background (although we differ on how to use that background as well so I guess we have different backgrounds. ;) , must be it.).
Our background is based on the materials we were given by Games Workshop. Believe it or not, contention doesn’t only come form the fans. When the Tau were being designed, one of the designers wanted so badly for the Kroot Warsphere to be killed off, there was almost a shouting match over the matter. To this day he hates it, ignores it and won’t mention it in any materials he produces for the game.

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Still we wait views on:
- the refit we don't like.
Okay. Gone.

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- the seditio opprimere which should be dropped or changed (weapon batteries) because no one likes the ship. There is no majority which likes it.
Changing the Seditio Opprimere to WB’s is pointless- it would be nothing more than a tweaked BB. We are however changing the SO to a short-range bruiser as opposed to a long-range sniper, which I agree the Space Marines should never be. On that note, three loud and passionate fans is NOT the same thing as “nobody.” You don’t see the e-mails I get, and I’m not sharing them nor debating this here.

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- the 2nd shield on strike cruisers minus 1 bay
Good idea. In fact, this is such a good idea, we’re considering changing the “buy any refit” to “buy a shield” and leaving the launch bays at 2. Once again, at least half the SC’s in a fleet have to be plain-vanilla.

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- your draft 'devestator' with too many bombardments
You’re right, keeping in mind that these still behave as WB’s against blast markers, AND this improvement both replaces all launch bays and only fires front. It also is NOT the same thing as torpedoes- torpedoes potentially have a much longer range than 30cm and are useful for tactics beyond merely shooting. Nonetheless, I agree the SC shouldn’t be able to out-shoot a BB in any arc so this has been reduced. BTW- I’m sure you know I didn’t call it “Devastator” in any official capacity; I just didn’t know what else to call it and knew someone had tagged the variant as such.

How about that- we agree on more than you thought! Now how about we all smile, game on and enjoy!

-   Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #172 on: October 05, 2010, 04:25:23 AM »
Hi Nate,
well thanks on the replies regarding refits, devestators, t-hawks/shields. We are getting somewhere. ;)

If we ammend an assault variant ( :) ) we can call the devestator Siege class.

But then... well I still smile, never stopped to be honest.

lances & so
Give me three good reasons why you want lances so badly on strike cruisers. Give me another three why the seditio oppr. should exist.

As far as I see giving marines lances on capital ships brakes EVERY bit of background given in the book of Armada or elsewhere regarding Space Marines. Directly from GW.

Of course you won't bring on the emails you get (privacy and all) but then please encourage those people who do to post on here (or yahoo or similar) why they want the S.O. You haven't seen my mailbox by the way ;). For us these mails don't exist and as long as I don't see other vocal people from other groups coming on here it remains the same: everyone hates the SO. :)

And I am getting offended by you constantly calling us three or two loud and passionate fans. Really, I have said times that we represent groups of players.

Space Marine symbols on the IN vessels, someone give me proof. ;)

(To be honest I am getting the feeling that GW itself is behind this lance nonsense. They just don't like it to see their flagship race Space Marines being a secondary force in BFG. They want to make them the best like in any other game. Right? Must be it :)  ).

As said. Reasons. :)

I'm smilin.

Offline Vaaish

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Re: Space Marines - Redesign/Rules Development
« Reply #173 on: October 05, 2010, 05:41:44 AM »
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Good idea. In fact, this is such a good idea, we’re considering changing the “buy any refit” to “buy a shield” and leaving the launch bays at 2. Once again, at least half the SC’s in a fleet have to be plain-vanilla.

I think this is a fairly good idea, but I do have a concern with some having 2 shields and some not having them. Since there isn't any particular way to model shields onto ships, it gives opportunity for less than honest players to move shields around or for honest mistakes on which ships have it and which don't. I think it might be better as perhaps a fleet wide thing just to eliminate the possibility completely. Perhaps even as part of the dominion fleet to give it some unique aspect from other marine fleets.
-Vaaish

Offline Admiral_d_Artagnan

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Re: Space Marines - Redesign/Rules Development
« Reply #174 on: October 05, 2010, 07:18:43 AM »
Orks aren't a good nor valid reason why SM should be allowed lances because Orks can use lances. It is just a difficult tech for them to master but that does not mean they can't have them.

SM, after what happened with the heresy, it was decided they would not have any capital ship with ship killing efficiency. This means lances. Until now Nate, you have not presented any valid reasons as to why the SM should now be allowed lances on their cap ship nor for the existence of the SO. It is becoming more of "because we say so" and that isn't really conducive to discussion especially since you won't share your sources such as emails. We can only give you the benefit of the doubt that you do have such support. However, just because fans support it doesn't mean the SM should get lances. I'm sure a lot of Chaos players support getting a Dauntless equivalent, 6+ armor and NCs but should it be done? Of course not for the sake of balance.

Armageddon list is not valid because it is an IN fleet list with SM support.

VBBs are still experimental at this stage and I would limit access to non-lanceheavy battleships and preferably with launch bays. Your examples are further proof that SM is limited to non-lance cap ships (Emperor and torp Dauntless).

Lastly, again to emphasize: it is not a case of we don't like it, we won't play it. It is a case of other people liking it and playing against us who don't like it. Sure we could decide we'd just pack up and not play them but that would leave things awkward for both sides to say the least. If however, the present restrictions are in play, then said situation wouldn't come up.

SM are already at a point where all they need is a bit of help to make them a viable and fun list. Why the insistence on lances? As you pointed out, SM already have access to a 4+ weapon. So why not build on that? Why not build on the Assault and Devastator class? Increase the shield and turret of the BB to 4 each. I am pretty sure that fleet will now become competitive and fun to play.

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #175 on: October 05, 2010, 08:27:30 AM »
Admiral, you really feel marines only need a bit of help to compete with the other fleets?  I feel like other fleets that excel in the same area, Orks and Nids, really have their way with Marines.


Also, where does it say specifically that it is the cap ships that marines are absolutely allowed no lances with?

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #176 on: October 05, 2010, 08:58:32 AM »
Hi,
Yes, Marines need only a little help/adjusting. Some extra flava added (assault/vbb/siege).
To some Marines need nothing (eg Zelnik).

It is written in Armada that Marines may only have small escorts acting as true gunships. Admiral d'Artagnan posted the exact quote few posts ago.

Also: due codex Marines may never rival Imperial Navy in space. Heresy Forbids.

Offline commander

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Re: Space Marines - Redesign/Rules Development
« Reply #177 on: October 05, 2010, 09:21:39 AM »
Another source of irritation (with our small playing group) is that the capital ships themselves are a bit 'overarmed' and 'underprotected', a matter that should be resolved.
SC: light cruiser. A light cruiser has typical 3 'weapon hard points' to fill. What about the strike cruiser? 2TH and FP3 bombardment cannons in the prow, good for 3 weapon hard points. And then he has two more on port and starboard. That brings us to 5. 5 weapon hard points are to be found on cruisers.
I know we are 'stuck' with the current models, but can we at least give them stats that correspond with the look of things?
And also resolve the 'underprotected' thing?

Offline horizon

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Re: Space Marines - Redesign/Rules Development
« Reply #178 on: October 05, 2010, 09:27:12 AM »
Hey Commander,
read any of our suggestions?

Strike Cruiser: add shield, drop 1 T-hawk.

Actually four hardpoints:

2x prow
1x port
1x starboard

No qualms about it. They are not overarmed. At all.

Offline lastspartacus

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Re: Space Marines - Redesign/Rules Development
« Reply #179 on: October 05, 2010, 09:34:53 AM »
I always think of SC's as undersized cruisers rather than oversized light cruisers.

Horizon, I'm well aware that the hardware in the fluff isnt allowed to be as good as IN.

I'm not sure, are  you saying that means they shouldn't be able to usually win against IN?