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Author Topic: If you could make an Imperial ship legal, which one(s) would it be?  (Read 171074 times)

Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #555 on: January 31, 2011, 07:08:52 AM »
First of all, people take torp bombers?


Torp bombers are better against higher turret entities than regular bombers, but adding a turret to every ship should still help them against these.

Turret suppression isn't that great. It only really helps against ships with 4+ turrets. Even then its only a really solid benefit against 5 and 6. Most people don't think of doing it unless they specifically intend to attack a Battleship. Which usually they wont do unless its the only ship left of their enemy.

Offline Admiral_d_Artagnan

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #556 on: January 31, 2011, 07:19:38 AM »
^what artagnan said.

I was about to say something witty, but then an idea occurred to me: You know, this fleet has nearly nothing to stop turret suppression and is also vulnerable to torp bombers, and nothing we've really discussed will do anything about that.  

And how do you figure that?

Offline BaronIveagh

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #557 on: January 31, 2011, 07:33:09 AM »
First of all, people take torp bombers?


Torp bombers are better against higher turret entities than regular bombers, but adding a turret to every ship should still help them against these.

Turret suppression isn't that great. It only really helps against ships with 4+ turrets. Even then its only a really solid benefit against 5 and 6. Most people don't think of doing it unless they specifically intend to attack a Battleship. Which usually they wont do unless its the only ship left of their enemy.

... there are people that don't?  Hell, every IN/SM carrier based list I've seen in the last three months that didn't revolve around thawks had torp bombers.  

I think that it would probably occur to people that a fleet who's primary defense against AC is jacking turrets up to plaid might be a good place to use turret suppression.  After all: "Each fighter in a wave of bombers actually attacking a ship will add +1 attack to the total attack runs of the wave, regardless of whether they are shot down by turrets or not. The maximum number of bonus attacks that can be added in this way cannot exceed the number of surviving bombers in the wave."

And how do you figure that?

Simple.  The usual way to prevent turret suppression is fighters on CAP.  But Bakka is so LB poor that any ships with LBs are going to have big targets painted on them.  Once you eliminate what little CAP is possible, just start sending in the clowns.
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Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #558 on: January 31, 2011, 07:39:03 AM »
Guess it must just be a metagame thing. Most people I know would rather have more carriers than ones with better ordinance.

Wait... did you say IN AC fleet? I've never heard of such a thing! Every IN list I've ever heard of uses them nearly only defensively.

Offline BaronIveagh

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #559 on: January 31, 2011, 07:52:31 AM »
Guess it must just be a metagame thing. Most people I know would rather have more carriers than ones with better ordinance.

Wait... did you say IN AC fleet? I've never heard of such a thing! Every IN list I've ever heard of uses them nearly only defensively.

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Offline Admiral_d_Artagnan

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #560 on: January 31, 2011, 08:34:06 AM »
And how do you figure that?

Simple.  The usual way to prevent turret suppression is fighters on CAP.  But Bakka is so LB poor that any ships with LBs are going to have big targets painted on them.  Once you eliminate what little CAP is possible, just start sending in the clowns.

But you are adding turrets in and then they can assist each other by massing turrets which you just awhile ago claim makes them immune. So now that ships can get an extra turret and then also ships can lend their turrets to help shoot down the incoming ordnance, I think that ships can actively defend themselves against incoming ordnance. And while true that carriers will be a priority target, you can use positioning to protect carriers.

Now I wouldn't mind Bakka ships also getting an left column shift to hit ordnance with their WBs which was suggested or an improved 5+ to destroy ordnance instead of 6+ when using direct fire weapons.

Those two or three improvements I think should be enough to give Bakka ships the protection against ordnance that they need.
« Last Edit: January 31, 2011, 08:44:01 AM by Admiral_d_Artagnan »

Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #561 on: January 31, 2011, 09:05:11 AM »
Baron... where are you from. You have the strangest metagame/table size that I've ever heard of, and your love for Bakka is astounding.

I don't think anyone has proclaimed so much excitement for this lists existence as you. Me, certainly I think its decent, however the HA like to mimic the past way too much.... I think they should've left this in the cold earth that it came from. Built something from scratch.

Then again, I only really like the Vanquisher, the Siluria and Havoc are decent additions too, although I think that they could be made more fluffy/unique.

The Mercury is... just... too far flung from IN designs. I could see a heavy fp IN cruiser with improved thrusters (like the Ignus), but this is just... weird.... radically different from any sort of logic. I imagine the Tech-Preist that came up with the idea for it was already mad.

The Jovian. Although it's fine, Valhallan had a point in my thread... it would never compare to the exorcist (in that world) without being too uniform with standard IN designs. Baron, honestly why do you want this vessel? Is it because you like LBs? Or is it just because of the unique nature of the vessel? Or like your SM lance argument, that it adds some variety to the fleet?

I really detest the reserve rules, as they are ridiculously confusing to interpret, and destroy almost all restrictions across sector fleets. The Jovian shouldn't be a reserve in this list, as it is an active vessel. It is dumb that it has to be listed as reserves just so that people can't take it elsewhere. Retroactive approach on rules...

If you look at 'flawed ships' you can see a more sensible way to do reserves/allies. Basically if agreed by your opponent, you can spend up to 1/3 of your points on another fleet list. Working exactly the same as if you were building a fleet that was only 1/3 the size from that fleetlist.

No sense in the 'I need three of this to get that' making all-too-typical ratios. I can't believe how confusing allying/reserving in general has become with all these documents. And I just can't believe that it was made into an 'always allowed' rule by the HA. There is no disadvantage even to doing it. I would at least say that the reserve vessels can't use FC re-rolls.


Offline RCgothic

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #562 on: January 31, 2011, 09:13:03 AM »
I've never seen an IN list that uses torpedo bombers.

Also, turret suppression is flat useless against T3 or less. Pure Bombers will average equal or more hits in every instance. Against T4 even waves of 8 with 5 fighters (reduced to 3 by shooting) and 3 bombers only do 4.5 attacks on average. That's not something that needs to be buffed, even in BF Bakka. Against T5, why are you even bothering with bombers?

So there's no point buffing the turret suppression mechanic - against the only targets it works against it's pitifully weak anyway.

Against all other ordnance, a flat turret boost would work.

And BaronI, why does this bother you so much? You clearly play such non-standard games already that no official list is going to change it for you.

Offline BaronIveagh

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #563 on: January 31, 2011, 11:12:44 AM »
And BaronI, why does this bother you so much? You clearly play such non-standard games already that no official list is going to change it for you.

Two reasons.  One, playing non-standard has made my skills rusty.  With some discussion, we've abandoned the super board as of his week in favor of moving to 'standard'.  Which is good, since I've been trying to herd them in that direction for about six months now, so that we can re-enter the tourny scene.

Two, I found out our convention bans end this year!

Baron... where are you from. You have the strangest metagame/table size that I've ever heard of, and your love for Bakka is astounding.

I don't think anyone has proclaimed so much excitement for this lists existence as you. Me, certainly I think its decent, however the HA like to mimic the past way too much.... I think they should've left this in the cold earth that it came from. Built something from scratch.

Then again, I only really like the Vanquisher, the Siluria and Havoc are decent additions too, although I think that they could be made more fluffy/unique.

The Mercury is... just... too far flung from IN designs. I could see a heavy fp IN cruiser with improved thrusters (like the Ignus), but this is just... weird.... radically different from any sort of logic. I imagine the Tech-Preist that came up with the idea for it was already mad.

The Jovian. Although it's fine, Valhallan had a point in my thread... it would never compare to the exorcist (in that world) without being too uniform with standard IN designs. Baron, honestly why do you want this vessel? Is it because you like LBs? Or is it just because of the unique nature of the vessel? Or like your SM lance argument, that it adds some variety to the fleet?

I really detest the reserve rules, as they are ridiculously confusing to interpret, and destroy almost all restrictions across sector fleets. The Jovian shouldn't be a reserve in this list, as it is an active vessel. It is dumb that it has to be listed as reserves just so that people can't take it elsewhere. Retroactive approach on rules...

If you look at 'flawed ships' you can see a more sensible way to do reserves/allies. Basically if agreed by your opponent, you can spend up to 1/3 of your points on another fleet list. Working exactly the same as if you were building a fleet that was only 1/3 the size from that fleetlist.

No sense in the 'I need three of this to get that' making all-too-typical ratios. I can't believe how confusing allying/reserving in general has become with all these documents. And I just can't believe that it was made into an 'always allowed' rule by the HA. There is no disadvantage even to doing it. I would at least say that the reserve vessels can't use FC re-rolls.


Western NY/PA.

I'd like to see the Jovian because it would freshen up IN tactics.  Most successful players have been playing canned IN builds for years without a whole lot variation.  I hate to say it, but all someone has to do is get their ships out of the box and you probably have a pretty good idea of what they're going to do play wise.  

I do like the mini itself.  It's very nice looking and I think would be fun to paint.  While I do like LBs, they're not as key on the small table as they are on the large.  I would, however, like to see an AC IN list.  It's the only IN list we don't have at the moment, without adding SM ships.  

Why I'm excited about Bakka:

One, I've enjoyed that fast, shooty version of IN for years, and enjoy playing this fleet that way.  A lot of people have insisted i should play chaos instead, but it does not have the same 'feel'.  (though I will miss the Cardinal and Enforcer for balance reasons, and the Invincible for reasons of the expression on my opponents face when I CTNH, I think I can make it work as is.)

Two: There is a list.  There are names on this list.  I'm told some still play BFG and 40k at tournies and cons.  I doubt they'll remember me, the guy with the 'inferior' 'shitty' 'worthless' ships that pounded their fleets ball bags in, only to have them rob me of the prize that was rightfully mine, despite my list being 'unoffical'.  

There will be no escape this time, no going back on agreeing to rules just because they lost.  My dishonor during the 13th Black Crusade WILL be avenged!

The HA making Bakka official will make revenge all the sweeter as I crush them like bugs with the very 'worthless' fleet I wielded then!

Achem, sorry, started ranting:

Basically I had been slowly drifting away from BFG for years following being more or less robbed (and banned) at a tourney, then about two or three years ago, I saw one of those same asshats at Gencon pull a similar routine on a friend of mine in a 40k match, claiming that some of her minis were not sufficiently GW IP and she should be disqualified. (which incident led to our banning there too, though I did nothing)

The local gaming club took up Rogue Trader and asked to use my mega apoc gaming table for their games.  So we created a sort of modded BFG for them, and found it was sort of fun to play a system wide conflict rather then a brawl in a box.  

However, something kept bugging me, so I've been getting back into it more since then, going to the few groups that I've found still in the area and playing against them, and discovering that my knowledge of the rules was rusty from years of disuse, not knowing FAQs, and playing house rules during my banishment.  

Which, as some of you have seen in my occasional arguments with D'Art and sig, is a serious disadvantage, causing me to have to recheck the PDF again and again, since my book copy is old and I misremember rules on occasion.
« Last Edit: January 31, 2011, 11:41:21 AM by BaronIveagh »
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Offline horizon

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #564 on: January 31, 2011, 01:23:04 PM »
Why on and how where you robbed in the bfg tournament?
Did you throw a ship of the table?

Offline Vaaish

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #565 on: January 31, 2011, 02:16:16 PM »
Quote
Vaaish, I think you missed what I was doing.  I was massing turrets and THEN applying the bonus from FDT on top THAT that bonus.  As a very extreme example, Dominus Astra would be the target, that would be 12 turrets if it was massing with three frigs, assuming that it got the entire FDT bonus.

I don't think this works quite how you were thinking. With massing you only get one turret per ship in b2b with a max of +3 turrets. I guess you could argue that FDT can be added on top of the massing but again, that kind of defeats the purpose of NOT having to be in b2b to use the turrets. If you aren't gaining much benefit over the current rules, why bother at all or why not just have them only be used in base to base?
-Vaaish

Offline Valhallan

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #566 on: January 31, 2011, 03:32:05 PM »
massing turrets still defaults to the profile when calculating bomber attacks. FDT's are special in that they 'move' a given turret to a ship w/in 15cm thus fdts do reduce bomber attacks.

i think this is how it goes down for bakka:
bombers = dandruff.
aboats in large waves (ie nids) cause a serious problem.
lots of torps causes issues as well.
if bakka wants to get torps off... they'd better focus on bringing as many salvos as possible, at least 1 full squadron of cobras/vipers in a 1500, probably 2.

Offline RCgothic

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #567 on: January 31, 2011, 04:11:43 PM »
So FDTs do more damage to bombers - which certainly don't need a nerf, and not much to the actual ordnance threat they face - nid assault boats.

Honestly, is there anything right with FDTs at all?

Just give bakka a left column shift against ordnance and an optional etra turret purchase.

Offline Vaaish

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #568 on: January 31, 2011, 05:27:00 PM »
Quote
massing turrets still defaults to the profile when calculating bomber attacks. FDT's are special in that they 'move' a given turret to a ship w/in 15cm thus fdts do reduce bomber attacks.
I realize that, I was under the impression he was putting the frigates with FDT in b2b with the battleship to gain both turret massing and the bonus to reduce bomber rolls.

Quote
Honestly, is there anything right with FDTs at all?
Not much. There seems to be too many holes in the concept when it's applied on a fleet scale rather than a one of upgrade like with admech due to the much higher book keeping and the cost to benefits.



-Vaaish

Offline lastspartacus

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #569 on: January 31, 2011, 05:34:48 PM »
I think a free turret would be the way to go, with the caveat 'If taken as reserves, increase cost of capital ships by 10 and escorts by 5' or some such.  Take away Jovian and save it for another segmentum, and limit mars.  No Emperor.