One thing I've learned from my experiment is that Sigoroth is generally right. He does form his arguments and research quite well.
Reserve rules: I really don't like reserve rules, they really break the idea behind fleet lists. As Horizon said, in a Obscuras fleet you can easily take a Dominator with reserve rules, making the Gothic sector list pointless unless you want more than one or two dominators. Fleet lists should be built as a whole, with their own individual character, rather than with the possibility of contamination from any other fleet. I sincerely think that the HA should've made reserves only allowed if the opponent agrees beforehand. They don't make sense on a general basis, and the limitations aren't so limited when it comes to anything other than battleships. Also they are confusing in themselves, and could be interpreted as a person could take extra cbs or whatnot beyond limitations.
Dominator: Nate, your argument for including the Dominator in this list is that Bakka is closer to Kar Duniash? what? Rubbish. The gothic sector only had one Dominator (which makes it more like a reserve vessel in that sense) and the writers said unlimited because there was no gameplay reason to limit them. I really don't think that the dominator should be in this list, and should almost be a 'Ultima' only ship. (reserves in other fleets as normal)
The Victory: boring... just... boring... but that's not that it's unbalanced. It's just you could've had something more interesting.
The Vanquisher: I don't see any reason why you couldn't give it some dorsal wbs, you have the power to do so, and it wouldn't be gamebreaking. Not only that but it would make more sense as a battleship and stop all our 'underpowered' whining. I don't think anyone would come out and say 'well in fanatic it was so'. Changes are an adaptation, you don't have to duplicate the past.
Also the Vanquisher in the fluff is said to have had prow launch bays at one point. I would love it if you made it have the option to swap its torps and prow 6+ armor for 4 launch bays.
The Jovian: Well... I really don't think that this belongs here. It belongs in a different style of fleetlist. Much like the one that I wrote for the Tartanus sector. IN vessels trade off easy access to AC for wide use of torpedoes. In my Tartanus list, torpedoes are reduced, however there is a larger number of launch bay ships. Again this ship makes much more sense in a 'Ultima' list, as every description of battles in segmentum ultima involve carriers. Naturally it is presumable that Kar Duniash naval HQ simply prefers ships that follow the Garox Perrogative, and even are old fashioned in maintaining the Idealogy.
That said I think that the fluff on the vessel should be modified slightly. In my Tartanus list I made it make sense in the fact that the launch bays weren't added by choice, or by favor of the IN as a whole. Simply they didn't have the resources or technology available to replace the mars' damaged wbs at the time, and instead the ship was refitted with whatever they had available. The Jovian already describes the LBs as being worse tech. Again, makes sense in an 'Ultima' type list where the sector is desperate for vessels, even ones that don't make sense, to patrol their vast segmentum.
Like the Vanquisher, I don't see any reason that this vessel couldn't have a prow something. Give it prow torps, even lower than normal strength ones. The 'ignores prow criticals' is a strange band-aid to its problem. Again, I don't think anyone would cry out about 'it was so in fanatic'. Also I think the vessel should be purposefully overpriced, to make it unreasonable to take in any fleet besides Bakka.
The Siluria: This ship is not unique enough. I really think that you could shoot for 4 hits and 80 points (the cheapness to represent that it is old and useless). Then it would be something interesting to take. I wrote it into Tartanus as it is a reserve vessel that they would be desperate for. Here, it isn't something that doesn't make sense... it's just... well... not ideal.
Also Sigoroth noted that the game really doesn't have much 4+ armor. I could see reducing it to 85-90 points and making it 5+/4+, which would make it very unique. Oh, and another thought, I don't think it should have improved thrusters, as it should be crap, but cheap crap.
The Havoc: I really think that this should have either 5+/4+ or just 4+. The vessel is explicitly stated in the fluff as being a glass cannon. It barely beats out 'wolfpack raiders' for armor. This would make it unique and interesting. With this it should be 30 points, which will make it more appealing compared to the sword. Also the vessel is old, and nice to see, but I think that it at least should be part of the RT document.
And I think that it should be able to swap its prow batteries for a single torp, but that's just me. It would look like a better falchion unless you did the armor drop.
The Mercury: ....just delete it.... Another ship from the RT books is the Ignus class, which makes for a far more interesting vessel, albeit somewhat similar to this one. I wrote up some stats for it:
(cruiser stats)
Port/Starboard Wbs 14@30cm
Dorsal WBs 6@30cm
Prow Torps (in mine it's four, but could be 6)
Improved thrusters, but places a blast marker in contact with its base when declaring LO special orders. (basically just reducing its speed.
More in character with IN, and adding a unique vessel to the list.
Fleet Overall;
Well it's something to toss in I guess. Not really anything spectacular. I don't like the Idea of fleet defense turrets, and I understand that you're throwing them in to make the metagame hate ordinance more. Like Horizon said, its really sad that you, and the other HAs have your hands tied for a lot of things in the system. Like Sigoroth said, retroactive fixes can only go so far, and eventually you can only build so high on a bad system before it starts to fall apart, or you have strange things that don't work well/make sense.