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Author Topic: If you could make an Imperial ship legal, which one(s) would it be?  (Read 171222 times)

Offline Sigoroth

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #360 on: January 26, 2011, 06:21:11 AM »
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Eh? No difference in RO rolls. That seems to have been dropped.
Referencing the trade that cobras can do to drop the 1wb in favor of +1 ld to RO rolls.

Ah, forgot about that. I never use that option myself (rarely use Cobras). In the comparison it would be +0.9 Ld & +17% survivability vs 4 torps.

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The thing is, nothing in the flawed ships thread makes a lick of difference since it's not getting an official stamp. Add to that the sword is already available in the list and the havoc becomes useless as you lose one turret and unrestricted weapons arcs while gaining..  +1 wb. There's quite literally no time a sword wouldn't be better than this thing and it's the same cost!

Consider the Falchion vs the Sword. The loss of firepower is made up for by the addition of the torp. 1 torp is generally worth 1.5 WBs, but this is obviously worth a little less, since it makes the ship want to RO and is only a F arc weapon. Also, it is not very great offensively, having to put at least 3 ships in base contact to get a decent chance of taking down an enemy escort. However, it is a superb defensive torp-breaker and CAP clearer, being the most efficient at these two jobs in the entire game. So, this is worth the loss of 1 WB. Not the loss of 1 turret on top though. If it had the extra turret it would be equivalent of the Sword.

The Firestorm is like a Sword but with +1WBe and 60% of its firepower locked forward. A reasonable trade-off. So if it was the same price as a Sword it would be worth the same, just like Falchion.

The Havoc, on the other hand, is much like the Firestorm in the above comparison, but has only 40% of its weaponry locked forward. Compared to the Falchion it's identical except 1 torp swapped for 2 WBs (1 torp worth 1.5 WBs). So, turrets and price being equal, the Havoc is superior to these ships. That's why I say with the Firestorm's drop in cost and the Falchion's extra turret the Havoc slots in well. It maybe slightly inferior to corrected alternatives, but that's fine for a new escort that provides more variety anyway. As it stands it's superior to the Firestorm as far as I'm concerned, which is again fine since the Firestorm is crap.

It is strange that this list has access to both the Sword and Havoc, since they're the most competing alternatives, but then again, it has Cobras and Vipers too. I'd have preferred a list with only Vipers, Havocs and Falchions.

Offline horizon

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #361 on: January 26, 2011, 06:42:35 AM »
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The funniest part is how we were warned by the game designers not to get the fans involved with this process. We were told we would waste most of our time trying to justify what we were doing to people who only wanted what they wanted and nothing else, and in the end they would just be pissed at us anyway
These game designers are lame and insecure. With a game like BFG fans are the heart, the ones who kept the game alive.
I appreciate the HA took this route. A more difficult route but a much better one!



Jovian, character or not, I dislike the design. It does not say: Imperial Navy.
Same applies to the Mercury: 20cm speed and 240pts. Max.

Extra turret for Havoc: nice.
Keep Viper/Siluria as is.

Drop (per Sig's suggestion) the Cobra and perhaps even Sword from the list.

I'll mail you Cold Passage & Old Victory Stats if I'll find them.





Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #362 on: January 26, 2011, 08:26:32 AM »
Nate, you created a fleet that is a bad joke. Why is it a bad joke? lets go down the list.


1. It is in total contrast with what an Imperial navy fleet should be, as established in the fluff for the following reasons:
a. The jovian is present, which should never have been built in the first place, as the entire imperial navy decided against this philosophy.  
b. The Havoc's hull design is nearly identical to that of the Infadel. Imperial commanders tend not to use known designs that are used by chaos for fear of warp corruption.
c. The Mercury is fast, yet not effective as artillery because it's speed is too high, and in a knife fight it is easily outstripped by overlords because they don't suffer from a minimum range of 30 cm.

The nova cannon IS space artillery.  It's what it was designed for ever since the beginning of the game... otherwise it would not have 150 cm of range and a scatter-to-hit.

2. The limits on carriers are not going to be felt.  First things first, the 200 point commander is now useless if he is limited to the Emperor (or vise versa). His LD 10 goes to waste on it.  The Jovian will be in EVERY FLEET, and now will be taken as reserves in EVERY OTHER fleet.  Unless you remove the emperor entirely, your not going to feel the squeeze.

3. The point costs for known vessels are going to be different then in other fleets, causing confusion

4. The Silurian has no mini available, unless you butcher a $16.50 miniature.  

5. Fleet defense turrets were established as RARE when you made the Ad mech fleet.  If they were so common, why do you have to roll randomly for the holders of imperial technology?

6. you call for this fleet to have old technology, and yet you spurn the grand cruiser which is established to be the old warhorse of the imperial fleet.

7. The battleships have no place to fill, and are almost entirely identical to each other.

Nate, I live for your work, but stop being selective with your fluff, and stop accusing us of being so negative. It is possible that we could be right for a change :D
    
« Last Edit: January 26, 2011, 08:28:30 AM by Zelnik »

Offline Sigoroth

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #363 on: January 26, 2011, 08:27:56 AM »
@Nate

I notice you didn't address any of the concerns I raised. If you don't actually want to make this list balanced, fine, at the very least cut off reserves. Limit this list into its own microcosm that will not effect the rest of BFG. Make no mistake, the Bakka list is a shit list. That's just the way it is, whether you want to call it "character" or whatever. The biggest problem however is the fact that other (not crap) lists can take these ships. Let's use the Jovian as an example. Because its special rules say only 1 max, this means you can't reserve in 2 or more. Fine so far. However, you said that people would need 3 CBs to field it. This is incorrect. You'd only need 3 cruisers of any type: CLs, CA, CBs, CGs. So in allowing Bakka vessels to be used as reserves then you're simply adding 0-1 Jovian to every IN fleet list. You can even field a 750 pt list comprising 2 Defiants, 1 Dictator and 1 Jovian, for a total of 14 AC at 740 pts. An Emperor and 3 Defiants would give 14 AC, but that combination comes to 755 pts.


Also, the FDT. I know it exists already in the AdMech. This is the thing about precedents, bad ones allow for the introduction of crap like this. I know that the Bakka list is meant to be low AC, hence the FDT. However, it is absurd. Not the mechanic, the notion. I have no idea how the IN have targeting systems that can track and predict the movements of enemy bombers as they are manoeuvring to make their attack runs from up to 15,000 kms away. Then add into this logical absurdity that they have guns that are powerful enough to reach this far out and in a timely manner to destroy bombers, yet are so weak that they cannot possibly hurt even an escort. The concept is ludicrous. These weapons should NOT take the place of turreted weaponry. They should take the place of main guns. This should allow a weapon system to hit ordnance on a 4+, not act like a turret. And again, just like the Jovian, this rule should not be available to any fleet list willy nilly through reserves! Bad ideas should not be spread!

I am with Zhukov completely in that this document, as well as the travesty that is the Powers of Chaos, should just both be binned. You (the HA) seem unwilling or unable to enact the changes necessary that would make these documents anything but a bad joke. The Powers of Chaos has not a single good ship in it. The closest is the Inferno, but it's not only boring but it has a really crap name. Rejected. The Hecate? Not too bad, name fits, but the ship itself doesn't. You overwrote the original fluff for absolutely no reason. This should have been a heavy Dev. Yet another Chaos cruiser with WB pieces. Rejected. These are the good ships. All of the BBs with the exception of the Wages of Sin is based on a flawed ship or concept. A flaw which you were unwilling to fix. Worse, in the case of the Wages of Sin, a ship that could actually have been acceptable, you decided to break it. You gave it 3 AC per bay. What the hell were you thinking? Rejected, rejected, rejected. The entire document is utter RUBBISH. So, if that's the extent of you responding to constructive criticism then I have zero hopes for this document. So, like Zhukov, I suggest you just bin them both. If you REALLY want to fix this document then you have to be willing to slash to the bone. I doubt you're willing though.


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Bob loves this ship, and so do I, and it has proven to be somewhat more popular over the years than I anticipated, especially at some of the GamesDays I attended over the years.

Here’s why the Long Serpent is such a great ship- Nova Cannon have by default become a weapon players ONLY use to hang back and use as BFG artillery. You wonder how I was so lucky with my NC rolls? I’ll tell you how: the Imp fleet is shorter-ranged than Chaos and plays best in a knife fight. NC’s DON’T HAVE TO BE ARTILLERY! Push your ships forward and get into the knife fight. Sure you will get less NC shots in, but they will be far more accurate for the shots you do get in. This ship is designed to MAKE players take advantage of how NC’s are SUPPOSED to work best for Imperials, and that is the true genius of the Dominator- one of the things I agree with Sigoroth about.

Giving this ship torps (even as an option) would completely defeat what we are trying to do with it. We are dumbing down the guns a bit to make it a Tyrant-BC and reducing the cost to boot, but only a bit- it should be a bit overpriced because of how it fits in the Imp fleet. Once again, if you don’t like it, don’t take it.


The Mercury. This ship is rubbish. It's just ... rubbish. Bring its cost down to around 220 base, and you're getting somewhere. Everyone knows I dislike the Overlord. It seems a pointless ship to me. However, long ago I priced it at 220 pts and now, eventually, that's what its cost is. Still a crap ship as far as I'm concerned, I don't like it, but at least priced right. So, compare this improved Long Serpent to the correctly priced Overlord. It has -2WB at >45cm & +2WB at <45cm. Meh, +5 pts for the Mercury. It has a NC instead of torps (non-optional) so add another 10 pts. Now it has extra speed which is almost completely useless on a stand-off ship and is surely a detriment when every other cruiser has speed 20cm. So -5 pts there. And it blows up spectacularly. Since it's a CB and therefore has a higher firepower to survivability ratio than a typical cruiser, is worth more VPs than a typical cruiser and explodes rather easily and spectacularly this ship is going to be the prime target of the opposing fleet, and in all likelihood is going to explode in your own line and cripple your other ships. Sooooo -10 pts for that. 220 pts base, 235 with range upgrade and it would not be too cheap. Hint, I'd take the Armageddon over it every time. Hell, I'd take the Overlord over the unupgraded version!

OK, so, having it pointed out just how shit it is, you're still not going to drop its cost down to something reasonable. You have ideas that a fast NC ship is brilliant. ??? You're not even going to give it an option for torps, or fix the ludicrous cost of the range upgrade. Fine. It'll just be another lemon in the IN fleet. Whatever. Not a problem really, so long as normal (ie, proper) IN lists can't get access to the Jovian or the horrible FDTs.

The Victory. OK, this ship is identical to a Desolator, trading 5cm speed for a 6+ prow for a whopping 55 pts! Surely this does not even approach balance? It is a stand off vessel. You compare it to a Retribution when the Retribution is universally recognised as a shit ship and a line-breaker. One of the first fan changes in the flawed ships thread and the easiest agreed on was to push the Ret out to 18WBs at 45cm range. The Victory compares unfavourably to the current Retribution! And it costs more! Hell, when comparing the prow armour of the Victory to the extra speed of the Desolator I'd probably take the speed! At least then you could turn when crippled with a BM! If you dropped the armour and dropped the cost to 300 pts it would not be overpowered (it would be a slow Desolator with a NC option).

The Vanquisher. This ship is even worse than the Victory in the Desolator comparison. It gives up range, so it has to close. It has + off-side weaponry, so to get best use out of this bonus it is has to break the line, so it has to close. For this the 6+ prow armour is good. However, in this aspect you really feel the loss of the torpedo strength. However, the biggest loss is in its speed. A ship that has to close and break the line but only has 15cm speed. It's even slower than the Victory, which is slow compared to the Desolator. And yet again this ship is more expensive than the Desolator. Again 300 pts is not too cheap.

Presumably you will again ignore this and argue some crap like "aw, I think they have their uses" or "I think you underestimate them" or "I don't think they can be compared to the Desolator". Fine. Leave them shit. I don't care. So long as other IN lists are not spoiled by the Jovian or FDTs, what do I care if this list is pure garbage?

So again we have this theme of a crap list and a Pandora's box of crapness for other lists. Best solution is to highlight the entire document and hit 'delete'. In lieu of this I will be content with just containing the fail to this list only. At the very least, disallow other lists from using Bakka ships as reserves. You can, if you want, also try to fix the Victory, Vanquisher and Mercury. That's optional.

Now, you have pointed out that there's a difference between "don't like" and "broken". I'll sort the ships of Bakka such that you know my opinion of both the ship itself and its balance:

Victory - ambivalent/broken
Vanquisher - like/broken
Mercury - hate/broken
Jovian - like/broken
Siluria - ambivalent/fine
Viper - ambivalent/fine
Havoc - like/fine
FDTs - hatehatehate/broken


Note: I do NOT think that the Havoc requires the extra turret and I'm quite surprised to see that you're giving it to it. The Falchion is the one that needs the extra turret for parity. The Firestorm currently has 2 turrets and 5WBe (60% forward only) for 40 pts. This should be only 35 pts for parity with the Sword. The Havoc has 5WB (40% forward only) and is only 35 pts, making it cheaper than the Firestorm for the same total firepower and more versatility with that firepower. It seems OTT to give it an extra turret. Assuming that the Firestorm came down to 35 pts and the Falchion got the extra turret then the Havoc might compare oh so slightly less favourably than these 3 ships (Falchion, Firestorm, Sword). Slightly.

Compared to the Sword you can keep the same defensive aspect but lose 1WB or make your aspect worse but gain 1WB. This isn't quite parity since the choice is yours (not random), pushing the advantage slightly to the Havoc. The loss of a turret swings it back to the Sword. Compared to the Firestorm (at 35 pts) the Havoc is a specialist ship (meaning better) and has greater swing with its weaponry (slight advantage). So it's flat out better with 2 turrets. With 1 turret the advantage swings back to the Firestorm (but it's currently 40 pts, giving the Havoc the advantage). Against the Falchion you sacrifice extremely efficient CAP/torp-breaking for pure firepower. A 67% increase on main guns. This is already advantage Havoc. Giving the Havoc the extra turret instead of the Falchion is just weird.

The overall result is that a 1 turret Havoc is very slightly behind a 2 turret Falchion, 35pt Firestorm and the Sword. To me this is fine. It's ability to specialise in pure WBs at Firestorm level firepower is enough of an addition to make this OK. Particularly when you factor in that the Falchion does not officially have 2 turrets, and the Firestorm is officially still 40 pts. If it had 2 turrets it would be slightly better than all those (fixed) ships, and that seems a little odd to me.

Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #364 on: January 26, 2011, 08:34:25 AM »
Sig, I use the overlord to great effect, and will do so at Adepticon :)

But aside from that...


I happen to like the forces of chaos list... If you have problems with -this- list, mention them here, keep the issues for the chaos list in the proper forum.

We don't hate the list because we are insubordinate children... We hate it because it fails to live up to it's own fluff and because it is not comparable to the other imperial lists.

Offline horizon

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #365 on: January 26, 2011, 08:42:14 AM »
I think the Powers of Chaos list is better then Bakka.

The problem is again that the core lists have problems which should be fixed first (eg Retribution, Falchion) to make new ships more balanced and all.
This applies to PoC & Bakka.

New Overlord @ 220pts with matrix @ 15pts is fine to me.

@ Sig,
in the end your list is still pretty positive on the general view. ;)









Offline Sigoroth

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #366 on: January 26, 2011, 08:54:09 AM »
PoC list is worse. There are only 2 major issues with Bakka. Those are the Jovian and FDTs in other lists. The crapness of its ships is more of a non-issue as far as I'm concerned. No one has to play Bakka and if you play against it chances are you'll thump it. The PoC is worse because it enshrines some pretty terrible flaws, extending and compounding upon confusions that have always been associated with some Chaos profiles. At least Bakka has 3 perfectly acceptable profiles (Siluria, Viper, Havoc).

Offline Eldanesh

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #367 on: January 26, 2011, 09:45:23 AM »
@Nate
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I am concerned with how many arguments on this thread consist of, “this list sucks because I can take better ships for less points and smash a Bakka fleet to dust.”

I really L O V E the original idea of the list: a IN list without flyers just gunboats, I'd love to play this. (We all know that flyers were never really intended, don't we?  ;D)

But it is a simple fact that you need flyers to some degree: for defensive purposes as well as for offense. I don't talk about bombers - Imps don't do much damage with their flyers at all - but you need them to get your torpedos trough. Otherwise the other player just sets some AC on CAP and your torpedos won't do any damage.

This simply means an IN without flyers is challengend on the offense as well as on defence and needs something to equalize this disadvantage.
The logical choice would be that the list gets access to some superior gunships. But there the list fails.
You can call it "character" as often as you want, but the fact stands that all the crusiers and Battelships are simply crap. Way undergunned (especially strange for an intended gun ship fleet) and way to expensive.

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The funniest part is how we were warned by the game designers not to get the fans involved with this process. We were told we would waste most of our time trying to justify what we were doing to people who only wanted what they wanted and nothing else, and in the end they would just be pissed at us anyway.
Perhaps it would help if you explain what IS the intenion, because some rules/ships simply don't make much sense. Or at least I/we can't see them.

Let's take the Victory for example.

Compared to the Retribution you have
- +20 points
- -S3@60cm dorsal Firepower
- Nova Cannon instead of S9 torpdeos
If we consider the Hammer of Scaro -Variant we essentially have a Retribution with 3 points of firepower less but 10 points more expensive.
This does not make sense, especially since the Retribution is already considered underpowered/overpriced by most people. So what you call "character" is de facto a crap variant of an already crap battleship.
Why should I even consider it?

If anything the Victory should be dropped to at least 320 points if you want people even consider taking one. And, as Sig said, even at 300 points its not overpowered.


Did I miss something? some hidden point or synergy I forget? If yes, please explain. If not its, well... a characterful crap ship  ^^
« Last Edit: January 26, 2011, 09:48:06 AM by Eldanesh »

Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #368 on: January 26, 2011, 12:57:31 PM »
Guys, save the problems with chaos for the chaos board. Post -there- not -here- on issues pertaining to it.


Offline Vaaish

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #369 on: January 26, 2011, 04:02:00 PM »
Nate:

ok, so you don't really want to do much to change any of the profiles and you seem to want to build an all guns fleet. With the change (and rightly so) to make the emperor very expensive with Rath on board, and the need to take three other cruisers to get one of the two remaining carriers in the fleet you really aren't leaving many options to make the fleet work. The problem is you are trying to limit the access to AC but you aren't really replacing it with a viable alternative. Fleet defense turrets are alright, but limit you to helping a single ship and force you to use the same restrictions as squadroning your ships but with few real benefits. This in turn limits the number of tactics you can use if you want to get the full effect of the turrets to block AC. This doesn't really encourage their use which is one of the key pieces of flavor in the Bakka list.

I would suggest scrapping the mechanic completely (I don't care how long the rule has been around, longevity isn't a good baseline for utility) and instead make the turrets on the ships better by allowing rerolls a la Tau or letting them target both AC and torpedoes in a single turn or letting ships in base contact mass turrets but treat that massing in all ways like onboard turrets so they effect bomber attack runs as well as lending extra dice to shoot down ordnance. Any of those methods gives them a pretty good boost against ordnance and reduces the need for bringing AC of your own.

Now, since you don't seem to want to make any changes to the profiles themselves, you need to do more adjustment the fleet list. Drop the Sword and Cobra since these two directly compete with the Havoc and Viper leaving little reason to bother with these two.

To further build up the idea of a big guns fleet, I'd think about scrapping the Mars and replacing it with one of the other IN battlecruisers or grand cruisers. That will force any AC to come from reserves either via the expensive Emperor, or via reserve which will likely limit you to one carrier since you would be taking six cruisers to get two carriers. With the Siluria, it would still be possible to pull in two carriers, but not what I'd call practical since you'd be sacrificing quite a bit.

Those changes should result in fewer carriers and thus less AC appearing in the list while not penalizing the player for taking less AC and making the newer ships more attractive.

Now as far as reserves go, I think you should limit the jovian so that it can never be taken as a reserve in any other fleet list. There is only supposed to be one so it shouldn't be showing up all over the galaxy and other IN fleets will benefit from it far more than the bakka list.

Mercury:
That may be how you see the NC but that's NOT how people play it. I can't think of any reason to trade those extra shots as the enemy closes to attempt swooping in to smack them at close range. Either way you still have a 1/3 odds of a direct hit so more shots means higher odds of getting a hit at range AND when they are in close. There just isn't anything that justifies closing more quickly. To be honest, we already HAVE a tyrant based battlecruiser with the Overlord. If you want this one to justify its overcharged reactor when the overlord can output the same firepower, you NEED to boost this ship to battleship firepower levels. If you don't want to give it torpedoes, give it an extra prow lance or prow weapons batteries. Then you will have a ship that wants to use the speed to close and that has the firepower to justify the fancy explosion.
-Vaaish

Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #370 on: January 26, 2011, 04:47:42 PM »
Can I ask why we are even considering a new imperial fleet? Currently, the count for the Imperial navy is:

Battlefleet Gothic
Segmentum Solar
Segmentum Obscuris
Battlefleet Cadia
Reserve fleet of Segmentum Obscuris

Why do we need more?

Offline BaronIveagh

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #371 on: January 26, 2011, 05:29:01 PM »
Nate, personally, I like Bakka as it was, and though I'd like to see the Invincible, Nemesis, and Long Serpent included, I can deal.  

EDIT: and I just realized that the Mercury was the renamed Long Serpent.  NVM  LOL  I've gotten a lot of use out of this baby over the years and am very fond of it.  Admittedly though, mine has a str 6 torp instead of a NC, but so far I haven't had anyone say no to that and think it should have that option.



I say just put it out as was in BFGM, and Let the Galaxy (and Sig) Burn.  Reserve rules are fine as is, though FDT I'd rather see on a specialized ship, it makes sense to me.  And, Sig, the FDT has been around a lot longer then just the admech rules.  I believe they first turned up in BFGM 2.




I do find all the whining and hand wringing about the Jovian funny.  Particularly since the same group voted to give the Excorcist an extra LB so that it had 3 per side, but the idea of the Jovian seems ot make the same people foam at the mouth.  OMG!  IN HAS ANOTHER LAUNCH BAY!!!!  IT'S THE END! 

Get a grip.  Hell, I'd have them give us the Enforcer.  There's a lot of 'IN must be this' or 'this fleet HAS to be this way', and they forget that IN is not uniform across the Imperium.  I have no doubts that out there someplace is a fleet heavy on AC that has a dozen carriers.
« Last Edit: January 26, 2011, 05:53:53 PM by BaronIveagh »
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Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #372 on: January 26, 2011, 05:48:50 PM »
Baron, that does not make them good rules.

Nice ship though!

Offline BaronIveagh

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #373 on: January 26, 2011, 05:55:47 PM »
Baron, that does not make them good rules.

Nice ship though!

Meh, the FDT is fine.  It's not super broken, and frankly, I can explain how it could be done using 'modern' technology, let alone the the magitech available in 40k.  Personally though I'd rather it be soemthing that was limited to a dedicated 'flak ship' but I suppose that would just make that ship a primary target.  I would make the gunnery upgrade to the LS a bit cheaper and allow her to be fitted with torps.  That's really the only changes I see being needed.
« Last Edit: January 26, 2011, 06:09:09 PM by BaronIveagh »
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Offline flybywire-E2C

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #374 on: January 26, 2011, 06:28:08 PM »

Let's take the Victory for example.


Game on.

Quote

Compared to the Retribution you have
- +20 points
- -S3@60cm dorsal Firepower
- Nova Cannon instead of S9 torpdeos
If we consider the Hammer of Scaro -Variant we essentially have a Retribution with 3 points of firepower less but 10 points more expensive.
This does not make sense, especially since the Retribution is already considered underpowered/overpriced by most people. So what you call "character" is de facto a crap variant of an already crap battleship.
Why should I even consider it?

If anything the Victory should be dropped to at least 320 points if you want people even consider taking one. And, as Sig said, even at 300 points its not overpowered.



I HATE the Smotheman formula, but let’s use it for the sake of argument because that’s what everyone seems to like using when discussing how unfair the HA’s are. I’ll even stick to comparing it to a Retribution, which at 345 points is very well costed for the Imperial fleet. If this debate is going to devolve into the Retribution itself is too expensive (which it is NOT), then you can ignore this post entirely.

Let’s start with some basic caveats: Nova Cannon have been +20 points over str-6 torps since 1999. If we are going to debate this, then you can once again stop reading now and ignore this post entirely. It’s a comparison I HATE to make because it’s like comparing apples to basketballs, but we’re using the Smotherman rules here so let’s move on. If we assume a NC is +20 points over str-6 torps, then a simple extrapolation (since I refuse to slide-rule this any more deeply) is that it would be +10 points over str-9 torps or free against str-12 torps. We can of course nit-pick this further to say each torp is worth 1.5 WB’s@30cm, but like I said, I’m not going down this road and will instead  simply cheat by saying “Smotherman says” a NC should cost roughly 40 points. In any case, this argument ends with a Retribution upgrading its prow torps for a NC for +10 points, giving us 355 Points.

Smotherman says a given lance is roughly worth the same amount as 3 WB’s at the same range. This makes it easy- a Retribution broadside at 12x60cm WB’s should be worth 4x60cm lances. Even-Steven. Of course, we can now argue about possible effective hits, calculate permutations of dice rolls and throw up some logarithmic tables, but I save that kind of math for my job. If I wanted to play a game needing a slide rule and calculator, I would be playing Star Fleet Battles instead of BFG. So far, we’re still at 355 Points.

Now we get to the dorsal weapons. Here the Retribution has a clear advantage. It’s 3x60cm dorsal L/F/R lances are at LEAST 1/3 again better than the Victory’s 6x60cm L/F/R WB’s which at best is worth only 2x60cm lances. Smotherman says each 60cm lance should cost about 13 points. This brings the cost down to 340 points for a Victory. Add +5 points for fudge factor, and we have a ship that is noticeably different than the Retribution, doesn’t violate fluff, and for the sake of elegance is even the same price. Using your own argument, 320 points for the Victory is not under discussion, and anything less doesn’t bear remarking upon. 345 points however isn’t too bad so let’s make it so. If someone STILL doesn’t like it, they can use something else.

The same kind of consideration has been made for the Mercury, and it’s price has been adjusted as well. However, the “Tyrant BC” isn’t such a far-off analogy. While the argument has been made that the Tyrant is overpriced, the fact is Imperial cruisers by design aren’t supposed to have 45cm weapons at all, and the +5 points (which is a pittance) pays for that premium. You don’t have to like it, but that was the design intent, and you can protest it by never using them. In any case, a Tyrant with NC’s costs 215 points. Strap on 2x60cm dorsal lances, and Smotherman says add +30 points. Even if we do nothing else, this ship now costs 245 points. Now up all the guns by +15cm, and Smotherman says the upgrade costs 1.5 points x10Wb’s, giving us 260 points. We’ll ignore the +5cm speed because it’s offset with how the ship goes pop when it dies. What do you get? That’s right- the exact price listed in v1.0, and the HA’s DIDN’T EVEN USE SMOTHERMAN TO GET THAT FIGURE!

Isn’t play-testing great?

What’s the moral of the story? The HA’s are listening. That being said, other ships don’t meld in as neatly as the Victory, though the Victory made for the easiest argument. Other ships HAVE to be looked at in the manner they play with the fleet as a whole because very few people play single-ship duels. Sadly most players just min-max their fleets and armies, which is what we actually have to consider when programming the rules.  Some of the arguments have been a bit silly- one post complaining the Jovian is junk that should never be allowed in an Imperial fleet goes on in a later post to say it is overpriced. Other arguments call the Havoc crap, then complain its overpowered when we add a turret. Really?

Eldanesh, you’re right- people that want NC’s to ONLY be artillery will be miffed by the Mercury’s +5cm speed, which in actual gameplay will MAYBE give up one round of NC shooting if the Imperial player is especially sloppy AND the opponent is especially clever. In exchange you get for the points one of the shootiest ships in the game, especially when you can upgrade all 10wb’s to 60cm. If you still really hate it, the fleet list lets you take the Armageddon instead, and the FAQ lets you upgrade the Armageddon to take an NC, which ends up costing 255 points for the upgrade, only five points less than the Mercury. Let’s say for argument’s sake we wanted to remove any disparity between these two ships. Is that worth -5 points? Sure! Done.

We don't hate the list because we are insubordinate children... We hate it because it fails to live up to it's own fluff and because it is not comparable to the other imperial lists.

Zelnik, you and EVERYONE ELSE HERE are NOT insubordinate children (even you Sig! :) ). Your input is appreciated, and we are listening. This was only a FIRST DRAFT - we are still working it, and in the end it will be right. However, some of the demands we are seeing here are really Christmas lists. By fluff the grand cruiser is a Cypra Mundi innovation so Battlefleet Bakka on the other side of the galaxy would not be using these ships as primary fleet elements, though of course they are welcome to as reserves. Can they make up GC’s of their own? I’m sure they could, but as these have NEVER appeared ANYWHERE before, it would take too long to get the profiles balanced and right, and frankly some of the proposed GC profiles I have seen are better than most Imperial battleships!

Nate:

ok, so you don't really want to do much to change any of the profiles and you seem to want to build an all guns fleet. With the change (and rightly so) to make the emperor very expensive with Rath on board, and the need to take three other cruisers to get one of the two remaining carriers in the fleet you really aren't leaving many options to make the fleet work. The problem is you are trying to limit the access to AC but you aren't really replacing it with a viable alternative. Fleet defense turrets are alright, but limit you to helping a single ship and force you to use the same restrictions as squadroning your ships but with few real benefits. This in turn limits the number of tactics you can use if you want to get the full effect of the turrets to block AC. This doesn't really encourage their use which is one of the key pieces of flavor in the Bakka list.

I would suggest scrapping the mechanic completely (I don't care how long the rule has been around, longevity isn't a good baseline for utility) and instead make the turrets on the ships better by allowing rerolls a la Tau or letting them target both AC and torpedoes in a single turn or letting ships in base contact mass turrets but treat that massing in all ways like onboard turrets so they effect bomber attack runs as well as lending extra dice to shoot down ordnance. Any of those methods gives them a pretty good boost against ordnance and reduces the need for bringing AC of your own.


I understand the longevity argument, and I know some people don’t like them. However, FDT’s are tested and work. Getting rid of them to create a brand-new and untested mechanic will only create an entirely different set of problems, and re-hashing something from another fleet that makes that fleet unique (Tau turrets) is bad for the entire game and completely anathema. It was already decided that unique traits form each fleet would never EVER be recycled for other fleets unless absolutely unavoidable, and we won’t be starting now. This fleet list does NOT constitute “unavoidable.”

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Now, since you don't seem to want to make any changes to the profiles themselves, you need to do more adjustment the fleet list. Drop the Sword and Cobra since these two directly compete with the Havoc and Viper leaving little reason to bother with these two.


The Sword and Cobra are supposed to be the two most ubiquitous escorts in the whole galaxy so taking them out would violate fluff. Fluff aside, there isn’t any real reason to get rid of them- these are different enough from the Havoc and Viper to not create any conflict. This can be left up to player preference. Lots of people never use Tyrants because Dominators are a better deal, but that doesn’t make Tyrants junk worthy only of being removed from the game.

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To further build up the idea of a big guns fleet, I'd think about scrapping the Mars and replacing it with one of the other IN battlecruisers or grand cruisers. That will force any AC to come from reserves either via the expensive Emperor, or via reserve which will likely limit you to one carrier since you would be taking six cruisers to get two carriers. With the Siluria, it would still be possible to pull in two carriers, but not what I'd call practical since you'd be sacrificing quite a bit.

Those changes should result in fewer carriers and thus less AC appearing in the list while not penalizing the player for taking less AC and making the newer ships more attractive.


Keep in mind the Mars is available as a regular fleet choice because we wanted the fleet to be AC-poor, not AC-absent! Taking out the Mars would involve restructuring this entire fleet list to prevent AC from becoming either more prevalent or nearly absent, since the number of carrier hulls available to the Imperial Navy is rather limited.

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Now as far as reserves go, I think you should limit the jovian so that it can never be taken as a reserve in any other fleet list. There is only supposed to be one so it shouldn't be showing up all over the galaxy and other IN fleets will benefit from it far more than the bakka list.


Already done. :)

v1.1 will be out sometime later today, along with updates on the other projects we’re working on. While we are still taking input on the updated drafts that will be posted today, this will probably be the last open debate I have on the forum- we’re getting too close to having the door close on this thing, and from this point on we will only be looking at small tweaks unless something is actually broken. Once again, keep in mind that “I hate this ship” and “this rule is broken” are two different things.
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate