Definitely, now that I've had time to think about it. If a light cruiser can do that then hey can I have my 2 prow weapons on my regular cruisers? I'd love to have some WBs added to my Lunars prow along with torps or Str 2 LFR lances on my Gothic along with the torps. And yeah, Str 2 LFR lances on my Dictator as well. Mini-Oberon anyone? And the Armageddon too at 45 cm and this might actually make the Overlord and Tyrants more playable.
That's a ridiculous position. I suppose you'd like to pop back in time and tell the admiralty that Nelson class battleships can't have all-prow main weapons, because other battleships of their size and armour don't? The power and location of weapons hardpoints is defined by the class and subtype of vessel, not its battlefield designation.
The attached file is a battle simulation, HA's Proposed Endeavour vs HA's proposed Defiant. Endeavour starts on the on the left, Defiant on the right. Defiant gets first turn:
Defiant heads north, launches 2 bombers (trading power for immunity to torps)
Endeavour goes on AAF, covers 64cm in 2 turns. Gets intercepted in 4th Ordnance Phase, fails to brace, shoots down one bomber, takes 2 attacks, but no hits.
Defiant launches again, and now has a choice - try and do a U-turn, or try and escape along the top border.
Endeavour turns north to intercept, and goes AAF. After turning west, Defiant also goes AAF, in an attempt to take advantage of the Endeavour slightly overextending itself.
Endeavour is intercepted by AC a second time. Its turrets fail to down a bomber, they get 4 attack runs, and score 1 hit. Endeavour comes to new heading, and positions itself on the tail of the Defiant.
Defiant launches again, now in nearly shotgun range, but Endeavour's turrets shoot down the entire wave.
Endeavour fires back with 4 torps, 1 shot down, 1 hit.
Endeavour is now in a perfect position, able to fire a full broadside at Defiant, with no lances in return because the defiant moves on. In addition, the Endeavour can fire torps into the Defiant's path, which are twice as damaging as Defiant's bombers, forcing it to retain fighters on CAP - stripping it of any offensive ability. If Defiant turns to bring its lances to bear, its lances only have a 1/4 chance of getting past the shields, and invite a Lock On from Endeavour. It can't get away, because blast markers in contact slow it down.
Defiant is rapidly crippled, boarded, and captured. The End.
This scenario is not significantly changed with 5+ Prows, 90' turns, the Defiant doing U-turn instead, or Celestial Phenomena.