August 05, 2024, 07:11:56 PM

Author Topic: If you could make an Imperial ship legal, which one(s) would it be?  (Read 171175 times)

Offline BaronIveagh

  • Full Member
  • *
  • Posts: 859
    • Dark Reign
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #210 on: November 23, 2010, 04:25:06 AM »
To 'fix' Defiant, I'd give it +5 speed and ditch the Endeavor requirement. 

As far as my requests:

Bring Exorcist into line as IN's answer to Styx.  (+1LB P/S, +40pts)

Long Serpent and Invincible would be my first choices to be added.
non nobis domine non nobis sed nomine tua da na glorium

Offline RCgothic

  • Full Member
  • *
  • Posts: 795
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #211 on: November 23, 2010, 11:28:06 AM »
To bring up the subject of the Voss CLs again, this is what I would find ideal:

Endeavour   120pts
Hits6 Shields1 Speed20 Turns90 Armour6+/5+ Turrets2
Port/SB WBs FP6 R30 L/R
Prow Torps S4 S30 F
Prow WBs FP2 R30 F/L/R

Endurance  120pts
Hits6 Shields1 Speed20 Turns90 Armour6+/5+ Turrets2
Port/SB Lances S2 R30 L/R
Prow Torps S4 S30 F
Prow WBs FP2 R30 F/L/R

Defiant  130pts
Hits6 Shields1 Speed20 Turns90 Armour6+/5+ Turrets2
Port/SB LBs S2 -  -
Prow Torps S4 S30 F
Prow WBs FP2 R30 F/L/R
Dorsal WBs FP2 R30 F/L/R

Restrictions: Due to rarity, combined Defiant/Endurances may not exceed 1 per 500pts or part thereof.

Note: I'm willing to compromise on the 6+ Prow/90' turns issue. I'd also still call the Defiant underpowered, but at least it would be a reasonable choice in an otherwise all-gun fleet to provide a little bit of CAP.
« Last Edit: November 23, 2010, 12:07:29 PM by RCgothic »

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #212 on: November 23, 2010, 12:54:40 PM »
Love it, its nearly perfect.  I'd still list the Defiant as a 120 point ship though, as its missing half a hardpoint, as has been noted.

Assuming the +1 to boarding is included.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #213 on: November 23, 2010, 01:03:50 PM »
Okay, proposal:
Since Nate has made clear that stats as been cannot be changed (why? bugger! They should!) I propose the following battleship for the Imperial Navy.

A new design to replace to poor performing Retribution :


Revolution Class Battleship
345 points

12 hits
6+/5+ armour
speed 20cm
turns 45*
turrets 4
shields 4

port weapons battery strength 18 @ 45cm - L
starboard weapons battery strength 18 @ 45cm - R
dorsal lance battery strenght 3 @ 60cm - LFR
prow torpedoes strength 9 @ 30cm speed

As a model the Retribution model is perfect.

<grin>

Offline RCgothic

  • Full Member
  • *
  • Posts: 795
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #214 on: November 23, 2010, 01:08:21 PM »
Evil! I like. :D

Offline Sigoroth

  • Full Member
  • *
  • Posts: 1386
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #215 on: November 23, 2010, 02:01:13 PM »
Heh. ;D

Offline RCgothic

  • Full Member
  • *
  • Posts: 795
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #216 on: November 23, 2010, 02:13:12 PM »
So, if we're going to be finickety:

Defiance Class Light Cruiser!

Voss Variant,

130pts
Hits6 Shields1 Speed20 Turns90 Armour 6+/5+ Turrets 2
Port/SB LBs S2 - -
Prow Torps S4 30cm F
Prow WBs FP2 30cm F/L/R
Dorsal WBs FP2 30cm F/L/R

Easy to defend vs boarding.
Restriction: Rare variant, combined Defiant, Defiance & Endurance may not exceed 1 per 500pts.

Fluff: The Defiant was found to be rubbish, so production at Voss was switched to Defiances instead.

Offline RCgothic

  • Full Member
  • *
  • Posts: 795
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #217 on: November 23, 2010, 02:18:21 PM »
Note that the above is firmly tongue in cheek, but it is ridiculous that we're having to come up with new variants to do the job the old ones should be doing but aren't, simply because the HAs are refusing to entertain any sort of profile creep, even for the ships that really need it.

(Overlord, Defiant, Retribution)

It must be hard to be an HA, I haven't seen anything but criticism recently. I do appreciate their efforts in keeping BFG going, even if I do disagree with a lot of their decisions!
« Last Edit: November 23, 2010, 02:22:15 PM by RCgothic »

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #218 on: November 23, 2010, 02:19:36 PM »
<3

Except I really do think 130 is too much.  Maybe its just defiant syndrome ^^

(Don't forget Tyrant, but you can gaurantee I won't follow the rules if they suck, though i do as much as possible)

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #219 on: November 23, 2010, 02:50:30 PM »
130pts is good enough for that vessel (Defiance/Defiant).


As for HA criticism.... hey I gave my halleluyah on Marine & Tau development. Plus the Haven. :)

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #220 on: November 23, 2010, 03:21:54 PM »
Is this the time for Admech discussion, with the new LC profiles? 

My first thought was 'well, torps doubled, so replacement lances double!'  but no, thats OP.
Then it hit me.  'Admech light cruisers with torpedos may replace torpedos for one 60cm l/r/f lance.'
Its perfect, fits the other 60cm lances, and I'd have to think hard before losing 4 torps for it :)

Offline RCgothic

  • Full Member
  • *
  • Posts: 795
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #221 on: November 23, 2010, 03:36:26 PM »
Sounds good to me!

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #222 on: November 23, 2010, 07:29:42 PM »
If you give AdMech light cruisers a 60cm lance I am gonna hit my head against brick.

That is out of the loop and fun for me. :/

Offline fracas

  • Full Member
  • *
  • Posts: 882
    • WarMancer
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #223 on: November 23, 2010, 08:54:31 PM »
Okay, proposal:
Since Nate has made clear that stats as been cannot be changed (why? bugger! They should!) I propose the following battleship for the Imperial Navy.

A new design to replace to poor performing Retribution :


Revolution Class Battleship
345 points

12 hits
6+/5+ armour
speed 20cm
turns 45*
turrets 4
shields 4

port weapons battery strength 18 @ 45cm - L
starboard weapons battery strength 18 @ 45cm - R
dorsal lance battery strenght 3 @ 60cm - LFR
prow torpedoes strength 9 @ 30cm speed

As a model the Retribution model is perfect.

<grin>

i like this but rather have it as an option to the ret rather than a completely different ship
for instance:
instead of 60cm batteries, refit allows the ret to increase its firepower but at the cost of reduced maximum range

or allow the ret to take a targetting matrix ala the mars

Offline BaronIveagh

  • Full Member
  • *
  • Posts: 859
    • Dark Reign
Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #224 on: November 23, 2010, 10:38:37 PM »
Okay, proposal:
Since Nate has made clear that stats as been cannot be changed (why? bugger! They should!) I propose the following battleship for the Imperial Navy.

He's a thought: cant we create a new rule for them that we could 'buy' the new stat lines?  (Such as the left shift for Mars or the NC for lunars?)  This doesn't alter the stats, per se, it just adds a new 'upgrade' as was done for the SM SCs.
non nobis domine non nobis sed nomine tua da na glorium