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Author Topic: If you could make an Imperial ship legal, which one(s) would it be?  (Read 171058 times)

Offline flybywire-E2C

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #15 on: September 15, 2010, 03:52:16 AM »
I would really like the imperial blackship be made official.  I love the rules, its extremely fluffy, and it gives the space marines a desperately needed battlecruiser class vessel.

The Blackship is MAD COOL, even if it isn't fluff-true: Fluff describes a blackship as a hopped-up super-transport with warship weapons, imagine a Retribution BB hull, shields and turrets but Overlord weapon profile. The HA's however love this model so much, we're thinking something like a Inquisition barge of some sort, maybe for use by the Ordo Xenos.

Next problem: A kit is never coming out for this thing. How do we make something legal if the only way to have one is to scratch-build it? Don't get me wrong- I hapilly killed off a battlebarge, strike cruiser and plastic hull to make one, but I can't imagine making this legal and forcing people to go that route. Any suggestions for a cheaper and far easier way to make some variant of this mad-cool model? Making it with teh contents of a single kit would be ideal, even if it's a Mechanicus, Repulsive or Vengeance model kit. Ideas?

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline flybywire-E2C

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #16 on: September 15, 2010, 04:02:20 AM »
Oh, that's a governor, I'd got that in my head as a macharus.

Yeah I like that one.
 ;D


I can't find the profile of the Govenor BC at either one of these references. Can someone just list them please? Thanks.

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Vaaish

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #17 on: September 15, 2010, 04:59:10 AM »
Nate: I don't necessarily see this as a problem if it requires some conversion work. You aren't forcing people to take the ship and it's definitely not the first time options have been available to an army from GW without having a model for them. Hey, we might even see if we can convince Zac to work up one to fit along side the zeus stuff. Basing it off the vengeance would work, but seems a bit mundane for such a vessel... perhaps base if off the rogue trader cruiser? There seems to be a good bit of options available for that combined with a strike cruiser or some such.
-Vaaish

Offline horizon

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #18 on: September 15, 2010, 05:03:25 AM »
Hi Nate,
Warp Rift 26.
Page 7.
Has the Governor profile and stats (look under the picture).

(Yes it is called Macharius in the article but it is the Governor.

Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #19 on: September 15, 2010, 03:08:04 PM »
Calling it the Mecharius was my fault... I thought it sounded better for a unique ship :P

Offline Harrypotter

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #20 on: September 15, 2010, 04:02:19 PM »
And while we're wish listing, can somebody fix the  voss cl stats, I.e. 6+ prow etc, esp now there is an excellent resin kit available

Offline horizon

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #21 on: September 16, 2010, 02:08:17 PM »
Agreed on the Voss CL's.

the Yahoo group is debating this:
Iowa Class Battlehip:
Battleship/14 HP
Spd: 15 cm
Turn: 45 (cannot use CTNH)
Shields: 3 (4?)
Turrets: 4
Armor: 6+

Weapons:
Nova Turret 1:
3* Nova Cannons
Arc: L/F/R

Nova Turret 2:
3* Nova Cannons
Arc: L/F/R

Nova Turret 3:
3* Nova Cannons
Arc: L/S/R

All shots from a Nova Turret have to be in the same arc. So Turret 1 could
engage in the Left arc, Turret 2 can engage in the Forward arc, while Turret
3 engages in the aft arc, But all three shots from Turret 1 would have to go
in the left arc.

Inspired by the real life Iowa Battleships.


Discussion is further then this... but just to pass on the hot news from Yahoo. ;)

Offline Caine-HoA

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #22 on: September 16, 2010, 06:13:40 PM »
I guess most ppl here will agree that this ship is totaly out of discussion. Even if it had "only" 3 novacannons in its front arc only who would want to play against such a ship?

Maybe a chaos player with a battleship that has 2 armageddon cannons? Or a Eldar player with advanced holoshields that save on 1+ (only vs nova cannons, to make it not too strong) and a 90cm pulsar lance with strengh 6?
« Last Edit: September 16, 2010, 06:16:57 PM by Caine-HoA »

Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #23 on: September 16, 2010, 07:51:50 PM »
what an utterly vomitous idea.

Offline horizon

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #24 on: September 16, 2010, 08:03:46 PM »
I want an escort with dorsal nova cannon & holofields. <grin>

Offline Harrypotter

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #25 on: September 16, 2010, 10:08:25 PM »
You mean you want the bfg variant of the defiant  ;D

Offline flybywire-E2C

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #26 on: September 18, 2010, 01:34:57 AM »
Agreed on the Voss CL's.

the Yahoo group is debating this:
Iowa Class Battlehip:
Battleship/14 HP
Spd: 15 cm
Turn: 45 (cannot use CTNH)
Shields: 3 (4?)
Turrets: 4
Armor: 6+

Weapons:
Nova Turret 1:
3* Nova Cannons
Arc: L/F/R

Nova Turret 2:
3* Nova Cannons
Arc: L/F/R

Nova Turret 3:
3* Nova Cannons
Arc: L/S/R

All shots from a Nova Turret have to be in the same arc. So Turret 1 could
engage in the Left arc, Turret 2 can engage in the Forward arc, while Turret
3 engages in the aft arc, But all three shots from Turret 1 would have to go
in the left arc.

Inspired by the real life Iowa Battleships.


Discussion is further then this... but just to pass on the hot news from Yahoo. ;)

This was my response on the BFG-List:

--- On Tue, 9/14/10, Nate Montes wrote:
> Well, to really be honest, Iowa BB
> turrets would be more like bombardment
> cannon than nova cannon. Incredible hitting power but
> rather crappy range
> when compared to modern weaponry. And, and and, I am NOT
> going to get sucked
> down this line of reasoning!   J
>
> -          Nate


Additionally, fluff describes a Nova Cannon as an immense weapon centerline-mounted because of teh staggering recoil it produces (paraphrasing p.22 of the rulebook). A tripple-turreted version of this weapon system on a single ship is insane, not to mention an incredible waste of resources. A fleet gets much more "bang for buck" from three NC-armed Lunars than they would from a single 3xNC battleship.

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Seahawk

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #27 on: September 21, 2010, 04:10:38 AM »
It would, however, get sent into amusing barrel rolls when firing broadside.

Offline flybywire-E2C

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #28 on: October 13, 2010, 03:28:49 AM »

Yes!

*Voss Prow Light Cruisers (Endeavour, Endurance, Defiant) should get a 6+ prow at no extra cost. These vessels are never used as they are. They die (I experienced and tried...).

<snip>

* Despoiler statistic change (PROW LAUNCH BAYS :) ).

<snip>

But, most 'broken' the voss prows.


Here are my thoughts on this. The Despoiler prow launch bays is something I commented on several years ago and promptly forgot about when I realized simply changing where some of the bays are located subtly alters the ship as far as its sensitivity to criticals (more chances of a crit breaking bays is offset by more bays still effective for a given crit). However now that it has come up again, I don’t have an objection allowing this as an option (moving one bay apiece from each broadside for a total of prow=2, port/stbd=3) for say +20 points.

As far as the Voss prows go, I REALLY like this, but here’s the resistance on this; it was one of the things we got a flat NO on from the designers. My proposal was based on design philosophy. The Voss cruisers were designed from the outset to be “cruisers but smaller,” as opposed to the Dauntless, which from the outset was always intended to be an “escort but bigger.” That’s why the Dauntless is marginally faster and has a heavy prow armament and marginal broadsides, whereas the Voss cruisers are the opposite.
I’ll repeat the recommendation I made at the time. As opposed to changing the base profile (which is anathema), it can be a refit in the notes for this model. Also, instead of it being something that can be paid for, I recommend it be free but cause a reduction in turning form 90deg to 45deg. This should NOT be a “pay to have the best of both.” I think it should be an either/or kind of choice by the owning player. This way the player decides if it turns more slowly for having a meaty prow, or sacrifices toughness for maneuverability.

Once again, I have NOT brought this to the HA’s yet so this is in NO WAY a push-down to the fans. On the other hand, Ray is back home safe and sound so expect to see more activity (and possible changes) from the HA’s.  I’ll post this on both the Imperial and Chaos ship threads to see what we get.

-   Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #29 on: October 13, 2010, 04:29:07 AM »
So voss cruisers with 45* and a prow deflector? hmmm, I could see live for that. Pondering...

But the designers should be slapped for giving a no on prow armour for them. A clear example of overestimating the capacity of the vessels. I mean, the Defiant is (along the Hellebore) the most useless vessel ever.

Despoiler from how model is build:
prow launch bay str4
port/starboard launch bays str 2
port/starboard weapon batteries str 10 @ 60cm
dorsal lance str 3 @ 60cm lfr