September 11, 2024, 05:15:36 AM

Author Topic: If you could make a Chaos ship legal, which one(s) would it be?  (Read 128424 times)

Offline Caine-HoA

  • Active Member
  • *
  • Posts: 136
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #15 on: September 16, 2010, 06:10:47 PM »
Im sorry ive overread that statement.
Yes combining a carrier with a gunship has its disadvatages. Nevertheless it as well has it advantages to have carriers in the middle of a battle as a ordnance wave thats in one round range of the enemy cant be interrupted by enemy fighters. So its not senseless to make such a squadron in some cases.

Overall chaos already has a lot of lances even with high range, so maybe a lance only cruiser in their rows would maybe a bit much. And as i said even without that cruiser chaos already has the bast cruiser options in my opinion. Nevertheless i dont say such a cruiser would break the feel of chaos, it just would make their setup with many lances even stronger.

Btw. with my question about cruiser synergies i meant that imperial squadrons arent stonger than chaos, or better i dont understand why. First of all you simply can squadron the same cruiser type and it is still strong (a strong cruiser doesnt get worse when you field two of them), second if you miss the "batteries first than lances combination" i think chaos is even in the advantage as it has a lot of long range lances that can shoot from a distance (and from various positions in the engagement) at ships that were attacked by WBs.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4200
  • Destiny Infinity Eternity
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #16 on: September 16, 2010, 06:48:33 PM »
Slaughter = improved Lunar and can essentially do the same job.

Carnage + Devestation work well together. Don't squadron though (I'm no squadron player to begin with).

Murder has a variant: 2l + 4wb broadside.

Offline Zhukov

  • Full Member
  • *
  • Posts: 261
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #17 on: September 17, 2010, 03:19:19 PM »

I think in terms of the fleet, the Murder variant does the Lunars job better than the Slaughter does. But I'm not a fan of the Murder variant (broadsides too weak IMO) so the ship I proposed is an alternative. Me, I'm a cruiser squadron kind of guy (especially in pairs) so I don't believe Carnages and Devs work well in that regard.

-Zhukov

I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline Admiral_d_Artagnan

  • Full Member
  • *
  • Posts: 1037
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #18 on: September 18, 2010, 10:44:38 PM »
There's the Hecate and Emasculator in BFG Mag #1 which came from the old Corriba Sector online. Not sure if it's still active. There's also the Hellfire in the Annual. Of the three, I like Hecate best. The other two aren't bad either, with the Emasculator being the equivalent of the Lunar.

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #19 on: September 29, 2010, 12:27:36 AM »
Coming in late to the convo, but as I'm a chaos player, I'm curious.

I remember someone did add stuff to at least the original 4 battleships for chaos and IN.  Anyone have a link to whatever thread on whatever site that was?

Also, Horizon.  You speak of balancing the current ships.
What is wrong with them?

Offline russ_c

  • Active Member
  • *
  • Posts: 117
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #20 on: September 29, 2010, 01:06:09 AM »
I just wish that the other 2 Chaos grand cruisers were even worth taking.  Perhaps I need  to open my mind a bit, but I've never found a point to even fielding one of them.

Russ

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4200
  • Destiny Infinity Eternity
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #21 on: September 29, 2010, 04:20:05 AM »
Devestation = to effective.
Change batteries with lance location on ship (prow lance @ 30, p/s wb @ 60, str 6). And you could fix the ship without point increase.
The Despoiler should be = prow bays 4, p/s bays 2, wb p/s str10 @60, dorsal lance str.3 @60

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #22 on: September 29, 2010, 05:00:50 AM »
Oh, i thought you were talking about the desolator being too powerful.

You think the despoiler and devastation is too powerful.

I can understand that.

Offline Admiral_d_Artagnan

  • Full Member
  • *
  • Posts: 1037
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #23 on: September 29, 2010, 12:30:20 PM »
I just wish that the other 2 Chaos grand cruisers were even worth taking.  Perhaps I need  to open my mind a bit, but I've never found a point to even fielding one of them.

Russ

Executor is definitely worth taking. It's the Retaliator that's very problematic. My suggested fixes:

Retaliator Class Grand Cruiser 265 pts
Type/Hits: Grand Cruiser/10
Speed: 20 cm
Turns: 45*
Armour: 5+
Shields: 3
Turrets: 3

Port/Starboard Weapon Battery - 45 cm - 6 - L/R (simple enough fix)
Port/Starboard Lance Battery - 45 cm - 2 - L/R
Port/Starboard Launch Bay - Swiftdeaths/Doomfire/Dreadclaw - 2 - NA

Additionally, I would probably have put this ship in the Imperial arsenal. Looks very much like a mini-Oberon and the haphazard jack of all trades weapon loadout with the Launch Bays launching only Furies and Starhawks and no Sharks. Admittedly the Dev does also have the same haphazard loadout. But this one just feels more in the IN's purview. Lowered the points to make it compete with the Styx.

I would then put either the Executor with FP10@45cm WBs with the same launch bay capacity but capable of launching Swiftdeaths/Doomfires/Dreadclaws or the Avenger into the Chaos arsenal with FP14@45cm WBs for 230 points each.

But then again, not my call.
« Last Edit: September 29, 2010, 12:44:24 PM by Admiral_d_Artagnan »

Offline Admiral_d_Artagnan

  • Full Member
  • *
  • Posts: 1037
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #24 on: September 29, 2010, 12:37:32 PM »
A fix to the Dev should also lower its lance range to 45 cm for no change in costs. Just too nasty at 60 cm when taken with other 60 cm lance ships.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4200
  • Destiny Infinity Eternity
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #25 on: September 29, 2010, 12:42:34 PM »
Actually I did not call a vessel poor or to good. The Despoiler should just see a swap of stats.

And Devestation should look like this, no point difference:

weaponry
port/starboard launch bay per usual
port/starboard weapon batteries - str.6 - 60cm
prow lance - str.2 - 30cm - LFR

Offline Admiral_d_Artagnan

  • Full Member
  • *
  • Posts: 1037
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #26 on: September 29, 2010, 12:47:26 PM »
Problem with those stats are that the weapon bits are different. The Dev clearly shows a lance bit.

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #27 on: September 29, 2010, 06:10:15 PM »
The executor is actually my favorite grand cruiser.  I take it as a daemonship, where I find its broadside only weaponry to be less of a problem, and put it in a good position to lock on both sides.

Hell, at short range it hits like an Apocalypse class.  Pretty darn good for the points of a battlecruiser.

Offline Admiral_d_Artagnan

  • Full Member
  • *
  • Posts: 1037
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #28 on: September 30, 2010, 07:47:17 AM »
Here's a Chaos battleship design I made around 2-3 years back:

Desperation Class Battleship 320 points

Type/Hits: Battleship/12
Speed: 25 cm   
Turns: 45*         
ArmoR: 5+   
Turrets: 4   
Shields: 4
      

Armament   Firepower/Strength   Range   Fire Arc
Prow Weapon Battery   6       50 cm   Left/Front/Right
Dorsal Lance Battery   3   60 cm   Left/Front/Right
Port Weapon Battery   12   60 cm   Left
Starboard Weapon Battery   12   60 cm   Right

Option: Change Prow Weapon Battery to Str 9 Torpedoes for no change +10 points.

Essentially a Chaos version of the Retribution losing the front armor but fast like the Desolator.
« Last Edit: October 01, 2010, 10:06:43 PM by Admiral_d_Artagnan »

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: If you could make a Chaos ship legal, which one(s) would it be?
« Reply #29 on: October 01, 2010, 05:42:49 AM »
Oh, I like that.  I found the Desacrator or whatever was a bit bland and too much like a mix between a despoiler and desolation.

This I like, but why the points increase over the Desolation?
I just may use this class to mod my third battleship :D