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Author Topic: [BFG] Battlefleet Maelstrom  (Read 24497 times)

Offline Brother Argos

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[BFG] Battlefleet Maelstrom
« on: September 11, 2010, 01:22:03 PM »
After a long time of no modelling / painting (well over a year) I decided to start work on a new fleet for BFG, as the new release from Forgeworld centres around the Badab Wars I decided to focus my efforts on something interesting from that period. As the Badab wars took place near to the Maelstrom in the Ultima Segmentum and centred around a known conflict I found myself researching the Ultima fleets and thinking about Battlefleet Maelstrom.

Few facts seem to be known about the Ultima Segmentum with regard to Battlefleet Gothic, I could only find one unsubstantiated colour reference and if that was correct it invalidated GW's use of green for their own fleet, so I quickly dismissed it. One solid fact was the information about Kar Duniash the segmentum fortress and its use of the Kar Duniash pattern cruisers, which are sold by GW as their Rogue Trader cruiser. In the initial Rogue Trader fleet rules release it says specifically on page 4: -

Quote
Kar Duniash Pattern Cruisers

The Rogue Trader model available from games workshop is based upon a Kar Duniash pattern cruiser, meaning the model is rather versatile and can be used to represent any class of Imperial Navy Cruiser. Our painted example has been equipped to represent a Rogue Trader cruiser, but by replacing the weapons with the appropriate combinations of Imperial broadside batteries it's possible to create a Gothic class, Lunar class, Tyrant class or whatever.

Armed with this knowledge I purchased a couple of Kar Duniash cruisers from GW and set about doing some modelling, I wanted to make some Kar Duniash pattern light cruisers as well. The first step was to duplicate the metal cruiser into something softer to work with, so I recast the body of the cruiser into resin and set about making a smaller prow. In addition I filled the back of the various weapon systems to make the back flush and cast them also, this was to make magnetising the weapon systems easier. As I wished to field some Endeavour, Endurance and Defiant pattern light cruisers I then extended and rebuilt the Lance bay and Fighter bays to the same length as the Light cruiser weapon bays.

You can see my work in progress below, the light cruiser half way through construction is at the front, with all the modified weapon bays ready to be reproduced in resin. The prow of the light cruiser has been cut down to make it scale better with the light cruiser body. The resin bridge section at the back has also been cut back as well. Directly in from the finished weapon bays will let me make a Kar Duniash pattern Endeavour class series of ships.

The middle cruiser body was the test for the magnets as you can see and in the end was cut up for parts as I experimented further with the Light Cruiser.

The Metal cruiser at the back was destined to become my colour scheme test.

Work in Progress Modelling shots







In between waiting for moulds and casting I set about working on a test colour scheme. I wanted to keep the colour palette relatively simple and would be relying on dry brushing (shock, horror, gasp) and washes. I got the basic colour outline laid down quickly using a white undercoat (I wanted the colour vibrancy that a white undercoat brings) and the blue was done with Vallejo Model Color - Medium Blue. Please excuse the poorly taken and over exposed shot from my iphone: -



Working up from that I used GW - Ice Blue with a heavy dry brush to accent all the small detail and then a heavy wash with GW Wash - Asurmen Blue. This left me slightly darker than the colour I wanted, so I ran a VERY light drybrush of Ice Blue which pulled the colour up to where I wanted and re-emphasised the small detail. Once this was done I went and retouched the white prow and eagle and started work on the "lights", in keeping with the "cool" colour scheme I had chosen white for the lights, small dots at key points helped sustain the illusion of scale that any small model requires. I then followed up with GW - Chainmail on the characteristic globes along the dorsal line of the ship and the tips of weapons and landing bays and finally the engines, which then received a further 2-3 carefully applied GW Wash - Badab Black layers.

Lastly I used GW Dwarf Bronze as the base for my Prow Eagle, then followed the edges with GW - Brunished Gold and went over with GW Wash - Devlan mud in the recesses. To make it "Pop" I then highlighted again with the burnished gold. To emphasise the bridge dome I used the gold to do some of the minor metallic work at that end also.

Here are a couple of pictures of the final outcome: -







Offline fracas

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Re: [BFG] Battlefleet Maelstrom
« Reply #1 on: September 11, 2010, 01:59:53 PM »
Look awesome. The light cruiser hull I understand need to be built/modeled but looks as if you built the cruiser hull as well

Offline horizon

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Re: [BFG] Battlefleet Maelstrom
« Reply #2 on: September 11, 2010, 07:45:58 PM »
Awesome work. And you asking for Unseelieed his pictures. ;)

The prows look great.

Offline Brother Argos

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Re: [BFG] Battlefleet Maelstrom
« Reply #3 on: September 12, 2010, 10:14:58 PM »
Well the weekend turned out to be busy, I got most of the work on the Kar Duniash pattern Light Cruiser master done, then I assembled another cruiser with minor modifications to make it a Battle Cruiser and finally managed to make a Prow with Torpedo holes in it after numerous failures.

The light cruiser is made of a number of different sub-sections all of which need to be moulded and then cast for production.
  • Bridge section, reduced the existing cruiser size bridge area and pulled in the sub domes and created pillars underneath them out of plasticard.
  • Body, removed and tidied sections of the metal body to fit the new parts better.
  • Wings, Shortened and cut down to fit to the smaller light cruiser body.
  • Prow, Socket and plug arrangement to allow different prows (torpedo etc) to be fitted.

All of this should allow me to create any of the current light cruiser variants, Endeavour, Endurance, Defiant or Dauntless using magnets if I require.

Here you can see the light cruiser held together by blu-tac and willpower: -



and next to the new Cruiser for contrast.



The light cruiser needs a number of minor changes / additions made, most of it is greenstuff work closing holes and gaps before moulding the parts.

The new Cruiser / Battlecruiser required minor changes, specifically making a turret space on the dorsal line and adding a turret, all that remains is to remove the forward dome on the prow and add a turret there too.





Finally I spent a LONG time working on torpedo tubes for the prow, its not often I show a whole lot of mistakes but I decided to show all the failed attempts. It took ages using a drill set on a low speed to make the distinctive torpedo tubes visible on imperial prow, but I am pleased with the final version which can be seen at the front of the following picture: -



Offline fracas

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Re: [BFG] Battlefleet Maelstrom
« Reply #4 on: September 13, 2010, 12:21:21 AM »
are you going to make the prow and the bridge available to the general public
especially if the fit the standard imperial navy plastic hull?

Offline Brother Argos

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Re: [BFG] Battlefleet Maelstrom
« Reply #5 on: September 15, 2010, 09:35:34 AM »
are you going to make the prow and the bridge available to the general public
especially if the fit the standard imperial navy plastic hull?

@ Fracas : Isn't that likely to get GW Legal all riled up?

Just grabbed a pic on my iPhone while leaving for work this morning. Almost completed my second cruiser, just got the masts to paint and the dorsal lance turrets to add. I tend to add them last as they get in the way during the rest of the painting/modelling.



Better pictures tonight after the masts are completed!

The light cruisers are waiting on the current mould which is sitting in the pressure vessel at the moment. It has the Torpedo prow, modified Dorsal Lances and a couple of other useful items.

Its quite nice to have a project with a limited scope, I invariably over-reach my available time and take on things like building and casting entire armies (Steel Legion) instead of choosing things I can actually complete.

Its really good to have some friends keeping me focused, thanks Kurgan & Ragnar!
« Last Edit: September 15, 2010, 09:49:51 AM by Lex »

Offline Lex

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Re: [BFG] Battlefleet Maelstrom
« Reply #6 on: September 15, 2010, 09:49:08 AM »
you could get into trouble if you would sell them, or advertise

giving them to friends, swapping themfor stuff etc is just a hobby thing  8)

Offline horizon

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Re: [BFG] Battlefleet Maelstrom
« Reply #7 on: September 15, 2010, 10:22:09 AM »
Hi,

with the recent Zeus Class Light Cruisers (PaulsonGames or something) I think that selling the cruisers is off limits (illegal), yet selling the light cruiser variants (with tweaked weapon modules), escorts and battleship with this Kar Duniash Prow is legal.

Though I can see GW lawyers bugging you a lot. ;)

Offline fracas

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Re: [BFG] Battlefleet Maelstrom
« Reply #8 on: September 15, 2010, 01:33:39 PM »
Just interested in conversion bits like the prow or the bridge
I would not think GW would have issues with bits

Offline Brother Argos

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Re: [BFG] Battlefleet Maelstrom
« Reply #9 on: September 16, 2010, 04:10:11 PM »
I am looking forward to getting home tonight, the next mould should be finished, it has the torpedo prow, the domed lances and new masts. With these components I should be able to finish off the battle cruiser and remake the body to mean the prow is changeable as required. I have also worked out a way to magnetise the nova cannon / ram as required on the new prows!

With the final components for the cruisers complete I can move on to finishing off the light cruiser, this includes creating multiple prow again, with and without torpedoes. The cut down wings need reinforcing and a socketing arrangement needs to be worked on at the joint into the main body. I also need to work my way around the model using Green Stuff and close up any holes in the joints and make it "mould" safe (reduce undercuts etc). When all of this is done I can start moulding the light cruisers which will have swappable prow (torpedo or not), swappable weapon bays made for a sword class fitting (long and thin), wings and a tidied body.

The new fittings for the weapons can be seen here. ..


Offline Brother Argos

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Re: [BFG] Battlefleet Maelstrom
« Reply #10 on: September 17, 2010, 10:10:53 AM »
Last night was a good night my new Prow, Domed Lance Turret and Mast mould worked really well.

Here are the new prows, done with different shades of grey resin. As you can see at the back are the new magnetised Nova Cannon and Power Ram, while in the front we have an original prow and a torpedo prow already fitted to the body of the cruiser.



Next up we have the components for the light cruiser almost ready for the moulds. The bridge /dome has been cut down and the two smaller domes moved into the body closer, the underbody section has also been reduced in height to fit better, the wings are cut down (but need building up slightly and a socketing arrangement added) and you can see both the Torpedo Prow (fitted) and the normal Prow, the 2mm dome on top was added using 2mm adhesive gems (you can also see the socket hole at the back of the normal prow). finally there are some fresh out of the mould guns which still need cleaning up!



and assembled



This picture shows the next Cruiser already assembled and waiting to be painted.



Here are the masts and turrets straight out of the moulds, still need tidying up (see its not just Forgeworld that gets flash around their models)



Finally after this Black & White movie presentation I thought we could do with a little colour, here is the finished Battlecruiser with Domed Dorsal Lance Turrets and masts painted. I am really pleased with the result, the domed turrets were cut down Chaos turrets with 1.59mm ball bearings added, they look sleek (being thinner than any other of the plastic turrets) and the domed top fits with the style of the ship nicely.



I just got a deliver this morning of a new resin and silicon rubber from www.tomps.com in preparation for the light cruiser. I have used their silicon rubber before and although it has a short potlife (10 mins) I find it thickens up much quicker than that, so I need to move quickly. Its main advantage is cost, a fairly quick set time   
, it handles undercuts well and they do next day delivery!

Tonight will be a green stuff night, finishing off the Light cruiser ready for the weekend.

Offline Brother Argos

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Re: [BFG] Battlefleet Maelstrom
« Reply #11 on: September 18, 2010, 02:47:05 PM »
Just a quick update this morning, to show the light cruiser and its weapon modules ready for their mould.

In the first mould are all the basic components, the body, the bridge section, the wings, and the belly of the ship.

You can see the sprue and pouring funnel are already in place (this saves rubber while casting, instead of cutting it out later). The mould has also been keyed (the small holes which force alignment).



In the second mould we see all the weapon modules, with attendant turrets for the lance bay, and both the normal and torpedo prow. I had a spare resin funnel and sprue I could use for this one (saves time).



The Silicon Rubber has already been poured and they both sit in the pressure vessel as I type, in 8 hrs time I will be able to remove them, flip it over, tidy up any clay on the model and get ready for casting the second half of the mould.

If all goes well the mould for the light cruiser will be usable tomorrow morning!

Offline Brother Argos

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Re: [BFG] Battlefleet Maelstrom
« Reply #12 on: September 18, 2010, 09:21:02 PM »
Both moulds were set by around 7pm, so I removed the silicon rubber, cleaned up the light cruiser parts (they almost always have clay on them) and reseated the parts into the rubber.

I then built lego containment around them sprayed them with "wax" barrier spray (to stop the new rubber sticking to the rubber we just poured) and added another 200g of rubber to each mould after mixing it with the fast catalyst (10 min potlife, 6 hrs demould, 8hrs can user to cast).

Here are the resulting moulds ready for the next rubber pour.





You will note most of the components are at an angle, this is to help the air evacuate out of them ahead of the resin as it rises from the bottom. It reduces the chance of trapped air and therefore ensures better results.

Now I just need to wait till around 8am tomorrow morning when I can get started on cutting the feeds for the resin into the moulds.

Offline Lex

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Re: [BFG] Battlefleet Maelstrom
« Reply #13 on: September 19, 2010, 09:03:55 AM »
Argos,

out of curiosity, what kind of equipment are you using?
and I asume you will dropcast, not spincast, right ??

Lex

Offline Brother Argos

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Re: [BFG] Battlefleet Maelstrom
« Reply #14 on: September 19, 2010, 12:12:37 PM »
I can drop cast either resin or metal, but I own a spin caster for metal and a pressure casting rig for resin.

These moulds are rigged up for drop casting (the large funnel gived that away) ... but I can use them in the pressure caster if I wish.

If you wish to see more about mould making .. can I suggest you take a look at my previous logs: - Steel Legion