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Author Topic: Rogue Traders draft rules for BFG  (Read 57656 times)

Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #75 on: November 10, 2010, 03:42:33 PM »
Sorry, had older version saved on my comp. I was a lurker for a while and thought I would mention it. Btw... I was wondering a little about the ork limitations overall, as in the previous fabric of the imperium rogue traders were able to work with orks?

Yes, we kind of fleshed this out in that the only Rogue Traders that would purposely work with Orks would be pirates. That's why Rogue Trader Explorers can't but it is allowed if Rogue Traders are taken against the Pirates fleet list.

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Plaxor

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Re: Rogue Traders draft rules for BFG
« Reply #76 on: November 10, 2010, 04:07:49 PM »
Overall I like the article. I see that reasoning, it is sensible... yes, they would be pirates, or at least... playing with fire. There are instances where they would trade, or even use orks to their advantage, naturally not in an exploration or missionary scenario. Perhaps to stage an attack on an imperial world and have a patsy, or other similar subplot.

I look forward to when it's completed, Rogue Traders are perhaps my favorite fluff in the 40k universe, and the old 'Fabric of the Imperium' article was somewhat vague and confusing. Very unbalanced as well, as the RT cruiser almost had the stats of a Tyrant, but was way worse, and the recommisioned vessel far outshined anything else. Although it was nice to take unlimited 15 point escorts, and I had been tempted to try mixing them with Orks for the cheese tactic of better leadership because of it.

It's good that you've fixed that. I'm surprised you're wandering around here, I remember a while back only seeing Jervis. Battlefleet gothic is full of holes, and it's somewhat difficult to decipher what's official and not, what is even worth thinking about, and etc.

I'm enjoying the 2010 FAQ, but there are some things that I disagree with (such as premeasuring weapons ranges.... movement I can accept, I understand it makes the game more fair, but not knowing things for certain added a little guesswork and fun)

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #77 on: November 10, 2010, 07:01:54 PM »
Hi Plaxor,

for BFG it is quite easy to see what is official:
Every pdf on the GW site is official.

What this page does not have is rules for:
Rogue Traders
Tau CPF (FW fleet)

Both are in the draft2010 which will be official at one time. Along the FAQ2010 ofcourse.

So every other pdf you might encounter is in no way official (not that it matters if people agree on using non-official stuff as well).

Pretty easy huh...
:)

On pre-measuring: the rulebook never did disallow it or allow it. Epic: Armageddon always allowed for it.

With the technological aspects I can see pre-measuring fluffy. I wouldn't mind seeing it disallowed either for the facts you mention.

Also, Nate is indeed active now, but Ray Bell (Raysokuk) has ever kept a rather active online presence (untill Nate arrived that is... coincidence ;) heh heh).

Which holes are in BFG?

Offline Plaxor

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Re: Rogue Traders draft rules for BFG
« Reply #78 on: November 10, 2010, 07:19:07 PM »
Lol, I'm aware. It's just from a FLGS standpoint, as there is a lot of fanatic magazine stuff, BFG feels a lot like picking and choosing which 'extra stuff' you allow or disallow, such as the SO. Or wolf-packs. Even the black templar fleets.

Holes, well you're covering them in the 2010 faq, lots of weird conundrums and stuff. Mostly with the fabric of the imperium in this case, and weird slightly ambiguous rules.

Anyways, as far as the premeasuring goes, I didn't know about it until my last game, (a multiplayer) where everyone was measuring out where they would be, and if they would be in range/the right aspect etc. before making a single move, even before doing orders. It was like they were planning out their whole turn. It takes a long time, and is kinda boring, and removes so much of the guessing and strategy that makes it fun.

I mean... as an ork player, I think I would have less fun if I measured out how far my opponent was, making sure that they were around 27cm away so I could ram or 20 so I could board. It makes it... too predictable... too perfect. Yes I understand the tech... and it makes it more fair... but I'll still play guessing and hoping.

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #79 on: November 10, 2010, 07:25:59 PM »
What does FLGS stand for?

Well the Seditio will become official and I approve (hey, they changed the stats, good).

The other rules, yes, all unofficial, so tournaments won't go by them. But in most groups things are talked through. With us we mostly allow such things though will notify when we use such things. FAQ2010 is already being used by us for example.

But that's with all unofficial stuff: players/groups/opponents decide if it is allowed or not. But the official rules (+draft2010) covers every rule & race for players not know to eachother play a game.


Offline Plaxor

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Re: Rogue Traders draft rules for BFG
« Reply #80 on: November 10, 2010, 08:18:55 PM »
Friendly local gaming store.

Offline Plaxor

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Re: Rogue Traders draft rules for BFG
« Reply #81 on: November 14, 2010, 04:29:01 AM »
Nate,

How would you feel about rogue traders being able to take a Nicassar caravan as defences (or possibly being able to take gravitic hooks themselves)?

The Nicassar are known for being merchants, and it wouldn't be unlikely that a caravan might sit out around something controlled by a rogue trader, or that RT's could get attacked while meeting with them.

The Nicassar are one of my favorite races, and I'm excited to see if in 40k they expound on them more. (they are noted in the 40k rulebook as being a slave-race of the Thexians in the Ghoul Stars).

Edit: Or even involving the Thexians themselves, although with so little to go by on them, and there being no ships/rules out there already this I imagine would be unlikely.
« Last Edit: November 14, 2010, 04:31:23 AM by Plaxor »

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #82 on: November 14, 2010, 07:17:27 PM »
...if GW starts selling Nicassar Dhows again I would be happy to include them...

Offline BaronIveagh

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Re: Rogue Traders draft rules for BFG
« Reply #83 on: November 24, 2010, 09:03:11 PM »
I'm curious why the Fra'al cap ships have lost their well... everything.  I mean, seriously, this isn't a Fra'al ship, it's a Neutered Retribution Class Battleship.  I mean, weapon batteries?  On a Fra'al?  What next, Holofields on a Necron Tombship?  (wow, would people scream about that...)

All their racial weapons and rules have been removed.  ALL of them.  Where's the Ether Cannons that their entire fluff of being feared revolved around?  I don't mined changing ship profiles or rule alterations, but let's not go around retconning races, shall we?
non nobis domine non nobis sed nomine tua da na glorium

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #84 on: November 24, 2010, 09:05:47 PM »
The Fra'al ships have never been official, so there is no official ship fluff retcon going on.

Not dismissing the ether cannon (which was a tad too strong imo), just saying.

Offline BaronIveagh

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Re: Rogue Traders draft rules for BFG
« Reply #85 on: November 24, 2010, 09:22:11 PM »
The Fra'al ships have never been official, so there is no official ship fluff retcon going on.

Not dismissing the ether cannon (which was a tad too strong imo), just saying.

I have a copy of Planet Killer.  It's published by GW... so  I know this isn't a fan creation here.
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Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #86 on: November 24, 2010, 09:23:51 PM »
I was published by Fanatic Online (SG mandate), by no means my vessel was/is official.

But Planet Killer isn't official, so. Dunno.

Offline BaronIveagh

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Re: Rogue Traders draft rules for BFG
« Reply #87 on: November 24, 2010, 09:29:15 PM »
I was published by Fanatic Online (SG mandate), by no means my vessel was/is official.

But Planet Killer isn't official, so. Dunno.

Mine says 'Published by the Black Library, Games Workshop LTD'  and gives the stats for the Ramilies which were superseded by Armada.
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Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #88 on: November 24, 2010, 09:31:17 PM »
Okay, GW made it. But they aren't official. ;)

Offline BaronIveagh

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Re: Rogue Traders draft rules for BFG
« Reply #89 on: November 24, 2010, 09:37:36 PM »
Okay, GW made it. But they aren't official. ;)

I'm guessing the changes to Stryxis fluff are also due to them being unofficial?
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