August 05, 2024, 07:24:51 AM

Author Topic: Rogue Traders draft rules for BFG  (Read 57672 times)

Offline flybywire-E2C

  • BFG HA
  • Full Member
  • *
  • Posts: 405
Re: Rogue Traders draft rules for BFG
« Reply #45 on: October 18, 2010, 03:51:21 AM »
Hey, you know what would be cool? A Space Marines pirate fleet! I think I'll work on adding this to the Astartes document right now!! ;D :D ;D

- Nate

why would you need rules for this?
just play a space marine list as is
play an armageddon list

oooh, what about allowing a CSM list to take a strike cruiser or barge as "allies"?


Woah! I was feeling a little punchy. This was just a joke, folks. Just kidding. Sorry about that if anybody actually thought I was going to do this.

If Sigoroth is already on his way to the airport to fly to the USA and shoot me in the forehead over this post, would somebody PLEASE stop him and buy him a Foster's for me?!?

(BTW- yes Horizon, I do have a cool Warp Rift article for this, but nothing that will ever be made official).

- Nate


Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: Rogue Traders draft rules for BFG
« Reply #46 on: October 18, 2010, 04:13:57 AM »
Warp Rift lives on unofficial stuff.... ;)

Offline Sigoroth

  • Full Member
  • *
  • Posts: 1386
Re: Rogue Traders draft rules for BFG
« Reply #47 on: October 18, 2010, 06:40:15 AM »
If Sigoroth is already on his way to the airport to fly to the USA and shoot me in the forehead over this post, would somebody PLEASE stop him and buy him a Foster's for me?!?

Ugh, Fosters is the beer we export. No one in Australia can stand the muck so we sell it overseas. It's like making love on the beach ...

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: Rogue Traders draft rules for BFG
« Reply #48 on: October 18, 2010, 06:42:29 AM »
Id love to see astral claws rules :)

Offline flybywire-E2C

  • BFG HA
  • Full Member
  • *
  • Posts: 405
Re: Rogue Traders draft rules for BFG
« Reply #49 on: October 23, 2010, 08:05:54 AM »
Id love to see astral claws rules :)

I envision one BB, a few Strike Cruisers (no more than 2 to 3), a ragtag bunch of escorts right off the pirate fleet list, and a small smattering of Imp and Chaos cruisers they either captured, or they joined their cause. It won't be official, but I'm going to make something for Warp Rift sometime in January-February (ish).

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline flybywire-E2C

  • BFG HA
  • Full Member
  • *
  • Posts: 405
Re: Rogue Traders draft rules for BFG
« Reply #50 on: October 23, 2010, 08:45:52 AM »
Hi everyone!! Okay, the latest Rogue Traders Draft Rules and Tau Kor'or'vesh draft rules are on the street. Please review, comment and complain.

These are DRAFTS so make your complaints known of something is really broken. Rogue Traders in particular has a LOT of good easter eggs in it!  Make your comments known!

I also posted the Space Marines final in the same place. They can be seen here:

http://tinyurl.com/23nul8q*

Now I'm going to bed!   8)

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: Rogue Traders draft rules for BFG
« Reply #51 on: October 23, 2010, 10:46:55 AM »
Sooooo....

Sneaky add on to the light cruiser, 6+ prow to give up 90* degrees.

Ofcourse, I disagree. 90* and 6+ prow. Though in the RT list I would add a prow armour option for +10pts and NO turn change.

The note under the cruiser that another variant can be taken, this includes the Dauntless. Perhaps the note should be on the CL page as well?

scenario I : Defending forces : what a jibberish. Write that down a bit clearer. I got confused along the way. Just note it as a 1000pts fleet (10x100) or 1500 with the other table. Then say that 10 transports are added for free, the fleet must spend at least 250points on freighters, clippers, etc...




« Last Edit: October 23, 2010, 08:20:21 PM by horizon »

Offline flybywire-E2C

  • BFG HA
  • Full Member
  • *
  • Posts: 405
Re: Rogue Traders draft rules for BFG
« Reply #52 on: October 24, 2010, 09:03:19 AM »
Sooooo....

Sneaky add on to the light cruiser, 6+ prow to give up 90* degrees.

Ofcourse, I disagree. 90* and 6+ prow. Though in the RT list I would add a prow armour option for +10pts and NO turn change.

The note under the cruiser that another variant can be taken, this includes the Dauntless. Perhaps the note should be on the CL page as well?

scenario I : Defending forces : what a jibberish. Write that down a bit clearer. I got confused along the way. Just note it as a 1000pts fleet (10x100) or 1500 with the other table. Then say that 10 transports are added for free, the fleet must spend at least 250points on freighters, clippers, etc...



We can fix Scenario 1 - thanks for the catch.

Take a better look at the CL. It's got a bigger Easter egg than the 6+ prow...    ;)

What did you think of the last page (the one AFTER Scenario 5?)

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Sigoroth

  • Full Member
  • *
  • Posts: 1386
Re: Rogue Traders draft rules for BFG
« Reply #53 on: October 24, 2010, 09:18:27 AM »
torps have been boosted up to 4.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: Rogue Traders draft rules for BFG
« Reply #54 on: October 24, 2010, 09:42:31 AM »
The Fra'al Battleship?

That it is stong.
Under 30cm it has compared to a Hades:
+8 wb
+2  lances
+1 shield
+1 turret
+ 2 hits

for 50pts.

Gimmick vessel so I don't mind.

Offline flybywire-E2C

  • BFG HA
  • Full Member
  • *
  • Posts: 405
Re: Rogue Traders draft rules for BFG
« Reply #55 on: October 24, 2010, 09:19:27 PM »
The Fra'al Battleship?

That it is stong.
Under 30cm it has compared to a Hades:
+8 wb
+2  lances
+1 shield
+1 turret
+ 2 hits

for 50pts.

Gimmick vessel so I don't mind.

Wrong comparison. Try it against a Repulsive and see what you get. :)

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Sigoroth

  • Full Member
  • *
  • Posts: 1386
Re: Rogue Traders draft rules for BFG
« Reply #56 on: October 25, 2010, 11:07:00 AM »
Wrong comparison. Try it against a Repulsive and see what you get. :)

- Nate

OK, so it has an identical profile to an extra-shield Repulsive with 2 minor changes. It has 3 prow lances instead of torps. This is equal value. It counts as a BB for turning rather than a cruiser, so has a larger turning circle and can't use CTNH. It's 5 pts more expensive. So far I'd say it's a little pricey given the manoeuvrability issue.

Super batteries - slight issue with this is it describes them as granting long range accuracy (represented by no column shift) but then also counts as always closing when at normal range.

Disengages when crippled - sucky downside from a play sense, though it's logical enough, just like the Demiurg. The fact that it gets +1 Ld for disengaging is actually a downside from a play perspective, though not so from the Fra'al's point of view.

Hard to tell but the downsides may just equalise the upsides here. Still a bit pricey given that the Rep can get an extra 15cm range on the dorsal lances and is more manoeuvrable. Still, more balanced than a Bastion.

From a background perspective I quite liked the old "Fra'al are big bad monsters" concept where you can't get them as allies, but just as an enigma that act unpredictably. They come in, kick some random peoples arses and piss off again. Also liked their special weapon, though it did need some tweaking.

Regarding their fleet inclusion, it's nice to see some non-Demiurg xenos cap ships.

Offline flybywire-E2C

  • BFG HA
  • Full Member
  • *
  • Posts: 405
Re: Rogue Traders draft rules for BFG
« Reply #57 on: October 25, 2010, 05:05:27 PM »
Wrong comparison. Try it against a Repulsive and see what you get. :)

- Nate

OK, so it has an identical profile to an extra-shield Repulsive with 2 minor changes. It has 3 prow lances instead of torps. This is equal value. It counts as a BB for turning rather than a cruiser, so has a larger turning circle and can't use CTNH. It's 5 pts more expensive. So far I'd say it's a little pricey given the manoeuvrability issue.

Super batteries - slight issue with this is it describes them as granting long range accuracy (represented by no column shift) but then also counts as always closing when at normal range.

Disengages when crippled - sucky downside from a play sense, though it's logical enough, just like the Demiurg. The fact that it gets +1 Ld for disengaging is actually a downside from a play perspective, though not so from the Fra'al's point of view.

Hard to tell but the downsides may just equalise the upsides here. Still a bit pricey given that the Rep can get an extra 15cm range on the dorsal lances and is more manoeuvrable. Still, more balanced than a Bastion.

From a background perspective I quite liked the old "Fra'al are big bad monsters" concept where you can't get them as allies, but just as an enigma that act unpredictably. They come in, kick some random peoples arses and piss off again. Also liked their special weapon, though it did need some tweaking.

Regarding their fleet inclusion, it's nice to see some non-Demiurg xenos cap ships.


Hi Sigoroth! Thanks for the feedback! Try playing with two of them as a pair, exactly as you described- they ally with nobody but play nice (ish) with pirates. This is a FUN ship I have been trying for YEARS to see made part of the game as a scenario gimmick rather than anything actually fleet-worthy.

Here's why this proposal gets rid of the Ether Cannon- KISS. The Fra'al ships are not supposed to be as good as Imperials. If they had some kick-@$$ weapon that could beat on the Imps, they would either be a much bigger force in the galaxy than they are like the Dark Eldar, or the Imps would have mustered a crusade to exterminate them like they did to a number of minor races that got too uppity like the Yu'vath.

Who's the Yu'vath? Exactly.

Really, all of us are trying to steer away from unusual game mechanics, which the game is already replete with. By using entirely ordinary game mechanics, I took a ship profile that already exists and is well-tested, swapped out the prow weapon with another that is already tested as being an equitable trade, turned it into a "battleship but smaller" and play-tested it. What you see is the result. I see the better guns as a xenos technology unique to the Fra'al that Rogue Traders can graft to their ships as a refit, or Chaos duplicated (though imperfectly) for their Idolators.

Now for a peek behind the veil. Che Webster's Fra'al battlecruiser was such a good idea, a model was actually made for it, but for reasons beyind this post that model became something completely different: the Demiurg Stronghold. Incidentally, some of its special rules were incorporated into both the Demiurg, and to a lesser extent, the Necrons.

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: Rogue Traders draft rules for BFG
« Reply #58 on: October 25, 2010, 07:14:23 PM »
Yu'vath is ancient (extinct) race with relics/forgotten planets in the Koronus Expanse.
The Stryxis operate there as well.

- Rogue Trader RPG Corebook.


Nate,
this:
Quote
for reasons beyind this post
is a common phrase from you.... and they make us curious and all. You know.


Offline flybywire-E2C

  • BFG HA
  • Full Member
  • *
  • Posts: 405
Re: Rogue Traders draft rules for BFG
« Reply #59 on: October 27, 2010, 01:56:22 AM »
Yu'vath is ancient (extinct) race with relics/forgotten planets in the Koronus Expanse.
The Stryxis operate there as well.

- Rogue Trader RPG Corebook.


Nate,
this:
Quote
for reasons beyind this post
is a common phrase from you.... and they make us curious and all. You know.




Sorry, but some things I really can't talk about. I really do try to let the fans in on as many peeks behind the veil as I can when it comes to this game, and I'm not trying to come off like some enigmatic crudmudgeon. Anyone here can feel free to ask me anything you want, and as long as it doesnt call out anyone by name, I will say whatever I can. The biggest thing to remember is that game designers are people like anyone else, and some things like what decisions are made and why really are better left unsaid. I would be both betraying their trust and violating the NDA by blabbing everything that went on during the design discussions, etc., and in the end it wouldn't even change anything.

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate