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Author Topic: Rogue Traders draft rules for BFG  (Read 57638 times)

Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #30 on: October 10, 2010, 05:38:02 AM »
Hi,
thus a Sword or Castellan as auxillary vessel in the RT squadron can have double shields?


Yes, but only if they are actually in a RT squadron that has at least three Rogue Trader vessels in it.

Quote

Stryxis are heavily mentioned in the Rogue Trader RPG corebook.
Per that book Rogue Traders can get lances on their ships. Lotsa ship points/profit but manageable.

True, but we didn't want to create a "click and build" RT cruiser list- it was an absolute NIGHTMARE getting the Tyranids right, and trying to do that with this kind of ship was going to open a Pandora's box better left closed. On the other hand, we're still discussing ways to open up the options a bit, without creating a vessel cool enough to piss off the Imperial Navy...

- Nate

« Last Edit: October 10, 2010, 05:54:15 AM by flybywire-E2C »
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Zhukov

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Re: Rogue Traders draft rules for BFG
« Reply #31 on: October 10, 2010, 06:15:49 AM »

Hey Nate,

Glad you took a little suggestion on the broadside guns for the cruiser! MUCH better now :) Though, I'm still going to use mine (which is supposed to have three turrets, not one, lol) ;)

Who cares what the Imperial Navy thinks of the RT cruiser! They have no jurisdiction on the matter (These ships ARE heavily modified so even the profile given is something that is probably already changed from the original)! ;) Something you COULD do, is give the player the option of substituting the strength 6 batteries with a strength 2 lance at 30cm or two launch bays that only have A-boats (and maybe fighters? I say no). First thing is that the points stay same (185). Secondly, the Launch Bay with only A-Boats makes sense! RT's could use A-Boats as large trading vessels that have quick delivery and movement! Just a thought... It is an easy solution....

Other than that, this document keeps on getting better! As a quick note, when me and Roy finish the Khareshi Expanse stuff, we will have the Xenos Ship version of all the escort sized vessels used so players have additional background fluff for whatever Xenos Ship they decide on.

-Zhukov
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #32 on: October 10, 2010, 06:54:11 AM »

Hey Nate,

Glad you took a little suggestion on the broadside guns for the cruiser! MUCH better now :) Though, I'm still going to use mine (which is supposed to have three turrets, not one, lol) ;)

Who cares what the Imperial Navy thinks of the RT cruiser! They have no jurisdiction on the matter (These ships ARE heavily modified so even the profile given is something that is probably already changed from the original)! ;) Something you COULD do, is give the player the option of substituting the strength 6 batteries with a strength 2 lance at 30cm or two launch bays that only have A-boats (and maybe fighters? I say no). First thing is that the points stay same (185). Secondly, the Launch Bay with only A-Boats makes sense! RT's could use A-Boats as large trading vessels that have quick delivery and movement! Just a thought... It is an easy solution....

Other than that, this document keeps on getting better! As a quick note, when me and Roy finish the Khareshi Expanse stuff, we will have the Xenos Ship version of all the escort sized vessels used so players have additional background fluff for whatever Xenos Ship they decide on.

-Zhukov
the

I know how you feel about allowing lances, but this should be rare, hard, expensive, etc. However, here's some alternate cruisers we are looking at allowing (actual cut and paste):


Instead of the profile above, Rogue Trader cruisers may be an Imperial Tyrant, Chaos Carnage or Chaos Murder (even if used as a loyalist ship), for their normal point cost. However, it must be painted as such if Chaos vessels are to be used as loyalist ships, and no specal variants in the notes of these ships can be used. For example, the Tyrant can’t take a Nova Cannon or boosted batteries, etc.


What are your thoughts? What would you add? Keep in mind that Rogue Traders do definitely pimp their rides, but they are starting out with with re-commissioned, older hulls in the first place. Thus battlecruisers are obviously out, carriers are DOA, and ships like the Lunar are out because this is a relatively new so the IN would be holding on to the ones they have. Gothics are rare and considered a failed design so those are out, and Slaughters were ALWAYS rare so that's out.

I thought of the Carnage, which doesn't really have a reason to be kicked out, but giving Rogue Traders a lot of 60cm weapons doesn't feel right and would probably piss the IN off.

Now that I've chopped out about 90% of the available cruiser options, what would you add? Thoughts?

Oh, and I know the Murder has prow 60cm lances so shut up! :D I hate it, but fluff clearly describes there are plenty decommissioned Murders around, and there's no way in my mind Chaos got to them all, as indicated by the Imperial Bastion fleet list reserves.


- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #33 on: October 10, 2010, 07:01:23 AM »
Ow, according the Rogue Trader RPG core book (yes it is another game by FFG but it was made with GW as a reference and upon GW's IP) the most common cruiser a Rogue Trader could/would get is a Lunar. Dauntless pretty popular as well. Well, they get the hulls and with remaining ship points build their ship (or what the gamemaster wants to bestow upon them).

Though the Koronus scope and background make it so they tend to start out with smaller ships (eg Sword or some raider-frigate variants they made).


Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #34 on: October 10, 2010, 01:26:57 PM »
Sleep is for squares!

After marathon BFG on the brain, I uploaded three files to the BFG repository
Link: http://tinyurl.com/23nul8q*

Space Marines v3.2
Only difference here form v3.1 is the updated Fortress Monastery, minor spelling and other errors, etc.

Rogue Traders v1.7
Only difference here from  v1.6 is expanded Rogue Trader cruiser choices, minor spelling and other errors, etc.

Tau Commerce Protection Fleet v2.0
This one's a biggie. No big changes, but a whole bunch of small changes and adjustments all over the place like Easter eggs.

I'll let the fans digest this for a few days. As for me, I'm going to bed.

- Nate


Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #35 on: October 11, 2010, 08:23:19 AM »

Ya, know, had another go at this pdf and I like it a lot know. Finally a pdf where I can bring my kitbashed Rogue Trader fleet into play. Rag Tagged. Plus it urges me to finally convert that Chaos Cruiser hull I have waiting...

Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #36 on: October 16, 2010, 08:51:16 PM »

Ya, know, had another go at this pdf and I like it a lot know. Finally a pdf where I can bring my kitbashed Rogue Trader fleet into play. Rag Tagged. Plus it urges me to finally convert that Chaos Cruiser hull I have waiting...

Sigoroth and Horizon, you two are the ones who spend the most time with your boots in my neck, so I would like input on this from everyone in general but you two in particular:

Since this stuff is still in draft and the Tau are pulled back into draft, I went through all my material to make sure we didn’t miss anything. Between all the Codexes, the Fanatic stuff and all the NDA background material, it’s a LOT to muddle through. I completely forgot that in current fluff, four entire loyalist Space marine Chapters defected to follow Huron Blackheart and the Astral Claws during the Badab Crusade. When Battlefleet Atermis finally put down the insurrection, the remains of the four Chapters scattered to the four winds, not in the service of Chaos (though some obviously did so) but as pirates serving their own selfish ends solely for the dubious glory that comes from a life of plunder.

I have all the fluff required to graft into this, complete with maps and whatnot. Now that the Pirate fleet list can have any Imperial or Chaos cruiser 185 points or less, how would it feel if they were also allowed to take a SINGLE (meaning 0-1) Strike Cruiser as well, with no refits or variants allowed?

-   Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #37 on: October 16, 2010, 08:54:50 PM »
Replied in Yahoo, I think you should write an article for Warp Rift on it. ;)

So, not in the RT lists for now. ps ofcourse my real reply has a lot more detail ;)
« Last Edit: October 16, 2010, 09:14:25 PM by horizon »

Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #38 on: October 16, 2010, 11:50:37 PM »
Replied in Yahoo, I think you should write an article for Warp Rift on it. ;)

So, not in the RT lists for now. ps ofcourse my real reply has a lot more detail ;)

Why I ask is that in one of the Privateer articles by Matt Keefe, he specifically mentions the Astral Claws as one of the human pirate bands assailing the Imperium. It's almost a waste not to incorporate this material into the first actual pirate fleet list produced for the game.

As for Warp Rift, TRUST me I have all kinds of material that will never see the light of day that I plan to submit to Warp Rift! I have a whole lot of fluff material, alternate rule sets, etc. that while fun and technically balanced, they would never be appropriate as official rules.

- Nate


Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline lastspartacus

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Re: Rogue Traders draft rules for BFG
« Reply #39 on: October 17, 2010, 01:43:03 AM »
Replied in Yahoo, I think you should write an article for Warp Rift on it. ;)

So, not in the RT lists for now. ps ofcourse my real reply has a lot more detail ;)

Why I ask is that in one of the Privateer articles by Matt Keefe, he specifically mentions the Astral Claws as one of the human pirate bands assailing the Imperium. It's almost a waste not to incorporate this material into the first actual pirate fleet list produced for the game.

As for Warp Rift, TRUST me I have all kinds of material that will never see the light of day that I plan to submit to Warp Rift! I have a whole lot of fluff material, alternate rule sets, etc. that while fun and technically balanced, they would never be appropriate as official rules.

- Nate




Yay! :D

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #40 on: October 17, 2010, 07:10:18 AM »
As for Warp Rift, TRUST me I have all kinds of material that will never see the light of day that I plan to submit to Warp Rift! I have a whole lot of fluff material, alternate rule sets, etc. that while fun and technically balanced, they would never be appropriate as official rules.

- Nate



:)

Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #41 on: October 17, 2010, 07:55:01 AM »
Replied in Yahoo, I think you should write an article for Warp Rift on it. ;)

So, not in the RT lists for now. ps ofcourse my real reply has a lot more detail ;)

Why I ask is that in one of the Privateer articles by Matt Keefe, he specifically mentions the Astral Claws as one of the human pirate bands assailing the Imperium. It's almost a waste not to incorporate this material into the first actual pirate fleet list produced for the game.

As for Warp Rift, TRUST me I have all kinds of material that will never see the light of day that I plan to submit to Warp Rift! I have a whole lot of fluff material, alternate rule sets, etc. that while fun and technically balanced, they would never be appropriate as official rules.

- Nate




Yay! :D

Here's a fast-pass reply to the note you sent me. Agreed the Badab War rates a whole separate pirate fleet list, but THAT should be a Warp Rift article as opposed to anything made official. Gadzooks, an official Space Marines pirate fleet? Images of the four horsemen of the Apocalypse come to mind! However, it would be themeful if a SINGLE (meaning 0-1) SM Strike Cruiser was allowed in a pirate fleet, with no variants or refits allowed.

- Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #42 on: October 17, 2010, 08:02:51 AM »
Variants, understandable, but why no refits?

Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #43 on: October 18, 2010, 03:37:19 AM »
Variants, understandable, but why no refits?

Pirates in general and the Astral Claws in particular will have little opportunity to spend any time in a formal shipyard incorporating new technology to their ships, especially since their primary prey is merchant shipping, themselves not noted for being a valuable source of high-end tech. On the other hand, pirates in general have to survive by thier wits and are probably the most hardened spacers anywhere in the galaxy, which is why they can earn extra crew skills in lieu of refits.

When it comes to adding this to the current Rogue Trader document, first, the good news. No, it’s NOT going to be merely a footnote. It’s going to be several pages of additional material, all of it sanctioned fluff that explains the rationale for the small tweaks being added to the pirate fleet list that will make it even cooler. Keep in mind that the pirate side of the coin focuses entirely on human pirates, not Eldar, Orks etc. except to where Xenos races play nice with what is essentially a human pirate fleet.

Now for the bad news. Here’s why we’re putting it all in the same document. In ALL the materials we have, the only difference between a Rogue Trader and a pirate is how loyal he or she is. A lot of the ships are the same, the profiles are unchanged and much of the fluff is so interweaved together (especially the new stuff) that if we created two different complete products, much of the fluff and ship profiles would be exactly the same and only the fleet lists themselves would be different. Not only would it be an enormous duplicity of effort, but I would have to spend even more time trying to make the two products sound and feel more different than they are just so they wouldn’t look like two slightly modified versions of the same thing, which in essence is all they would be.

Don’t worry folks, I promise this is going to be something bright and shiny. Just give me a chance to get it done.

-   Nate
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline fracas

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Re: Rogue Traders draft rules for BFG
« Reply #44 on: October 18, 2010, 03:39:08 AM »
Hey, you know what would be cool? A Space Marines pirate fleet! I think I'll work on adding this to the Astartes document right now!! ;D :D ;D

- Nate

why would you need rules for this?
just play a space marine list as is
play an armageddon list

oooh, what about allowing a CSM list to take a strike cruiser or barge as "allies"?