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Author Topic: Rogue Traders draft rules for BFG  (Read 57632 times)

Offline Plaxor

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Re: Rogue Traders draft rules for BFG
« Reply #120 on: December 25, 2010, 10:11:03 AM »
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Only those individuals with Warrants of Trade or similar documents are allowed to explore planets not yet under Imperial control, encounter alien civilizations and regressed human societies, and claim barren worlds rich in minerals or other resources.
PG2

Similar Documents? You mean Letters of Marque

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many Warrants of Trade are centuries old
PG2

I would say millenia old instead. A century is a very short time in the world of 40k. Some Rogue Trader warrants were signed by the Emperor!

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Many Rogue Traders have highly unstable personalities; some have been known to destroy worlds on a whim or experiment with alien species out of macabre curiosity.
PG2

Totally not an unstable personality defect. Everyone in the 41st millenium of any power dissects and experiments on aliens species, and the majority of the Imperium is of the Monodominant philosophy, who would have no issues with that. I would say instead 'experiment on human populations out of macabre curiosity.' Even then, I would think that would still be within the rights of a Rogue Trader...

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Portfell flew his cargo shuttles to destruction to fill his ship to capacity with gems and precious metals, resorting to cladding the exterior of his ship with gold and platinum when the holds were full.

Poor wording, should say; portfell flew his cargo shuttles to 'the brink of' destruction, as they weren't actually destroyed.

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It is so known for the prolific rate at which the nebula births new stars and even new matter, making the region the apparent birthplace of much of the matter resident in the entire galaxy.
PG. 9 (the cradle)

This breaks the third law of thermodynamics. Matter cannot be created or destroyed, only transformed. The center of the galaxy may have the largest number of star-birthing areas, and planets and other celestial phenomena are being created there, however matter is not.

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Rogue Trader light cruisers may be used interchangeably in the same manner as Rogue Trader cruisers in any fleet or scenario that allows them. Instead of the profile above, Rogue Traders may use a lance-armed Dauntless light cruiser for +15 points due to the additional expense incurred maintaining such weapons, as reflected in the fleet list. Rogue Traders are not restricted to only using Dauntless light cruisers in an Exploration fleet and may take them in the same manner as other Rogue Trader cruisers.
PG 15

I am so confused by this whole thing. You need to reword this as it is repetitive, and has other issues. Can RT's not use a torpedo dauntless? The last sentence is particularly confusing, does this mean that RT's can only use Dauntlesses in an exploration fleet, or that you can take them in any fleet list? Does it also mean that they have the standard limitations as RT cruisers where you can only have max half of your ships of non-standard type?

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Your fleet may include no more than twelve capital ships, at least half of which must be Rogue Trader Cruisers following the basic profile for this ship.
PG.12

Does this mean that I can't have a have a fleet lead by a Rogue trader light cruiser because I have to have a RT cruiser? Shouldn't this say that at least half of the capital ships must be either RTCLs or RT Cruisers?

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Heavy transports may also be taken but not in squadrons with other transport types.
Pg. 11

Why is this line necessary? It is a capital ship and therefore couldn't be squadroned with escorts anyway.


Offline flybywire-E2C

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Re: Rogue Traders draft rules for BFG
« Reply #121 on: December 25, 2010, 07:33:31 PM »
Hi Plaxor! Merry Christmas! Thanks for the reply and for taking the time- this is the kind of feedback we need.

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Only those individuals with Warrants of Trade or similar documents are allowed to explore planets not yet under Imperial control, encounter alien civilizations and regressed human societies, and claim barren worlds rich in minerals or other resources.
PG2

Similar Documents? You mean Letters of Marque


No. a Warrant of Trade is a far more powerful document than a Letter of Marque. In fact, fleetlords will give Letters of Marque to Rogue Traders to accomplish some mission, with a Warrant of Trade as a reward conditional upon the mission’s success. This isn’t to say Rogue Traders won’t use a Letter of Marque to behave as Rogue Traders, though in essence this would only make them legalized pirates as opposed to true Rogue Traders licensed to traverse certain trade routes, go explore the galaxy beyond the Imperium’s realm, etc.

This all being said, Letters of Marque should be made mention of, and I will do so.

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many Warrants of Trade are centuries old
PG2

I would say millenia old instead. A century is a very short time in the world of 40k. Some Rogue Trader warrants were signed by the Emperor!



Good point, and I will add this in.

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Many Rogue Traders have highly unstable personalities; some have been known to destroy worlds on a whim or experiment with alien species out of macabre curiosity.
PG2

Totally not an unstable personality defect. Everyone in the 41st millenium of any power dissects and experiments on aliens species, and the majority of the Imperium is of the Monodominant philosophy, who would have no issues with that. I would say instead 'experiment on human populations out of macabre curiosity.' Even then, I would think that would still be within the rights of a Rogue Trader...



This info is actually a cut and paste from official fluff, which I generally leave as-is.

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Portfell flew his cargo shuttles to destruction to fill his ship to capacity with gems and precious metals, resorting to cladding the exterior of his ship with gold and platinum when the holds were full.

Poor wording, should say; portfell flew his cargo shuttles to 'the brink of' destruction, as they weren't actually destroyed.


Once again, this is a cut and paste from fluff but I can fix the wording.

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It is so known for the prolific rate at which the nebula births new stars and even new matter, making the region the apparent birthplace of much of the matter resident in the entire galaxy.
PG. 9 (the cradle)

This breaks the third law of thermodynamics. Matter cannot be created or destroyed, only transformed. The center of the galaxy may have the largest number of star-birthing areas, and planets and other celestial phenomena are being created there, however matter is not.


I’m a physics major so I know this is all drivel, but once again it’s a cut and paste from fluff. Imagine it from the perspective of an Imperial servant 40k years from now that traverses the stars but only has a dim idea of how anything around him works and considers everything about traversing through space to either be magical, deadly or both.

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Rogue Trader light cruisers may be used interchangeably in the same manner as Rogue Trader cruisers in any fleet or scenario that allows them. Instead of the profile above, Rogue Traders may use a lance-armed Dauntless light cruiser for +15 points due to the additional expense incurred maintaining such weapons, as reflected in the fleet list. Rogue Traders are not restricted to only using Dauntless light cruisers in an Exploration fleet and may take them in the same manner as other Rogue Trader cruisers.
PG 15

I am so confused by this whole thing. You need to reword this as it is repetitive, and has other issues. Can RT's not use a torpedo dauntless? The last sentence is particularly confusing, does this mean that RT's can only use Dauntlesses in an exploration fleet, or that you can take them in any fleet list? Does it also mean that they have the standard limitations as RT cruisers where you can only have max half of your ships of non-standard type?



See, now THIS is something I can fix. I will phrase this better and make it more clear, keeping in mind that formatting issues (meaning page space) is one of the constraints we operate in. NO, simply adding another page or deleting graphics is NOT as easy as it sounds when simply saying so!

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Your fleet may include no more than twelve capital ships, at least half of which must be Rogue Trader Cruisers following the basic profile for this ship.
PG.12

Does this mean that I can't have a have a fleet lead by a Rogue trader light cruiser because I have to have a RT cruiser? Shouldn't this say that at least half of the capital ships must be either RTCLs or RT Cruisers?



I can fix this and will make it more clear.

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Heavy transports may also be taken but not in squadrons with other transport types.
Pg. 11

Why is this line necessary? It is a capital ship and therefore couldn't be squadroned with escorts anyway.




You are right, but this avoids what has already been an FAQ question: “Since transports are already so different and don’t even have to be in squadrons anyway, can transports and heavy transports be in the same squadron?” No.

-   Nate




Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Zhukov

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Re: Rogue Traders draft rules for BFG
« Reply #122 on: December 26, 2010, 07:26:10 AM »

Stupid question here...

Should the cost of a Heavy Transport (and it's variants) go against the total cost of the escort fleet? I assume that two "escort transports", which are free, do NOT equal to one Heavy Transport? We played a game with four Heavy Transports (taken for free) against an Ork fleet using the Wolf Pack alternate chart, and the Ork's got utterly decimated and didn't land a point of damage on a single transport!!! (All five of us who played agreed the Ork's used correct doctrine in the attack too.....)

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Offline BaronIveagh

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Re: Rogue Traders draft rules for BFG
« Reply #123 on: December 28, 2010, 04:41:01 AM »
I'm curious why the SDM was removed from the Wolfpack list?  Is this an oversight or were they just too powerful?
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Offline Zhukov

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Re: Rogue Traders draft rules for BFG
« Reply #124 on: December 29, 2010, 02:09:18 AM »

I'm sorry Baron, what does SDM stand for?
-Zhukov
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Offline Sigoroth

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Re: Rogue Traders draft rules for BFG
« Reply #125 on: December 29, 2010, 03:36:13 AM »
System Defence Monitor. 60 pt 2 shield, 2 turret escort with 6+ armour, 8WB@30cmLFR and 1L@30cmF. It's in the defences section of the BBB. 10cm speed and 45° turns.

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #126 on: December 29, 2010, 04:54:06 AM »
Then it just doesn't fit the wolfpack-"feel"  I guess.

Offline Sigoroth

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Re: Rogue Traders draft rules for BFG
« Reply #127 on: December 29, 2010, 05:10:47 AM »
Well, as a system ship it isn't capable of warp travel. So unless the pirates only raid the system they happen to be in ....

Offline Plaxor

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Re: Rogue Traders draft rules for BFG
« Reply #128 on: December 29, 2010, 07:54:55 AM »
Well, as a system ship it isn't capable of warp travel. So unless the pirates only raid the system they happen to be in ....

It's true, which always made me wonder why Orks can take Roks not as defenses. I guess the idea that they build them at an insane rate makes them a lot more reasonable to be in an attacking fleet than system ships.


I don't think pirates would be dumb enough to use system ships in an attack, even if they were in system.

Offline BaronIveagh

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Re: Rogue Traders draft rules for BFG
« Reply #129 on: December 29, 2010, 08:08:01 AM »
Well, as a system ship it isn't capable of warp travel. So unless the pirates only raid the system they happen to be in ....

No... a defense monitor is different from a system ship (see blue book.  People seem to get the two mixed up because they're next to each other.  The Monitor has no fluff saying it's not warp capable, just absurdly sluggish).  I know the Secutor class monitor-cruiser is warp capable in RT, and the SDMs in Nightbringer and Rogue Star were all warp capable as well. 

As far as not being the wolfpack feel.... they kept escort carriers from the original list. but I can see your point.  I alway liked them because you could AFF them and give a little extra punch where needed. 
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Offline Sigoroth

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Re: Rogue Traders draft rules for BFG
« Reply #130 on: December 29, 2010, 09:10:49 AM »
No... a defense monitor is different from a system ship (see blue book.  People seem to get the two mixed up because they're next to each other.  The Monitor has no fluff saying it's not warp capable, just absurdly sluggish).  I know the Secutor class monitor-cruiser is warp capable in RT, and the SDMs in Nightbringer and Rogue Star were all warp capable as well. 

As far as not being the wolfpack feel.... they kept escort carriers from the original list. but I can see your point.  I alway liked them because you could AFF them and give a little extra punch where needed. 

Nah, I didn't get them confused, it's just an assumption I've made, since it has guns out the wazoo and I couldn't imagine it having those and still being warp capable. I consider all monitors as system defence ships only. This was reinforced by them being in the defences section and right next to system ships I will admit, whereas escort carriers, Q-ships and armed transports all seemed to be based off transport ships, which are warp capable.

As for cruiser sized monitors, well I had seen some fluff about one I vaguely recall, but I would give that the most limited of warp drives (on a par with Tau), just to earn the Monitor moniker.

Offline horizon

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Re: Rogue Traders draft rules for BFG
« Reply #131 on: December 29, 2010, 09:19:05 AM »
Just checked the book Planetary Defence section and fleet selection. It is nowhere written that they (SDM) can do warp jumps but is written in both places that the system ships/vessels defending a planet cannot do a warp jump.

System Defence Monitor.

So the assumption they cannot jump is very logical and most supported.

Offline BaronIveagh

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Re: Rogue Traders draft rules for BFG
« Reply #132 on: December 29, 2010, 06:03:01 PM »
Just checked the book Planetary Defence section and fleet selection. It is nowhere written that they (SDM) can do warp jumps but is written in both places that the system ships/vessels defending a planet cannot do a warp jump.

System Defence Monitor.

So the assumption they cannot jump is very logical and most supported.

But not every system has a shipyard.  So they'd have to get them there somehow, since they're too big to fit inside anything short of a Ramilies.
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Offline Zhukov

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Re: Rogue Traders draft rules for BFG
« Reply #133 on: December 29, 2010, 06:12:24 PM »
But not every system has a shipyard.  So they'd have to get them there somehow, since they're too big to fit inside anything short of a Ramilies.

That is a terrible hole in BFG fluff that I have never understood to be honest. I bet we will be working on the Planetary Defences next on this forum.

SDM's should not be in a Pirate Fleet unless it is defending it's Pirate Base which is basically the rules as written now. SDM's represent a plethora of different types of vessels and I would think they would be easy to board and steal considering how slow they are (Or buy on the black market. They are only escort sized ships after all. A wealthy Pirate may get a few.). I think they would be too slow to use for raiding convoys.

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« Last Edit: December 29, 2010, 06:18:25 PM by Zhukov »
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Offline commander

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Re: Rogue Traders draft rules for BFG
« Reply #134 on: December 29, 2010, 06:43:13 PM »
There is some fluff of old (hulls of) ships being towed. Some were also lost (in the warp) en route to their 'resting place'. Maybe all you need is a specialised tow-ship (or whatever one cares to call it)?