August 05, 2024, 05:20:55 AM

Author Topic: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG  (Read 174229 times)

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #630 on: January 03, 2011, 08:12:42 PM »
I'm not arguing he does a great job.  One issue cannot be taken to reflect all the work gone into this.  But as the very first reason he gave was a fluff one, it just leads me to suspect that the second reason came only after no one agreed with the fluff explanation.

Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #631 on: January 04, 2011, 01:09:57 AM »
Um. A battleship should never really have a 90 degree turn unless it's dark eldar... just sayin.

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #632 on: January 04, 2011, 02:34:30 AM »
Sure it could, if it has 10 hits, slower speed, less shielding than your typical BB and has to move 15cm before doing so.  Not exactly DE quality.

Offline Vaaish

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #633 on: January 04, 2011, 04:40:50 AM »
no it couldn't. Nothing in the game outside of eldar and necrons have the tech to pull that kind of turning on a bb. Ten hits is grand cruiser level and those can't even do it. You have to drop to 6 hits or lower before anything else can pull turns like that.
-Vaaish

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #634 on: January 04, 2011, 05:07:34 AM »
And like Sigoroth explained:

If the Tau can build a 90* 10 Hit vessel it would invalidate the 45* 8 hit vessel (Hero).

As in: why don't the Tau improve the Hero to 90* as well as their tech can do it if they can do a 90* Custodian.

So with a 90* Custodian you create fluff mess.


Grand Cruiser otoh won't do that. Plus 10 hits = Grand Cruiser within IN / Chaos.

Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #635 on: January 04, 2011, 05:46:02 AM »
Also, they don't update the hero because it's outdated technology, and not suited for the task they designed it for. It's a good warship, but nowhere near as good as the new protector design.

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #636 on: January 04, 2011, 06:46:04 AM »
The Hero:
has more ordnance, more Ion (as it stands), more resilience (higher hp) = more ship of the line.

A Hero vs Protector match would be interesting.

Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #637 on: January 04, 2011, 09:12:55 AM »
I would put my money on the Protector.. 90 degree turn trumps the Hero.

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #638 on: January 04, 2011, 09:38:00 AM »
You know what's funny? Sigoroth & LS wanting a cheaper Protector and you saying it trumps the (undercosted imo) Hero.
Funky!


Okay base profile:
Protector vs Hero
6 hits vs 8 hits
20cm vs 20cm
90* vs 45*
6+/5+ vs 6+/5+
2 shield vs 2 shield
3 turret vs 3 turret

Weapons Protector (base)
5 missiles
6 F Railguns @ 45cm
2 LF Railguns @ 45cm
2 RF Railguns @ 45cm
1 LF IC @ 30cm
1 RF IC @ 30cm
1 launch bay

Weapons Hero
6 missiles
4 LFR Railguns @ 45cm
2 LF Ions @ 30cm
2 RF Ions @ 30cm
2 launch bays


So ordnance:
Hero has +1 missile & +1 LB
Now the Hero will have the attacking advantage here. The Prot wil need its lb to thwart the missiles or 1 Manta. So advantage Hero

Gunnery:
prow on @ 45cm the Protector has an advantage of 6 more railguns.
Prow on @ 30cm both are equal  /// (4+(3x4)  vs (10+(3x2)  both = 16
The Hero being better at prow deflector "cracking" due more Ion Cannons.

When abeam the Protector only has (2 + (3x1) = 5 versus (4 + (3x2) = 10 of the Hero.

In a 1:1 duel the key will be how the Protector creates & plans its first attack run making use of better turns & 45cm railguns. If the Hero manages a 'grip' it'll win due better resilience and more abeam f/p.

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #639 on: January 04, 2011, 12:00:32 PM »
But thats not using the 'correct' Hero that we will be using, the one with just 2 lances? ;)

Like I said before, I greatly support cruiser status over the current mess.

Offline Plaxor

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #640 on: January 04, 2011, 12:24:58 PM »
But thats not using the 'correct' Hero that we will be using, the one with just 2 lances? ;)

Like I said before, I greatly support cruiser status over the current mess.


The Hero is an amazing ship for 180 points (in official rules) and probably would cost at least 200 points if it weren't restricted.

Protector doesn't need a cost reduction. It's fine as an unrestricted ship.

Offline Zelnik

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #641 on: January 04, 2011, 01:14:00 PM »
Well the way I see it.. the manta's are not going to take much part in the match. Odds are both will be focusing on fighter support to defend against torpedo attacks. The Hero has greater protection in this situation.  The Protector, however, has a far greater weapons battery, and will not have to suffer the problem of firing 'abeam'  ever. A clever approach with a clever AAF move can doom the Hero.

Offline horizon

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #642 on: January 04, 2011, 06:37:07 PM »
LS,
Hero with 2 IC would be unrestricted and still be able to thwart the Protector due ordnance & resilience.

Zelnik,
The Hero will always have one free attack craft. Now not much but still an annoyance.

But you say it: it is all about the approach (the Hero can AAF first for a suprise). The Protector will fall or be down due this. Which asks tactical thinking. Thus good. :)

Offline lastspartacus

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #643 on: January 04, 2011, 10:37:10 PM »
And yet the Hero is 5 points cheaper?

I think the best use of the extra manta would be torp removal so the Hero could get a full salvo in.

Offline Asmodai

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Re: Tau Kor'or'vesh Commerce Protection Fleet draft rules for BFG
« Reply #644 on: January 04, 2011, 11:46:34 PM »
Don't touch the Hero....its an awesome ship!  And so is the Protector!  Both are AWESOME! :)

Emissary where are you!? :o)