After reading through all the pages of the v2.0 FAQ2010 here are my final notes:
page 3, Movement:
Good to see your clarification that stacking should not be abused. I can play with that.
page 4, Blast Markers:
The last sentence in the section concerning Eldar. "This leadership check ..." confuses me.
Eldar don't get a leadership check for blast markers. The way I've played it an Eldar ship would just roll once against a D6 if it encountered both a gas/dust cloud and a blast marker in its movement. Since the number of blast markers moved through doesn't matter, it doesn't matter in this case wether the Eldar can ignore one of them. Is this not correct?
page 5, Nova Cannon:
You dropped the idea of the blast template not being saveable by Holofields, but kept it for the Armageddon Gun? As a CE player I thought it was ok.
page 9, Massing Turrets and Turret Suppression:
There is still a wrong number in the example with the Emperor. "The
four bombers now each roll ..." should be
three instead.
The second last section (crippled Lunar) is no longer needed and should be dropped since turret suppression is now limited by attacking bombers.
page 10, Boarding Actions:
Does the upper limit of 10 apply in general or only to the example? Crazy circumstances could push this much further.
page 10, Hit and Run Attacks:
I have no doubt the proposed rules will work and are fair.
But (sorry for repeating myself in this case) here I can't follow the logic of the FAQ as a whole.
One rule weakens H&R (saveable by BFI) the other strengthens it (allowed on SO). Both are additions to the original rules. Why not drop both and keep the rules simpler? I'd prefer H&R destroy escorts on 5+ over 4+ combined with BFI save.
page 22, Eldar Ordnance:
The second section is outdated as it references the old turret suppresion rules.
page 28, Demiurg cutting beam:
The rules now work exactly as I was hoping for - Wonderful
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