August 05, 2024, 11:26:28 PM

Author Topic: BFG FAQ 2010 Ordnance Questions  (Read 150197 times)

Offline Vaaish

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #270 on: December 04, 2010, 10:31:07 PM »
^ This.
-Vaaish

Offline lastspartacus

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #271 on: December 04, 2010, 11:04:01 PM »
You mean squadroned wave combinations?  Psh, wish I had known that.

Offline Admiral_d_Artagnan

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #272 on: December 04, 2010, 11:29:41 PM »
To be fair, I think the rule for it is in the Squadron section of the Rulebook and not in the Ordnance section.

Offline lastspartacus

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #273 on: December 04, 2010, 11:51:41 PM »
So it IS just for squadroned vessels then.

Gives me a reason to squadron 3 Protectors, really.  Otherwise I was just wishing that bay would drop altogether to lower points cost.  Now at least I can have a modest wave.  Still need squadron and btb, I assume?

While I'm thinking about it, would 'combined salvo/wave for squadrons' be broken if it was 5cm and not btb?

Offline Admiral_d_Artagnan

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #274 on: December 04, 2010, 11:58:49 PM »
Squadroned and in B2B. For changes you have to ask Nate about that.

Offline fracas

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #275 on: December 05, 2010, 04:23:33 AM »
i noticed no standard base size for attack crafts.
good.



would still have preferred the epic bases with variable strength

Offline Lord Duggie The Mad

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #276 on: December 05, 2010, 09:54:36 AM »
I use the small square bases to represent a single squadron of attack craft, and the epic bases (which are conveniently twice the size of a square base) to represent a two-squadron wave.

I'd be hesitant to use a die to represent all my attack craft having spent longer than I really should have painting them up  ;D
"Orders, sir?"
"Blast 'em to bits!  Do I have to think of everything?!"

Offline Zelnik

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #277 on: December 14, 2010, 06:30:58 PM »
You can always use the fantasy 2x2 or the old epic bases, which are designed to take BFG ordnance mini's.

Also. flybywire: PLEASE make a ruling on the torpedo markers, and PLEASE have each marker 1-6.  Vaaish and I have been arguing this point, i really cannot see a good reason to keep everything down to a single 2x2..

Offline horizon

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #278 on: December 14, 2010, 07:20:32 PM »
Hey, I support the 1-6 per marker as well as I stated a time or two, three, more?

Offline fracas

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #279 on: December 14, 2010, 08:57:15 PM »
should squadron launching combined torpes be allowed one torp base per ship, all lined up together?
a wider front for squadron may make squadrons more appealing beyond the leadership sharing.

Offline Zelnik

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #280 on: December 14, 2010, 09:49:27 PM »
Okay, add Horizon to the list then :P

It is simple. The strength per base is 1-6. If fired in a squadron in a single salvo, you place down the minimum number of counters for the full salvo (no having 9 st 1 markers in a lone).  Since it is in a squadron, you have the option to fire each strength individually, just like you can now.

Offline fracas

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #281 on: December 14, 2010, 11:34:28 PM »
Isn't max squadron size 6?
Seems odd that 6 escorts in a line has an attack profile of torps less than a single small base

Offline Zelnik

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #282 on: December 15, 2010, 12:01:07 AM »
Well your average escort is going to launch two counters (unless you play with falchions), which isn't TOO bad. It still works, evidently. 

The way the HA have it now, your getting one token for any strength, so, go-go gadget dice!

Offline fracas

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #283 on: December 15, 2010, 01:24:32 AM »
not a fan


maybe the rule should say each ship launch one marker of 1-9 strength torpedo attack

Offline Zelnik

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #284 on: December 15, 2010, 05:25:34 PM »
I can understand why your not a fan, fracas. I wasn't in the beginning, but it grew on me quickly.  Allow me to explain it's merits and flaws to the best of my detail.

Merits:
1. It replaces the torpedo counters with something far more durable and easy to acquire. True you can just print them out, but paper counters are flimsy and can be blown around on the table, or in some cases, be impossible to pick up :P

2. It makes it easier to manage the number of torpedo's on the table, instead of replacing counters, you just adjust a dice.

3. According to play testing, it still does a good job of area denial

4. It standardizes the ordnance of the game.

5. Destroying salvo's of torpedo's is now more difficult (there being significantly less surface area that a single fighter can get to)

Flaws
1. Area denial is weakened.

2. Ruins the value of boxed sets

3. makes torpedo escorts less intimidating

4. you now have to make new counters.