August 05, 2024, 05:14:19 PM

Author Topic: BFG FAQ 2010 Ordnance Questions  (Read 150143 times)

Offline trynerror

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #15 on: April 26, 2010, 10:56:29 PM »
Overlapping Ordnance Markers: Ordnance may not overlap except during stacking when in a wave or it is a salvo of boarding torpedoes. (Needs a HA Ruling)

But

Quote from: FAQ 2007
Ordnance markers in a wave ust be spread in contact with each other and cannot be stacked.

Does this mean that stacking is no longer forbidden ? Or did I miss something since FAQ 2007 ?

Offline RayB HA

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #16 on: April 27, 2010, 02:05:40 PM »
Hi Trynerror,

The stacking question comes up every FAQ, or rules revisement. It might be changed so that you can to tidy up the board and stop the abuse of 'two headed snake' waves.

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Klyith

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #17 on: May 03, 2010, 09:09:19 PM »
Do turning torpedoes (guided, seeking, tau) have a turn on the same round that they are launched? IE, can ships with turning torps effectively launch a wave at a 90° angle from their heading?

Offline RayB HA

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #18 on: May 04, 2010, 03:06:34 PM »
Klyith,

I'm sure this was already addressed...(anyone know where?) The answer is no, torps don't turn in the turn of launch. They already count as having turned.

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline russ_c

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #19 on: May 05, 2010, 06:35:49 PM »
Klyith,

I'm sure this was already addressed...(anyone know where?) The answer is no, torps don't turn in the turn of launch. They already count as having turned.

Cheers,

RayB HA

This is addressed in the rules for boarding torps, page 28 in the BBB and PDF under the Boarding Torp section:

"They cannont turn 45 in the same turn they are launched."

BUT, this statement is not present under the entry of Seeking, Guided, or Tau torps.  Nor does it say "they act like boarding torps in regards to turning."

So I don't think it's been addressed and should probably be clarified in the FAQ that All torps that can turn can not do so on the turn they are launched.

Russ

Offline horizon

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #20 on: May 05, 2010, 08:47:08 PM »
Sigoroth adressed this as an answer mod on the former SG forum.

No turning in launch turn.


Offline RayB HA

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #21 on: May 11, 2010, 02:37:05 AM »
Thanks Guys
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline RayB HA

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #22 on: May 12, 2010, 12:01:53 AM »
Hi All,

As the speed of questions for the FAQ is slowing to a trickle, further answers will be added in bold to help me add them to a single FAQ document.

I’m going to mention anyone who has got any questions nailed onto the FAQ. If this is okay with you please let me know.

Cheers,

RayB HA
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Loec

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #23 on: July 01, 2010, 01:30:37 PM »
Hi!

Can torpedo markers hit the same ship twice in a row, thanks to cunny measurements and reduction of markers' size?
I've always seen torpedo markers put beyond the base of the hit ship, so I think it shouldn't/couldn't be possibile.

The question originated from a chat with a Tau player, who said he could hit the same ship twice with a (quite big) torpedo salvo, by placing it this way, reducing the marker in size after turrets and hits (sorry for the poor picture):


Is it possible?

Thanks!

Offline RayB HA

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #24 on: July 02, 2010, 02:01:00 AM »
Reducing the torpedo strength can't get you an extra attack. If a ship ends its movement on torpedoes those torpedoes don't get to attack that ship again in the ordnance phase (unless they left its base and came back).

The only way you can hit the same ship twice is if you shoot in its direction of travel. E.g. so cobras fly past an enemy ship head on and then CTNH facing its aft, they then fire their torpedoes hitting it in the aft, the ship then moves into them again in its movement phase, they will hit against its prow armour.

As a side note, torpedo markers look to be replaced by small warhammer bases.

Cheers,

RayB
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline fracas

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #25 on: July 02, 2010, 04:26:54 AM »
As a side note, torpedo markers look to be replaced by small warhammer bases.

Cheers,

RayB

you seem rather fond of using small warhammer base for BFG :)

yet neither the rules as written specify this and at least for attack craft blisters, not included.


just a friendly jab mind you :)

Offline Valhallan

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #26 on: July 02, 2010, 09:36:37 AM »
small 20x20cm bases are cool.
with - most - current bfg packaging, it would be easy to throw in 4 small warhammer bases, little change for them. or only a couple bucks for us ('less you already play WFB)
a base w/ 20mm front should represent 2 torps. simple to combine so easy for escorts and cruisers alike.

Offline Loec

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #27 on: July 02, 2010, 10:06:40 AM »
Thanks for your quick answer. :)

However, the situation we were arguing about was a bit more specific: if I hit a ship with a torpedo marker put the way I showed in the above picture (on the prow facing), then reducing in size the marker after turrets and hits, will the ship be hit again in its movement phase, because of its compulsory move? Or should the torpedo marker be put beyond the ship, after resolving its to hit rolls? I forgot to draw the facings of the ship, sorry. :) For example: I place 8 tau torpedoes in base contact with a Lunar: after hits and turrets, only 4 remain. The marker is now smaller in size, and no more in base contact (as the center of the marker must remain the same): if it stays where it is, the Lunar will get hit again in its movement phase, unless a Burn Retros order is issued.

The same situation could happen with all kind of non-tau torpedo, of course, provided you can get a good fire solution and the 'perfect' distance from the ship: quite difficult for non-tau cruisers, but not so much for Eldar or escorts, I think.

Thanks again. :)

Offline trynerror

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #28 on: July 02, 2010, 11:09:54 AM »
The point is, that it does not stay where it is. you reduce the Marker after passing the target (behind the base) or if it ends it movement before passing place it in base contact. In the rare occasions that the movement end the movent it touches the base it may be possible that it hits twice, given the target ship doesn´t use Burn Rretros to turn away without touching. But this can Ray clear up, I think.

Offline fracas

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Re: BFG FAQ 2010 Ordnance Questions
« Reply #29 on: July 02, 2010, 11:42:14 AM »
Yes it would be easy to package 20mm bases with attack craft blisters . . . But will it be done?