Ok, so bombers get a fairly sizeable boost when you have a wave of 16 against one unescorted target. The end result is a crippled, braced cruiser or a braced battleship.
Now try sending 16 assault boats instead. Even if the ship braces, that's 1 point of damage and 5 critical hits on average. The end result is a weaponless, rudderless, braced battleship.
Assault boats are already that strong.
Now mass some turrets (you can get 8 escorts into base contact without even overlapping - this isn't hard.), add in some CAP, and suddenly your wave of 16 attack craft is up against 13 turrets and 4 fighters, for a grand total of 0 attacks ever. Worse than FAQ2010! In fact, if you can mass 14 turrets (Oberon and 9 escorts), then 16 attack craft will on average never roll a single attack against you, even without a CAP. With a CAP of 4 fighters, you only need to have 6 escorts in contact to be completely impervious.
Massing 9 turrets brings the average damage down to current levels, without a CAP, and with a 4 fighter CAP, 7 turrets brings damage down to current levels.
OK, so the cost is that your escorts now become vulnerable to direct weapons fire. At least they're doing some actual escorting. And, can even escort multiple ships at once! The point is that there are defences against these uber waves. The proposed rule is simple, sorts out all the problems with the FAQ2010 version, and with a little extra strategy, isn't even any more powerful than FAQ2010.
To review:
Turret Suppression: each surviving fighter negates one turret for the purposes of rolling a bomber's attack runs.
Massed Turrets: If a group of ships are in base contact, their turret strength is increased by the number of other ships in the group.
CAP patrol: A wave containing fighters may move into contact with a friendly ship and form a Combat Air Patrol. If the ship is in base contact with other friendly vessels, the entire group is protected. When the group splits, decide which ship/group the CAP remains with.
In fact, there's room for making massed turrets even more effective by allowing the group to total all the turrets in the group together! Lack of shields is a pretty big drawback, so there's room for a pretty big benefit.