If you had actually read the rules on the phoenix ship 'special' weps that you have been freaking out about, you would have realized that firing them stops them being MSM that turn, so " half movement" and removing a great deal of the 'protection' you would normally expect from the second move. so my one single NC equivalent halves my ships speed/protection , I was asking if your spammable NC's did the same ?
So fine, you lose the second half of your MSM move. NC armed ships generally move only their minimum movement in order to maximize their range because if they get within 30 cm, then the NC becomes useless. USELESS. So NC armed ships DO generally move at half speed. And LOSE the NC once it gets within 30 cm. So now what?
People whine about the MSM ,So when I create weapons of which as I have repeatedly noted you can only ever have one per fleet,that also stops the ship being MSM do you still complain ? I just don't see how it can be that game breaking.
Yes, I still complain. Because again, you are adding a broken weapon into an already broken fleet. Sorry, not happening.
Dunno if people are recognizing gothic magazine as 'official' on here, I thought anything that was in a GW publication would be. So lets just say that even str4 lances are more reliable than str 2 pulsars although of course the max damage is higher for pulsars. *sidenote* Eldar energy weps are supposed to be really really good btw.
Yes they're supposed to be better. That's not the problem here. You don't see me shouting nerf the Pulsars. No, I've accepted they should be better. I am objecting to adding anything more that can boost the advantages of Eldar even if it is only one.
Against eldar , sure the bomb's loose a major advantage as 4+ crit is the same whatever however the ability to generate criticals on a 4+ from 4+ to hit is pretty damn good for all comers.......
SM Bombards are actually pointless against Eldar since Eldar take damage on 4+, which the bombards do, and crit on 4+, which the bombards do. SM bombards are better against other races giving them a chance to win games.
Phantom lance would do as well.
See, we agree on another thing again, which I don't think makes CWE broken.
On that we agree, I LIKE special weps they make the game more interesting , but they should be ,rare ancient/forgotten tech and non spammable , I think allowing lock on to be used for the scatter dice would be fair for NC's that way higher leadership (better crews) being better shots is kindov accounted for..... but only allow 1 per 100pts or part thereof , so one in 0-1000 , two in 1000-2000 and so on.
I wouldn't even mind taking only 1 NC in 1000 if it becomes an accurate and deadly weapon. Have to retool the Gothic fleet though since the Dominator there can be taken in spades or make the Dominator a torp ship and then add the option for NC.
Start there : http://yenlowang.free.fr/warhammer-forum/BFG/BFG_-_Additional_Ships_Compendium_1.4.pdf
Then look through the main book and Armada although I think we are possibly having headaches with what is 'official' as far as me and my gaming group are concerned GW publication = official
Even with 'only' six the tools are there plus what is wrong with 45cm WB's ?
Additional Compendum, not official. Sorry. BFG manual, Armada and PDFs found in SG site only.
Again, those 45 cm WBs come at a premium of at least 110 points, unless one takes the Tyrant and even then one needs 195 points to field one effectively. Am not a fan of the Tyrant myself. So long range IN weapons come at a high cost, which is fine. I understand and accept that. Price of doing war in BFG.
Tell you what ,why not try playing it a few times (remember it looses MSM when using the spec weps, its in the rules) , then if it completely breaks the games and sucks fair enough and your opinion will be borne out by actual experience, but if you do , please be honest. I will be getting some friends to test it in a few games soon so I get some objective feedback myself.
Old proverb: "Don't knock it till you have tried it...."
I follow this: "If the race is broken, don't further break it". I would rather you play IN with NC against every race then figure out whether your proposal is broken or not. Really. Or better yet, you try it out and see how bad it can get.
prove they are cheesy , the numbers say not....
I've already proven it but you don't see it focusing only on the "limited" availability because you are an Eldar player. Look at it from another faction's player.
If you say so, I have been playing eldar off and on for years , I still get punished and loose if I drop the ball , good yes , forgiving of mistakes or using them 'wrong' no....
"If you drop the ball." That's all I need to read.
So you are now saying wether I get my NC variant or not your ship will die ? so the NC variant makes no difference then ? Whats the problem ?
No, I am saying if you add that weapon into a ship with AC, shields won't be effective. But hey, let's say you take all lances and torps. Even with 4 shields, this weapon supported by 6 lances which potentially can have a total of 18 shots, EIGHTEEN, esp on Lock On which you would do anyway since you will be losing your second move plus torps or AC, will result in a dead ship.
But we are talking about the CWE fleet and having a battleship for it , how is discussing the admittedly powerful CE fleet going to bear relevance to our debate. As previously stated my motivation here is to pursue a more 'complete' fleet not more or less powerful , Just want a BB , having the special weps or battleship wont mean I win any more or less than I currently do , but it will mean I derive more pleasure from my fleet , how it looks on the table , the process of fleet selection, and most importantly ,how it feels
Yeah but I'm pointing out Eldar weaponry is very effective even though you may not think so.
Of course you will derive pleasure from it. Now take a look from your opponent's point of view. That is how ships and weapons should be judged. Not from your own. Heck I could create an escort ship with 1000 as the strength of all its stats and I would derive pleasure from it. But my opponent's would beat the heck out of me if I put that on the table.
Won't mean you win any less, I would agree. Won't win any more? You're mistaken there. Without the ship, it's not a sure guarantee. With the ship, wins become almost guaranteed.
Read some Eldar fluff , look at the weapons and technology that gives them flavour and makes them unique in 40k, obviously Gw and FW feel that D weapons and devastating laser weapons are both flavorful and characterful for Eldar.
I've never seen Eldar fluff of them having a long ranged weapon. It's never their style. Disruption weapons tell me that it can disrupt something, not destroy something. You laser weapons in BFG are already devastating. You do not need to add any more.
Chuck in a torp option , and we're cooking !!
Fine, give it a torp option. I don't mind if they can take whatever weapons they can from CE, CWE or DE. Pick from there and run with it.
But none of that D stuff and improved lances.