October 31, 2024, 12:16:20 PM

Author Topic: Craftworld Eldar and why you hate me  (Read 43867 times)

Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #30 on: April 16, 2010, 07:18:00 PM »
Nah, what I meant: I will make the pdf for the High Admirality/rules commitee. Ray is member of the HA. Then they can sent it to GW (Andy Hall) to replace it on the GW website.

This has been done quite extensively for Epic: Armageddon a few monts ago.

So I won't publish it, just make it for 'them' if they can't find nobody else.

Offline RayB HA

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Re: Craftworld Eldar and why you hate me
« Reply #31 on: April 17, 2010, 02:10:14 AM »
Roy, as always your contributions to the community are humbling.

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Zelnik

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Re: Craftworld Eldar and why you hate me
« Reply #32 on: April 19, 2010, 04:26:38 AM »
Glad to see we have a path to making the changes official.. but we really need to reconcile the differences we have here...Should we touch the dragonship or not?

It's pretty clear we aren't touching the shadow hunter unless we have a damn good reason.

Offline Admiral_d_Artagnan

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Re: Craftworld Eldar and why you hate me
« Reply #33 on: April 19, 2010, 11:18:30 AM »
Shadowhunter has the phantom lance that is not a phantom lance right? So why not make it into a Phantom Lance in the first place?

Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #34 on: April 19, 2010, 01:56:53 PM »
It is called a Shadowlance on the Shadowhunter.

Offline Admiral_d_Artagnan

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Re: Craftworld Eldar and why you hate me
« Reply #35 on: April 19, 2010, 02:09:39 PM »
Eh? PDF I have says Prow Phantom Lance.

Offline Don Gusto

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Re: Craftworld Eldar and why you hate me
« Reply #36 on: April 19, 2010, 10:20:50 PM »
On 8 Torps being too much: To be fair only the Voidstalker variant had 8 torps and that was a battleship! But it was 8 Torps replacing 4 LB's.

a bit offtopic but was that ever official? I would like that option, even if it were only 6 torps.
I think in Warpstorm the Voidstalker had the option of replacing its 4 lb's with 4 torps.

Offline RayB HA

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Re: Craftworld Eldar and why you hate me
« Reply #37 on: April 20, 2010, 02:52:52 AM »
The Shadow hunters 'lance' rules are explained next to it anyway.


Don Gusto,

I can't find my Warpstorm!!! Damn, I'll have a search when I have a few hours free.

But I'm positive it was Str 8 Torps.  ???

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #38 on: April 20, 2010, 07:19:43 AM »
Yep,
in the BFG Compendium you can replace 4lb by 4 torps on the Void Stalker.

Currently Shadowhunter lance = Imperial Navy lance.

n the 8 torps for the Dragonship. It can be seen as too strong. What if it had the possibility of firing two, non-combinable, seperate strenght 4 markers?

Offline Zelnik

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Re: Craftworld Eldar and why you hate me
« Reply #39 on: April 20, 2010, 01:43:34 PM »
Well.. then we replace an overpowered salvo, with an overcomplicated ruleset :)


Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #40 on: April 20, 2010, 01:53:15 PM »
What the heck is complicated with that???

choose one of the following options for keel weaponry:
launch bays - nightwing/phoenix - 30/20cm - 4
OR
keel - torps - 30cm - 4
keel - torps - 30cm - 4

In the grey box underneath:
The strenght 4 keel torpedoes cannot be combined into a single strength 8 wave.

Offline Zelnik

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Re: Craftworld Eldar and why you hate me
« Reply #41 on: April 20, 2010, 03:40:10 PM »
One.. people are going to wonder why we changed a very simple ship to something with a rule that does nothing but put more tokens on the table. 

Two... it really doesn't change anything.  Sure it gives the enemy a second chance to shoot something down, but it also gives the eldar another opportunity to knock out CAP's and do damage in the same turn.

Three.... I am utterly failing to see the need for this change anyway, since the dragonship is more then capable of trashing a ship with it's normal st6. 


Offline RayB HA

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Re: Craftworld Eldar and why you hate me
« Reply #42 on: April 20, 2010, 03:45:18 PM »
8 torps is fine. It's just scary!
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #43 on: April 20, 2010, 06:59:22 PM »
Hey, I was just raising an idea. :)

On three: well, have you ever seen someone take the strength six torpedo Dragonship variant?


Offline Zelnik

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Re: Craftworld Eldar and why you hate me
« Reply #44 on: April 20, 2010, 09:50:43 PM »
Honestly? no, because the dragonship is the best source for launch capacity in the fleet. 

Making the torpedo strength stronger won't change peoples use of the ship, since the wraithship is a poor place to invest in launch capacity. 

I HAVE however, seen folks use the pulsar lances on it to surprising effect.