October 31, 2024, 12:14:42 PM

Author Topic: Craftworld Eldar and why you hate me  (Read 43861 times)

Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #15 on: April 15, 2010, 06:41:10 PM »
By all Zelnik! Your argument has the same logical or non-logical reasoning as mine.

There are these options for the dragonship :
Make Pulsars 4 or Make Batteries 12.
Make Torpedoes 8 or Make Launch bays 3. (yeah oddball ;) ).

Like, poll this...

How do you know less popular? Huh? So far I have seen no Craftworld Eldar fleet with Pulsars on a Dragonship. And I scourge a lot of various web forums.

We four (Ray, Bluedagger, Zelnik, Horizon) are just a tiny representation of the whole BFG community and so far we are on a 50/50 draw with the battery strength. And yes, we all represent our own gaming groups afaik.

Yes, the fleets are different, and as said the battery upping on the Shadowhunter could be but isn't needed but as it stands there is a change needed for the lance.

Offline Zelnik

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Re: Craftworld Eldar and why you hate me
« Reply #16 on: April 15, 2010, 07:43:52 PM »
then drop it.

I have been trying to tell you that Eldar batteries and lances... eldar launch bays and torpedos... don't have any sort of accurate conversion. Like everything else, eldar weapons break the rules. 

A st 6 torpedo is the strongest salvo of any eldar craft in the game. That, alone, is absurdly powerful. Again, I don't see any call for an increase in power.

IF you want to set up a poll on this matter, by all means do it. I will abide by the decision of the community, but I am wondering why your worrying about this, when arguements on the Endeavor family have been plaguing the community since the orange book came out.

Offline fracas

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Re: Craftworld Eldar and why you hate me
« Reply #17 on: April 15, 2010, 08:22:42 PM »
i know there is no voting but
1. i think Str8 torpedoes is too much for a cruiser
2. the 3 turrets seems also too much for an escort

Offline BlueDagger

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Re: Craftworld Eldar and why you hate me
« Reply #18 on: April 15, 2010, 08:47:16 PM »
Honestly at this point I would probably say leave the Dragonship and Shadowhunter as is. I would love to see the Dragonship with a s4 Pulsar, but 8 torps is prob a bit much. I would love to see Shadowhunters with a pulsar, but that doesn't seem to be happening.

A poll prob won't solve anything, because anyone would love to see a nerf of a fleet they don't play... it's human nature.

Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #19 on: April 15, 2010, 09:02:04 PM »
Not true: Craftworld Eldar are my favourite fleet. :)

And I truly hope people will look at other fleets as their own with balance & fun as guidelines.

Xavi at Port Maw suggested to make fixed variants with each their own point value.

edit: 1 cheap measily fighter can take out all those 8 expensive torpedoes.

Offline BlueDagger

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Re: Craftworld Eldar and why you hate me
« Reply #20 on: April 15, 2010, 09:19:01 PM »
Xavi at Port Maw suggested to make fixed variants with each their own point value.

Bad idea, the FAQ is to edit broken or unclear things. Some of the things being put in are borderline rewriting our "codices", which mind you could stand to happen, but none of us are on GW's payroll to make that happen.

Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #21 on: April 15, 2010, 09:23:36 PM »
With all these changes I have a feeling they will update the Craftworld Eldar pdf (Doom of the Eldar/Yriels Raiders) soon. And why not? It is just a pdf and not printed in a rulebook.

Offline BlueDagger

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Re: Craftworld Eldar and why you hate me
« Reply #22 on: April 15, 2010, 09:30:41 PM »
Does anyone on the forums have the power to do such a thing officially? I doubt GW cares enough about the game anymore to put the effort into that.

Offline tinfish

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Re: Craftworld Eldar and why you hate me
« Reply #23 on: April 16, 2010, 12:55:37 AM »
Would it not make some sense to do a bit of play testing with the various options. Theory is fine, we all know what various weapons are supposed to be the equivalent of, but you still need a few games to get the feel of the various options.

Offline RayB HA

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Re: Craftworld Eldar and why you hate me
« Reply #24 on: April 16, 2010, 03:56:34 AM »
Zelnik,

The Dragonship weapons changes aren't a 'shift' it's an improvement of the torps to be comparable with the launch bays and decrease of the WB's to be comparable with the Pulsars.

Actually how come you haven't asked for an improvement of the Wraithships WB's to 10 at that rate? (It's not going to happen!)

But don't worry about the Shadow Hunter being changed, I'm excluding it from the FAQ as it's so radical. But please try to talk me out of it as it may happen in the future!  :P


The 15cm range is vaguely supported by the fluff, as at present they have the same range as cruisers. What if they had +10cm speed!?

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline RayB HA

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Re: Craftworld Eldar and why you hate me
« Reply #25 on: April 16, 2010, 04:18:33 AM »
On 8 Torps being too much: To be fair only the Voidstalker variant had 8 torps and that was a battleship! But it was 8 Torps replacing 4 LB's.

However, I see strength 10 and 12 Devil torps from Corsair Nightshade squadrons when ever I see them played! Assume we have a Corsair escort squadron with 2 Hemlocks and 4 Nightshades, that costs 240pts (Nightshades should be 45pts IMO), has the same firepower as a Dragonship and is arguably of similar survivability! All I'm trying to get across is that that many torps isn't going to unbalance the game any more than Eldar Corsairs already do.  :P

Fixed variants are a good idea, but could only be present in a re-do of the fleet lists pdf.

Weapons values in BFG are quite easy to compare with one another when on the same hull. Just run the probabilities and keep things like potential damage and gunnery effects in mind. Also in this case its direct firepower vs direct firepower and ordy vs ordy. So pretty darned is to compare!

Cheers,

RayB   
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline BlueDagger

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Re: Craftworld Eldar and why you hate me
« Reply #26 on: April 16, 2010, 05:36:36 AM »
I'm amiable with a 15 range 1PL/4WB (eldar rules WB) 20/30/40 escort. At that point I'd consider them viable to take beyond points filling lol.

Offline horizon

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Re: Craftworld Eldar and why you hate me
« Reply #27 on: April 16, 2010, 10:33:08 AM »
....I could re-do the complete Craftworld Eldar fleet list pdf...

Also, we are forgetting: Ghostships!

The rules for these are so bad we all forgot about them since nobody uses them!

'Deer in the Headlight'

I shall post some fix ideas later.

Offline RayB HA

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Re: Craftworld Eldar and why you hate me
« Reply #28 on: April 16, 2010, 01:20:32 PM »
Roy,

Ah Ghost ships, there is too much that needs to be done to them to be resolved in an FAQ.

Sorry, they're just gonna have to stay dead, for now.


BlueDagger,

+10cm speed, so 25cm/30cm/40cm. However, your bands deserve merit.

Cheers,

RayB
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline BlueDagger

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Re: Craftworld Eldar and why you hate me
« Reply #29 on: April 16, 2010, 01:37:28 PM »
Ah Ghost ships, there is too much that needs to be done to them to be resolved in an FAQ.

Sorry, they're just gonna have to stay dead, for now.


....I could re-do the complete Craftworld Eldar fleet list pdf...

This would have to be an official GW thing for people to follow it. There is a ton of home grown variants out there including yours, but if it's not official people won't pay attention to it. Moral of the story: Kidnap a GW employee and ransom them for BFG updates lol.

For the Shadowhunter, 15 cm range for 1 pulsar lance and 4EWB 25/30/40 I like even more if the HA is willing. I don't think anyone can deny that they would be move effective in that config.