Don Gusto,
Ships on a planetary template: This is up for review right now. I’m of the view that if you’re on the template turning towards it would mean going down/up so there would be no game effect, as it’s a very abstract world.
Fighting Sunward: Yep, with a very lose interpretation of the wording we’ve ‘clarified’ it so this only effects the first 3 zones to coincide with the flares and radiation bursts and also to give gamers less of a headache.
Boarding modifiers: Good point, you cannot get the same modifier twice, this will definitely be added.
Flying bases overlapping and stacking: This is just a clarification of the rules at present, this isn’t a change. You are right though it is open for a abuse, the nightshade thing not so much however.
Hiding ships inside a large base goes far beyond escorts hiding in on a BB’s base: cruisers can do it too! And for Necrons this is brutal!
Not to mention that if you wanted to you could use a Large flying base for a Dictator and protect a Dauntless inside its turret coverage completely stopping bombers from attacking it.
Although slightly risky you could also hide small defences on a Ramilies base.
Now there are 2 solutions to this I can see:
1. Damage the already abstract 3d and make movement strangely awkward by banning overlapping.
2. Allow AC to choose which ship to attack when bases completely overlap, as long as the AC can reach the target ships base with its remaining speed. (If the bases were the same size and they weren’t completely overlapping there is no problem). This will allow Aboats to attack an escort hiding on/in a large flying base.
I’m for number 2.
Mazila,
The attacking player places the BM, thanks for spotting that.
I think taking down every ships shields with one BM is a little harsh, unless you’re stacking!
Cheers,
RayB HA