August 05, 2024, 09:15:03 PM

Author Topic: BFG FAQ 2010 General Rules Questions  (Read 216378 times)

Offline Mazila

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Re: BFG FAQ 2010 General Rules Questions
« Reply #420 on: November 24, 2010, 02:19:25 PM »
Oh maby, or maby not - we will know for sure in 38k years.

As you can see, different people from different gaming communities are using it this way, are happy with it and want no changes.

Offline fracas

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Re: BFG FAQ 2010 General Rules Questions
« Reply #421 on: November 24, 2010, 05:29:50 PM »
The blast engulfs the shield as it absorbs the energy. Thus all around

Offline horizon

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Re: BFG FAQ 2010 General Rules Questions
« Reply #422 on: November 24, 2010, 07:27:24 PM »
Keep in mind the lenght of an escort is above 1km (1000 metres). Now get in check how large the explosion should be.
(Cruisers 5km).


Offline fracas

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Re: BFG FAQ 2010 General Rules Questions
« Reply #423 on: November 24, 2010, 09:29:49 PM »
as i said, the whole shield absorbs the blast, not just the facing shield, so it engulfs the whole shield

Offline horizon

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Re: BFG FAQ 2010 General Rules Questions
« Reply #424 on: November 24, 2010, 09:32:57 PM »
Then I place this 1cm marker at one side. Why? As when the ship moves on the effect of the marker when all around should mean more markers are placed to reflect the distorted space.

Plus even if shields absorb total, good, does this create a swirling obscure effect on the other side of the vessel?

Offline fracas

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Re: BFG FAQ 2010 General Rules Questions
« Reply #425 on: November 24, 2010, 10:02:08 PM »
yes
interface between the shield and blast creates disturbance

Offline Sigoroth

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Re: BFG FAQ 2010 General Rules Questions
« Reply #426 on: November 25, 2010, 05:19:36 AM »
yes
interface between the shield and blast creates disturbance

What? The blast isn't happening all around the ship though. If the shields get drained from all around the ship, fine. So what? The weapon fire isn't magically coming from the other side of the ship and interacting with the shields on that side simultaneously. Fuckin retarded rule. Brings absolutely nothing to the game. Is more absurd, dumbs down the game and solves no problem whatsoever.

Offline Plaxor

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Re: BFG FAQ 2010 General Rules Questions
« Reply #427 on: November 25, 2010, 05:40:02 AM »
I understand the reasons for it... I mean I don't like the rule, but I understand that there is some ambiguity to where a blast marker is placed and therefore how it interferes with weapons batteries at that point, as well as incoming/outgoing ordinance. So the HA's decided to simplify it and say "Blast markers are now doughnut shaped!"

Offline horizon

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Re: BFG FAQ 2010 General Rules Questions
« Reply #428 on: November 25, 2010, 06:26:26 AM »
Quote
there is some ambiguity to where a blast marker is placed
No there isn't. LoF.

Offline Sigoroth

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Re: BFG FAQ 2010 General Rules Questions
« Reply #429 on: November 25, 2010, 10:45:17 AM »
Indeed. It is really simple. The marker determines the boundaries of its effects. So if the stem to stem LoF doesn't pass through the marker, then it doesn't get effected. If ordnance don't touch it on their way in, then they're not effected by it either. Where do they get placed? As close to the line of incoming fire as possible, without touching ships that aren't in base contact with the target.

Offline Mazila

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Re: BFG FAQ 2010 General Rules Questions
« Reply #430 on: November 25, 2010, 12:30:34 PM »
Where do they get placed? As close to the line of incoming fire as possible, without touching ships that aren't in base contact with the target.[/color]

100% agree with this part - that's axactly how it should be, but still counts as being all around for ordnance, shooting and affecting shields of ships in btb with the ship which has this BM and therefore should affect both ships for boarding as well.
« Last Edit: November 25, 2010, 12:34:04 PM by Mazila »

Offline Admiral_d_Artagnan

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Re: BFG FAQ 2010 General Rules Questions
« Reply #431 on: November 25, 2010, 12:46:07 PM »
Nate already clarified it's only the boarding modifier is applied if a BM is in contact with the defending ship. Please don't include it.
« Last Edit: November 25, 2010, 01:16:41 PM by Admiral_d_Artagnan »

Offline horizon

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Re: BFG FAQ 2010 General Rules Questions
« Reply #432 on: November 25, 2010, 01:03:53 PM »
Good then ;)

I mean why add a modifier if it applies to both ships the same? Then the modifier should be dropped completely!

Thus: defending ship only. :)

Offline Mazila

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Re: BFG FAQ 2010 General Rules Questions
« Reply #433 on: November 25, 2010, 01:07:19 PM »
Horizon you are faster than me editing my posts )))

But still the attacker should loose a shield for being in b2b if that rule stays.

BTW, just occurred to me - Nate did point it out but it's wrong because it breaks the system. In order for it not to break it it would be better to make clarification in the Boarding modifier table - +1 to attacker if defender is in contact with BM

« Last Edit: November 25, 2010, 01:14:08 PM by Mazila »

Offline horizon

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Re: BFG FAQ 2010 General Rules Questions
« Reply #434 on: November 25, 2010, 01:10:21 PM »
Only if it physically touches the blastmarker!

Not if it is in base-2-base contact. That is just illogical.