August 05, 2024, 05:18:34 PM

Author Topic: BFG FAQ 2010 General Rules Questions  (Read 216326 times)

Offline Admiral_d_Artagnan

  • Full Member
  • *
  • Posts: 1037
Re: BFG FAQ 2010 General Rules Questions
« Reply #150 on: May 20, 2010, 01:16:49 PM »
Yes, it doesn't bother me. To BFI in your movement phase because enemy ordnance is parked in front of your ship is your decision. You can always opt not to BFI. As I said, there are ways around it. Yes, doing it is easy. To one or two ships. The AC has to be in a wave. Put out fighters and put them on CAP duty. Escorts massing together to max their turret. Sending one escort to contact the AC wave in front of the cap ship you want protected. Sending an escort squadron and shooting the wave out of the table with its main weapons.

If there were no ways to avoid or minimize the problem, then i would agree to a change. As it is, there are ways around the problem. Therefore, I do not see any reason to change BFI. Yes, it sucks but if my ship survives for another round, then great.
« Last Edit: May 20, 2010, 01:23:36 PM by Admiral_d_Artagnan »

Offline RayB HA

  • Moderator
  • Full Member
  • *
  • Posts: 424
Re: BFG FAQ 2010 General Rules Questions
« Reply #151 on: May 20, 2010, 03:37:43 PM »
Your movement phase (and shooting in weird circumstances) is the ONLY time where you can be BFI'd for two of your shooting phases. It's pretty unbalanced to be penalised twice when the benefit is just the same.

Cheers,

RayB
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Don Gusto

  • Active Member
  • *
  • Posts: 97
Re: BFG FAQ 2010 General Rules Questions
« Reply #152 on: May 20, 2010, 07:25:57 PM »
Bracing when ramming is vital for Orks (especially for Brutes).
But ... if the first ramship changes AAF to BFI in its move, how would the second ramship be able to ram?

Actually, you might brace against ships exploding in your own shooting phase, but that's the only other exception
Oh no, I forgot about the exploding ships. That would require a rewording of my rules but I won't bother for now. ;D

Ray,
ramming is a good example to illustrate the problem with your proposed change.
If a ship starts its turn with AAF and switches to BFI on a successful ramming attack it will end its turn with no special order.
This could deny the opponent a +1 on command checks and in most cases theres NO disadvantage to it (only exception I can think of is a loaded ordnance ship).
I can't see this as an improvement over the current rule.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: BFG FAQ 2010 General Rules Questions
« Reply #153 on: May 20, 2010, 08:43:26 PM »
I still advocate no change.

Offline RayB HA

  • Moderator
  • Full Member
  • *
  • Posts: 424
Re: BFG FAQ 2010 General Rules Questions
« Reply #154 on: May 21, 2010, 02:29:13 AM »
Don,

Hmm, perhaps you are right. The fact that there are so many exceptions and the odd exploit leads me to think the benefits don't out weigh the cost.

I'll still put forward the clarfication about being braced for 2 shooting phases.

Cheers,

RayB
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Admiral_d_Artagnan

  • Full Member
  • *
  • Posts: 1037
Re: BFG FAQ 2010 General Rules Questions
« Reply #155 on: May 21, 2010, 04:00:56 AM »
Your movement phase (and shooting in weird circumstances) is the ONLY time where you can be BFI'd for two of your shooting phases. It's pretty unbalanced to be penalised twice when the benefit is just the same.

Cheers,

RayB

Again, I don't see it as a problem. It's a decision the players make. If they think the ship needs to survive, then do it. BFI at the cost of halving weapons for 2 shooting phases. Reward should go to the player who makes an excellent tactic.

Offline fracas

  • Full Member
  • *
  • Posts: 882
    • WarMancer
Re: BFG FAQ 2010 General Rules Questions
« Reply #156 on: May 21, 2010, 11:24:02 PM »
just limit all SO to beginning of your movement.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: BFG FAQ 2010 General Rules Questions
« Reply #157 on: May 22, 2010, 07:54:54 AM »
Huh? So in my turn I need to brace if their is a chance I might be shot next turn?

Offline fracas

  • Full Member
  • *
  • Posts: 882
    • WarMancer
Re: BFG FAQ 2010 General Rules Questions
« Reply #158 on: May 22, 2010, 08:13:53 PM »
yes. plan ahead if you are going to get into the thick of things.

Offline Vaaish

  • Full Member
  • *
  • Posts: 986
    • Digital Equinox
Re: BFG FAQ 2010 General Rules Questions
« Reply #159 on: May 22, 2010, 09:58:30 PM »
That makes things too predictable. The first to close to range locks on and the the second just braces.
-Vaaish

Offline Caine-HoA

  • Active Member
  • *
  • Posts: 136
Re: BFG FAQ 2010 General Rules Questions
« Reply #160 on: May 24, 2010, 01:42:43 PM »
And for the attacker it would be too easy to shoot at the 2nd row ships that maybe didnt brace because someone wants to shoot back.

Offline Don Gusto

  • Active Member
  • *
  • Posts: 97
Re: BFG FAQ 2010 General Rules Questions
« Reply #161 on: May 30, 2010, 10:29:22 PM »
Some more thoughts on the current FAQ

Ships on a Planetary Template
Do ships on a planetary template benefit from being inside the planets gravity well? Naturally one would assume yes but running circles around the polar region feels like an exploit to me. "Turning towards the planet" would in this case probably imply "turning towards the center" but with a ship close to the center this could get ridiculous.

Fighting Sunward
Currently also applies to the Primary Biosphere. This will be dropped? Not really concerned about this, just curious.

Multiple Boarding Actions
Since Race modifiers are not cumulative (which makes sense) are the other modifiers cumulative?
E.g.: 2 crippled ships, both on special orders combine in a boarding action. Defending ship gets a +6 modifier?
and if the defending ship was also crippled and on special orders it gets a +6 and the attackers a +3 modifier?

Flying Bases Overlapping and Stacking Squadrons
This just begs for exploiting.
I can put a single Nightshade on the table and play it as a squadron of 6. That would make for really nice torpedo 12-board shooting and I wouldn't be too much concerned about the blast markers in contact.
Imagine small-base ships hiding inside large-base ships - unreachable for bombers and assault boats.
Also Necron's will really love this since they don't care about blast markers.
BFG is tabletop game, the whole point is to have (painted!) models on the table not abstract placeholders.
Overlapping should imho only be allowed if absolutely necessary, something like "...if it cannot be avoided...".
Personally I prefer to adjust a ships movement to avoid bases overlapping.


Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: BFG FAQ 2010 General Rules Questions
« Reply #162 on: May 31, 2010, 05:41:37 AM »
lol, escorts hiding in the battleship template. Good idea. ;)

Offline commander

  • Active Member
  • *
  • Posts: 179
Re: BFG FAQ 2010 General Rules Questions
« Reply #163 on: June 01, 2010, 10:30:16 AM »
Do they get the advantage of the 4 void shields of that battleship too, and their own offcourse?  :o

Offline trynerror

  • Active Member
  • *
  • Posts: 58
Re: BFG FAQ 2010 General Rules Questions
« Reply #164 on: June 01, 2010, 01:37:36 PM »
Just rule that the base must be present on the table including the stem (-> The stem can´t be overlapped !) so you can´t hide inseide another base.