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Author Topic: BFG FAQ 2010 Fleet Specific Questions  (Read 176048 times)

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #210 on: May 11, 2010, 04:17:33 AM »
Zhukov,

Daemonships may not make repair rolls in the end phase they are deployed.


Dark Eldar Hit & Run Attacks: Dark Eldar receive a +1 to all of their Hit & Run attacks excluding Impaler Assault Modules. Slavetaking may be performed instead of any Hit & Run, including teleporter attacks. Slavetaking maybe braced against.


Russ c,

Orks All Ahead Full: If an Ork command check is failed Ork ships not already on All Ahead Full may not then be put on All Ahead Full.

Daemonships Repairing Above The Crippling Threshold: If Daemonships repair enough hits to uncripple themselves they will still count as crippled for purposes of victory points and for losing leadership in campaigns unless they started the game crippled.

On the point of Daemonships sucking: They can be deployed conventionally gaining auto-disengagement and can regain hits every other turn while repairing crits. Not to mention acting as a pretty sweet bullet shield for other parts of your fleet, or mopping up ordnance while braced and then disengage.
On the stationary aspect, you can always disengage then redeploy in the following turn. Granted that’s not that great but it’s not terrible either. The -3 leadership penalty from an invulnerable 30cm speed cruiser was too strong, the no movement change was for balance.
 
Thanks for your help everyone,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline russ_c

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #211 on: May 11, 2010, 07:24:07 AM »
The -3 leadership penalty from an invulnerable 30cm speed cruiser was too strong, the no movement change was for balance.

I suspected this was at least part of the reasoning.  Unfortunately the reverse effect seems to have happened where they are ineffective as a disruptor because of the time to materialize.  It's to bad there wasn't a balance point between the two extremes where they could still move, but instead of MoS stacking, it trumped the Daemonship LD effect giving you a moving -2 LD ship with the Mark and a -1 without it or perhaps Marks have no effect with non-materialized ships.  Having not playtested this, I conceded it might still be to powerful, but food for thought.  I mean, your still wasting 40+ points on the strategy! (Once again, curious but not petitioning).

Thanks for the other rulings.  The Ork AAF is good to have clarified because it seems you've ruled against the majority at Port Maw who've participated in the conversation! :)

Russ

Offline russ_c

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #212 on: May 11, 2010, 07:33:13 AM »
Oh Ray, I don't feel the need for this in the FAQ so please don't yell at me for posting this here, but can you confirm whether the scenario I outlined about materializing is true?  If a daemonship is selected to begin the game off the table, it won't be able to move or fire until turn 4 right?

Russ

Offline fracas

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #213 on: May 11, 2010, 12:28:05 PM »
i think it should be added to the FAQ for both demon ship and orks AAF
especially since i disagree with orks AFF ruling
imo, there is no command check if no roll is made.

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #214 on: May 11, 2010, 03:07:07 PM »
Russ,

If a Daemonship starts off table it won't be able to shoot until turn 4 at the earliest.


Fracas,

Going on AAF with a ship you failed to Reload/Lock-on is a little ridiculious. However, Orks do need all the help they can get. I'll get a ruling.

Cheers,

RayB
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline trynerror

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #215 on: May 11, 2010, 03:56:37 PM »
The question was about all the ships that didn´t test for anything at all, yet. It´s not possible for the ship that failed obviously, so the ruling should exclude this ship for AAF.

Offline Zhukov

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #216 on: May 11, 2010, 04:08:52 PM »
Yeah Ray it's about the OTHER vessels in the fleet since each vessel/squadron can attempt only one SO a turn.
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline Admiral_d_Artagnan

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #217 on: May 11, 2010, 11:06:57 PM »
Orks need help but I don't think they need it in the choosing of the SO phase. Again, as I pointed out in the Port Maw thread, they are passing the AAF Command Check automatically but it does not mean they are not making the AAF Command Check.

I want the help from Orks to come more directly in the form of changes to the number of weapons it has and the way Heavy Gunz work. Orks should get more WBs as in lots more WBs but they should be getting an accuracy penalty. So the target armor value gets +1 up to a max of 6. Heavy gunz should either ignore BMs since the range is so short but they should get more of them too and still do their double damage on hits. Speaking of which, Ray can you clarify how Shields and BFI saves work against the Heavy Gunz? Do Shields and BFI save against the shot or the damage?

Simply allowing the Orks to continue making AAF SOs after failing another SO check does not really help them much  in any way. Anyway, the obvious sequence is really simple. Do your AAF moves first before you decide to do another SO which the Orks may or may not pass.

Fluff-wise, confusion would reign much further in a horde where leadership is low.
« Last Edit: May 11, 2010, 11:24:10 PM by Admiral_d_Artagnan »

Offline fracas

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #218 on: May 11, 2010, 11:14:38 PM »
Fracas,

Going on AAF with a ship you failed to Reload/Lock-on is a little ridiculious. However, Orks do need all the help they can get. I'll get a ruling.

Cheers,

RayB

didn't think of that. would indeed be ridiculous for an ork ship that failed one SO to be able to go on AAF


maybe this would be one of those things you do
like firing batteries before lances
to go on AAF before you test for other SOs

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #219 on: May 11, 2010, 11:39:55 PM »
If you failed a command check and were then able to put ships on AAF you'd be able to do so for ships you intended to reload or lock-on. This kind of flexability isn't really the intention of the rule. As I said Orks need all the help they can get now, afterall if Orks get re-done this can always be redefined.

You save against each point of damage, so if 4 Hvy gunz hit an escort squadron you'd total up 8 damage then save as normal. 

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Admiral_d_Artagnan

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #220 on: May 11, 2010, 11:47:19 PM »
So when 4 Heavy Gunz hit a 6 ship Sword, then Sword A takes Hit 1 on the shield then saves against Hit 2, then Sword 2 takes Hit 3 on the shield then saves against Hit 4 and so on and so forth? How about Eldar holofields? Against the shot or against the damage?

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #221 on: May 11, 2010, 11:55:07 PM »
Admiral_d_Artagnan,

Your example is a little unclear... Hvy gunz cause 2 points of damage per hit, you save vs each point of damage caused. Just like if a NC scored 4 points of damage you'd roll a save for each point of damage past shields, not for the NC's damage in total.

Hvy Gunz are battery weapons, so holofields just cause the right shift, nothing more.

Cheers,

RayB

+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #222 on: May 12, 2010, 12:01:27 AM »
Hi All,

As the speed of questions for the FAQ is slowing to a trickle, further answers will be added in bold to help me add them to a single FAQ document.

I’m going to mention anyone who has got any questions nailed onto the FAQ. If this is okay with you please let me know.

Cheers,

RayB HA
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Admiral_d_Artagnan

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #223 on: May 12, 2010, 12:02:14 AM »
Admiral_d_Artagnan,

Your example is a little unclear... Hvy gunz cause 2 points of damage per hit, you save vs each point of damage caused. Just like if a NC scored 4 points of damage you'd roll a save for each point of damage past shields, not for the NC's damage in total.

Yes, it's a bit unclear. I know the question has popped up before so it was kind of confusing how one saves against the HG damage. So, as a further clarification against escorts with total of 8 damage from HGs:

Sword A takes Hit 1 on the shields.
Sword A tries to save vs Hit 2. Succeeds.
Sword A tries to save vs Hit 3. Fails. Destroyed.
Sword B takes hit 4 on the shields.
Sword B tries to save vs Hit 5. Fails. Destroyed.
Sword C takes hit 6 on the shields.
Sword C tries to save vs Hit 7. Succeeds.
Sword C tries to save vs Hit 8. Succeeds.

Damage resolution resolved. So is this how it would work out?

Hvy Gunz are battery weapons, so holofields just cause the right shift, nothing more.

Cheers,

RayB

Ah yes, true.

Offline Lifegiver

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #224 on: May 12, 2010, 10:20:54 AM »
Are the ships listed in the rulebook and BFG Armada the only ships counted as "official"? There are many more ships in the internet, for example the Falchion cruisers and the Anguish Battleship created by the BFG email group.
« Last Edit: May 12, 2010, 10:23:02 AM by Lifegiver »