August 06, 2024, 03:14:19 AM

Author Topic: BFG FAQ 2010 Fleet Specific Questions  (Read 176031 times)

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #150 on: April 19, 2010, 04:07:17 AM »
Something that struck me as never written?!?:

If an Eldar ship is hit blastmarkers placed if holofield saves. Now the Eldar ship has three markers in contact. How many times does it have to roll for damage from blastmarkers next turn? Three times? Or Once?

:)

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #151 on: April 19, 2010, 04:20:20 AM »
Actually it was clearly written, when a ship with no shields move through blast markers, you roll only once, even if you move through several blast markers.

While this does not SAVE the eldar, it makes them not die when they move through the remains of the imperial ship they just blew up.

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #152 on: April 19, 2010, 04:34:23 AM »
Ah yes, that was the one. Doh.

Offline Caine-HoA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #153 on: April 19, 2010, 09:13:35 AM »
Well that is sort of a typo. I dont want you to change tyranid only to clarify if the escorts do have shields because its a bit confusing how it is written in  Armada. For Hive Ships and Cruisers instead of Turrets there stands "Spores". For Escorts there stands "Spores" below the category "Turrets". Nevertheless in the special rules at the beginning stands that "Spores" can be used as Shields and/or as Turrets.

So its kind of an interpretation if the Spores below Turret category for escorts means that they can only be used as Turrets. In the beginning my player group never read it like that and always played tyranid escorts with shields. So i think thats a point that should be clarified in the FAQ.

Offline Don

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #154 on: April 19, 2010, 09:23:56 AM »
Hello,
 I beg my pardon because it’s not a rule question, but I and my gaming group has come up with a suggestion about eldar asteroid jumping tactics. It seems to me that a game where an eldar player sit behind an asteroid field and wait for an opportunity to jump out of it and than get behind is a little bit counter productive. Even if opposing fleet will make a daring attempt to push through an asteroid field and engage enemy, eldar will still get two rounds of “free” shooting minimum. This makes any assault by non-necron forces against competent eldar player almost suicidal and the game will stuck. Eldar will not come out from his hideout and his opponent will maintain 61 cm distance.
Maybe it will be wise to add a rule that if an eldar ship moves through the asteroid field with a speed above 10 cm it will suffer a point of damage on D6 roll of 6.
This will make asteroid jumping somewhat unrewarding, and will especially punish an escort heavy eldar fleet.
Fluff wise I think it’s quite dangerous to speed up in asteroid field without any shielding with all those micrometeorites and their unexpected orbits.
So I will gladly hear of what do you think of it. Maybe such test should only be taken once per turn?  

Ps Sorry for my English
« Last Edit: April 19, 2010, 11:47:03 AM by Don »

Offline Admiral_d_Artagnan

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #155 on: April 19, 2010, 11:08:37 AM »
Ack! So many replies! Have to skip a lot.

Ray, much as I agree with your sentiment about limiting the FAQ to clarifications about rules and typos, I think this is also a perfect time to fix the ships in Armada. It;s been what? 4 years since Armada came out? Especially since you did open the gates with suggesting modifying the Dragonship (though it is yours to close as well).

Really, at the present cost of the Endeavors, they should be given 6+ prow armor but remove the lances and weapon batteries attached to them and stick with the torps. This means the Endeavors would be inferior to the Dauntless in terms of firepower.

The Oberon should really be given its WB range back and cost it at 355 points. Yes it will become the best battleship but if you add +2 WBs to the Ret and fix the Apocalypse (I like the 40k Plasma disadvantage being used), then the difference will not be that different that people will be having a hard time to pick their battleship of choice.

The Despoiler's armament stats should also be fixed. It just doesn't look correct with what the model shows.

Desolator's lance strength should be increased to 6 but the cost should go up appropriately.

Here's to hoping I can still connect later.

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #156 on: April 19, 2010, 12:30:40 PM »
As long as the Desolator keeps 25cm speed.

Despoiler: agreed. Just swap it around. (prow : 4lb, p/s 2 Lb). Drop prow lances and increase p/s batteries to (at least) 10.

Offline Admiral_d_Artagnan

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #157 on: April 19, 2010, 12:53:49 PM »
25 cm speed for the Desolator can be kept. Just raise the cost appropriately. Most likely at 350-360.

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #158 on: April 19, 2010, 02:38:13 PM »
Don,

There has been talk of asteroid fields also having dust cloud properties. It makes sense, but this is such a radical rules change it won't happen in an FAQ.


Everyone else,

After this FAQ is finished I'll start another sticky thread about the possible changes to the fleets for when the rules are actually revised. Where the first post will be a list of the changes.

Cheers,

RayB HA
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Offline fracas

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #159 on: April 19, 2010, 06:31:31 PM »
Question.
Can you shoot at an asteroid? maybe convert it to a dust cloud on a "critical" roll of 6?


are there rules against shooting celestial phenomenas?

Offline Caine-HoA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #160 on: April 19, 2010, 07:15:01 PM »
There are no rules FOR shooting at them so you cant. The only exception i know are mine fields (which are not really celetial phenomenas).

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #161 on: April 19, 2010, 07:32:23 PM »
Shooting asteroid field = x attacks against ships inside asteroid field? Maybe asteroids, being large and all have armour value of 6?

Offline Caine-HoA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #162 on: April 19, 2010, 07:50:40 PM »
Well that is sort of a typo. I dont want you to change tyranid only to clarify if the escorts do have shields because its a bit confusing how it is written in  Armada. For Hive Ships and Cruisers instead of Turrets there stands "Spores". For Escorts there stands "Spores" below the category "Turrets". Nevertheless in the special rules at the beginning stands that "Spores" can be used as Shields and/or as Turrets.

So its kind of an interpretation if the Spores below Turret category for escorts means that they can only be used as Turrets. In the beginning my player group never read it like that and always played tyranid escorts with shields. So i think thats a point that should be clarified in the FAQ.

BTW i still wonder if that would be a necessary clarification.

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #163 on: April 20, 2010, 01:22:16 AM »
Okay, on the remarks about the ships put foreword.

Desolator:

I don't know about the design changes for this ship, I always viewed it as it being a fast, not the strongest, but nimble battleship. Meant for speed and attacking smaller ships. When i view it firing, i always viewed it as a 'staggered' fire, not all of the weapons opening up in the same salvo.

Increasing it's lance strength to 6, and adding it's speed and torpedo value... that would make it better then the Apocalypse battleship.

Personally, I like the idea of it staying the way it is. a Cheap, 300 point battleship with acceptable firepower.

Lets not forget that Chaos's punch comes from the cruisers.  The IN relies on their battleships for real whack.

Despoiler

Again... not what the despoiler was meant for.. If you Wanted it to be punchy, keep it's prow lances, however it's the torpedos that really make this ship dangerous (added with it's launch capacity)

So on that note,  I say leave the ships be.  If they were going to be changed from what they are, it would have happened by now.

If you want punch in a battleship, take the planet killer, otherwise, rely on the repulsive and your other cruisers.

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #164 on: April 20, 2010, 03:21:36 AM »
Ages ago we used to shoot at asteroid fields as if they were minefields, just to try and wreck an Eldar players hiding place. Hmm, I can't remember why we stopped using that house rule... Oh yeah, our Eldar players whine too much!  ;)

Cheers,

RayB
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!