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Author Topic: BFG FAQ 2010 Fleet Specific Questions  (Read 175996 times)

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #420 on: December 19, 2010, 07:24:56 PM »
+3

Offline flybywire-E2C

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #421 on: December 20, 2010, 11:52:48 AM »
+3


Yes.

They do NOT lose fighter status and only get to use their save once per turn.

Sorry I took so long to get back to you all, but we were hard at work getting everything finished.

You are still going to see lots of extreme examples concerning resilient ordnance, but in a nutshell, that's how it works.
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Offline Sigoroth

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #422 on: December 21, 2010, 02:53:34 AM »
+3


Yes.

They do NOT lose fighter status and only get to use their save once per turn.

Sorry I took so long to get back to you all, but we were hard at work getting everything finished.

You are still going to see lots of extreme examples concerning resilient ordnance, but in a nutshell, that's how it works.

I think you're missing the point. The point being that the only special rule differentiating resilient ordnance from normal ordnance should be that they get one 4+ save per turn, usable against ordnance interaction.

Since this would be the only special rule then once a resilient fighter removed, say, a bomber, if it fails its save it's removed as normal, if it passes it now counts as a normal fighter and can continue on and remove another target. If it has enough movement left of course.

The injunction against continued movement after 1st interaction (and the losing fighter status till end of turn rule) only made any sense as a limiting factor when there were no ordnance limits. That way a passed save would simply give you more fighters next turn, potentially amassing an armada of fighters while still intercepting.

In the current setting where there are launch limits then the stopped movement makes no sense. For example, let's say that my opponent has some Mantas in play. I send out some fighters, half his Mantas stick around. Now I just ignore them. He can't attack me with them this turn, since they can't move. He can attack me with them next turn, but he could have merely relaunched more bombers and done that anyway. Same with THs.

Similarly, if I send out some resilient fighters to deal with my opponents overwhelming AC superiority then I'm supposed to be getting more mileage out of my superior fighters (so 4 fighters should take out 6 enemy). As it is though, I'm not. Sure, some might save and stick around, but they've just got to sit there and watch as the opponent bombers fly past and attack my ships. So my 4 fighters took out ... 4 markers. What was the point of being resilient again?

So, to reiterate, drop all the special rules around resilient ordnance. They just get one 4+ save per turn, otherwise play as normal.

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #423 on: December 22, 2010, 07:35:20 AM »
Hey, has anyone else noticed that the third  largest ship, and the second largest resin kit, only has ten hits?

Thats right, for some reason the Stronghold Battleship, which is bigger and more imposing then imperial battleships... six up armored prow and all.. is only 10 hits.  What gives?

Offline Plaxor

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #424 on: December 22, 2010, 07:48:32 AM »
Hey, has anyone else noticed that the third  largest ship, and the second largest resin kit, only has ten hits?

Thats right, for some reason the Stronghold Battleship, which is bigger and more imposing then imperial battleships... six up armored prow and all.. is only 10 hits.  What gives?

Model size doesn't exactly equal hit value. Look at Ork Kroozers. About the same size if not smaller than IN cruisers, yet more hits. Then there's the battleships, more than twice the pewter and 2 more hits than a Kroozer?

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #425 on: December 22, 2010, 08:01:05 AM »
those are -orks-... nothing applies normally to them.

Offline Plaxor

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #426 on: December 22, 2010, 08:03:05 AM »
those are -orks-... nothing applies normally to them.

True. So true.

Offline lastspartacus

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #427 on: December 22, 2010, 11:54:07 AM »
Well, I don't think the kroozers are accurate in size anyway.  Alot of the escorts arent, we know.  It is after all a blown up representation of whats on the stem, so its not canonical, I'd think.  Maybe the Stronghold is 10 hits because of the tiny amount of crew aboard, I always rationalized the extra 2 Ork hits to lots of crew.  But I'd be totally ok with 12 hits on it, it does look quite intimidating.

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #428 on: December 22, 2010, 06:13:55 PM »
Thats why I took imperial and chaos cruisers and 'ork'd' them out.  They look FAR more intimidating now.

Offline lastspartacus

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #429 on: December 23, 2010, 07:06:52 PM »
I started doing the same but a couple weeks ago :)  Post pics.

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #430 on: December 24, 2010, 11:49:29 PM »
All of my fleets will be posted in the general gallery when they are all PAINTED.... i still have to finish my IN and Eldar corsair fleets before i will allow pictures to record any of them.

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #431 on: December 26, 2010, 10:03:55 AM »
Zelnik-picture-leaks.... ;)

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #432 on: December 26, 2010, 08:07:05 PM »
Am I the only one who looks at the 20 bombardment cannon broadside of the space marine vbb and gag?

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #433 on: December 27, 2010, 07:39:47 PM »
No. I like it. It is expensive. It is short ranged and not as overpowered as the original S.O.: 12 lances @60cm.

Offline Sigoroth

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #434 on: December 29, 2010, 03:49:56 AM »
I do think it's a touch OP. The weaponry becomes too efficient without having WBs to clash with, and the loss of range (compared to standard BB) isn't so big a loss, as the WBs would only be worth 8-9 normal WBs at that range. So you lose 8-9 WBs over 1/3 your range and convert 12WB from hitting on 5's or 6's to hitting on 4's in the other 2/3. Then there's the 4+ crits.

At firepower 10 the BC will usually get only 5 dice as a linebreaker (less firepower and range than original S.O.) and 7 dice when turning to present broadsides to oncoming ships (more firepower, less range than original). Given that the original S.O. was overpowered the loss of range is a balancing factor and the fluctuation around the strength 6 of the original (sometimes less, sometimes more) is balanced. The ability to get +2 dice against defences or close range closing capital ships is balanced by the loss against abeam escorts or abeam cap ships at normal range.

I would add in the third TH at a small price hike though (5-10 pts), for the sake of reason. If some reason can be shown as to why it has only 2 THs instead of 3 for no other gain then I'd be fine with it.