August 05, 2024, 11:17:26 PM

Author Topic: BFG FAQ 2010 Fleet Specific Questions  (Read 176008 times)

Offline lastspartacus

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #360 on: November 05, 2010, 08:55:07 PM »
What change to the Oberon was proposed?

Also, 16 new players showed up when the local GW shop started a BFG league.  When the 5 people in my playgroup go next time, that will be at least 21.  Surely those kind of numbers will show GW that there is excitement worthy of restarting BFG :)

Although, GW being what it is, I'm not sure if I want them messing with the rules again :)

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #361 on: November 05, 2010, 09:21:14 PM »
The Oberon should get (back!) all batteries at 60cm for +20pts. I slightly disagree as it will become the best battleship all the way.

Cool your BFG group is large and enthusiast.

Offline lastspartacus

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #362 on: November 05, 2010, 10:23:36 PM »
I kinda prefer it cheap, honestly. 

Also, I propose Chaos loses the +1 boarding advantage.  And Chaos is my main fleet.

Offline BlueDagger

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #363 on: November 08, 2010, 04:59:08 PM »
On the change to the Flame of Asuryan I support the modification of the lances to a single profile Keel, but could we please nix the part about each one being front left and front right? This makes for a VERY odd profile. If it was s2 arc F/L/R that would be a little more sensible, but even that is not really needed. I'd like to see it Keel S2 arc Front.

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #364 on: November 08, 2010, 06:51:48 PM »
I agree.

Offline Mazila

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #365 on: November 13, 2010, 09:05:46 AM »
We were playing a game DE vs SM recently and one of my SMSC blew up in the middle of DE formation. My opponnent used the "ride the wave ruling" - was that correct or he was just supposed to take BFI save and thats it?


Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #366 on: November 13, 2010, 07:50:08 PM »
He should take the hits.
Riding the wave is only for solar erruptions and those celestial problems.

Offline Mazila

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #367 on: November 14, 2010, 12:36:13 PM »
then it also needs to be clarified in the FAQ

Offline Trasvi

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #368 on: November 15, 2010, 04:40:51 AM »
A player at my club is convinced that Scythes are printed wrong in the necron rules, and that their Weapons Batteries (Lightning Arc) should be Left/Front/Right instead of Left/Right. Is this true?

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #369 on: November 15, 2010, 04:46:31 AM »
L/R it is. No typo.

Offline lastspartacus

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #370 on: November 16, 2010, 10:01:19 PM »
Never fear.  I'm in the midst of making and playtesting a much more fun Necron fleet for him :)

Offline Oqlanth

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #371 on: November 21, 2010, 08:47:22 PM »
I posted similar things below under another Dark Eldar rules topic but this topic seems to be correct place to ask things.

Questions and suggestions about Dark Eldar Rules:


1-Attack Crafts
In 2007FAQ it says: 'Dark Eldar attack craft re-roll misses and enjoy any other benefits of equivalent Eldar attack craft'. I didn't noticed any sentence in a 'Draft 2010 FAQ v1.1' file or in first post of this topic. Will this sentence removed from 2010 FAQ?

If not, is this sentence means;

Raptor Fighter may re-roll 4+ save to remain in play?
Razorwing Bombers may re-roll misses in it's attacks?
Slavebringers may re-roll misses (1s) when enemy also has hit&run modifier (i.e. Space Marines)?
Impaler Assault Modules may re-roll their missed 4+ saves against enemy Fighters AND may re-roll missed (1s) hit&run dices on first d6?

I suggest to keep this rule (Dark Eldar attack craft re-roll misses). In fluffwise Dark Eldar pilots are best of best when compared to any others. Combat drugs, raids, 'High Speed Addiction', centuries of experience for raiding... all of these fluffwise themes makes Dark Eldar pilots deadliest ones of the Gothic sector (and probably of all galaxy).

And having any other benefits of equivalent Eldar attack craft is logical when compared to their technological similarities in this subject (i.e. Dark Eldars also uses Eldar Torpedos). And this rule's praticaly only change is Dark Eldar Razorwing Bombers now may re-roll number of hit dices.



2- Mimic Engines
Minic Engines are one of the trade mark features of Dark Eldar fleet but unfortunately overcosty when compared to it's effectiveness. And also makes fleet building very difficult.

Dark Eldar escorts becomes 70 points and cruisers become 250+ points (270-290) and unless you made regular combinations like 3 mimic escorts + 1 mimic cruiser with bays (this combination is 500 pts).

Also mimic engines have no use against necron or tyranids and have little use against most senarios (raids, etc)

And 70 points for Armour 4+ escort is very expensive!!!

So I suggest mimic engines will be default 'free' feature OR cheaper for Dark Eldar ships.

And in Draft v1.1 2010FAQ file i noticed this sentence : 'The Dark Eldar mimic engine described on p.54 of Armadas is unchanged, but it loses its ability to not be targeted by enemy ships in the first turn if it launches ordnance that attacks enemy ordnance or ships.' This will make Mimic Engines less and less effective especialy when compared to point cost of that upgrade! So please DON'T! :( :( or make Mimic Engines completely free.



3- Ordnance
'Eldar Ordnance and Turrets: All Eldar Ordnance has stealth and can only be hit by turrets n a 6. This includes Vampires, Assault Boats and Orbital Mines.'
Is this rule covers Dark Eldar?



4- Impaler Assault Modules of Tortune Class Cruisers
'Single' assault module is expensive and less effective than any other options. I think for Tortune Class ships Impaler Assault Modules' strength 2 (or described as 'dual' ).



5- Victory Points for Impaler Assault Modules
I suggest after succesfull hit and run attack with Impaler Assault Module attacker may choose to take 30 Victory Points instead of rolling 2d6 for critical hit.



Thanks for your efforts to make game easier to play.
Cihan
« Last Edit: November 21, 2010, 08:52:06 PM by Oqlanth »

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #372 on: November 21, 2010, 10:26:59 PM »
I concur, keep the oberon as it is.  45cm REALLY does not make that much of a difference in the long run, unless your some.. some kind of sissy who keeps their battleships AWAY from the combat...

communists...

Offline lastspartacus

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #373 on: November 21, 2010, 11:30:34 PM »
Love oberon as is.  Cheapest Imperial battleship :)

Offline Sigoroth

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #374 on: November 22, 2010, 12:57:34 AM »
I concur, keep the oberon as it is.  45cm REALLY does not make that much of a difference in the long run, unless your some.. some kind of sissy who keeps their battleships AWAY from the combat...

communists...

Well, firstly, you are completely wrong. This ship does NOT close with the enemy, therefore the extra range is essential. Secondly, if the ship had the option to upgrade its range for 20 pts then it would still potentially be the cheapest BB. I myself see zero difference between making it mandatory or optional, since as far as I'm concerned if it were an option it would still be mandatory anyway. I suppose making it optional would allow for the possibility that some noobs or numbskulls might fall into the trap of not taking the extra range. But that's their problem.