hey folks, it's been a while
Just read through the PDF... So far it's pretty great with a few exceptions
The profile and rules for the Phantom Lance concerning Craftworld Eldar escorts remain unchanged but replace their special rules with the following: Shadowhunters are so nimble that they can even pursue attack craft with ease, harrying the smaller vessels with an agility impossible for other escorts. When attacked by any ordnance (both torpedoes and attack craft, even if in the same ordnance phase), they count as if having one turret. Make this roll before making the normal holofield save. Enemy fighters are still attacked first as they would against turrets normally, but bombers do not get any bonus for this.
Drop this garbage (thats right, this rule is garbage.). No one likes the idea, and it's good enough that they get a 4+ to shoot them down. GET OVER IT.
Flame of Asuryan‟s weapons: The port and starboard pulsar lances should be labelled Keel. They share a single weapon entry and so will be affected when weapons strength is halved for whatever reason. The launch bays carry Vampire Raiders at no extra cost. The port and starboard pulsar lance fire arcs are left/front and right/front respectively[/b]
So good until the very end... how do you justify this final rule of FLR? why not just make it all 45 cm and call it "Craftworldy Void Stalker"? Everything is FINE but keep it front only. the Flame is good enough without this absurd rule.
Ork fleets have access to the Grunt escort. By definition, this escort has the same profile as the Ork Brute with the following changes: 35 points, Armor 6+/5+, 2 turrets. Special rule: The Ork Grunt is constructed primarily to act as a huge armored assault ship. It counts as having 4HP when attempting to board or being boarded. Otherwise this vessel has no special ramming abilities different from any other Ork
escorts. Grunts may be easily represented by mounting Brute models on a large (battleship) base. Only by basing these models on a large base may they use the Grunt profile and point cost
Who the heck came up with this absurd idea??! This is a FAQ, not a new book. It's not our place to add new ships to the game.
Multiple Tyranid Refits: A hiveship can have three „different‟ refits and may therefore have four reinforced carapaces, two extra spore cysts and one other refit. A cruiser could have the three reinforced carapaces (as four would make it a Hiveship!) and two extra spore cysts. Keep in mind that if the fleet does not desire or by restrictions cannot have another hiveship, then the fourth reinforced carapace refit cannot be taken by a Tyranid cruiser.
I thought we were not letting nids use refits in one shot games?