August 06, 2024, 03:20:00 AM

Author Topic: BFG FAQ 2010 Fleet Specific Questions  (Read 176035 times)

Offline Don

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #180 on: April 21, 2010, 11:40:58 PM »
Heck, just make Eldar MMS and the issue of sitting in and jumping out of asteroid fields is no longer an option. ;)

Or fly into the field yourself. Just a Ld test.


It is obvious what the problem is and it isn't the asteroid field.

First of all, I was not this serious about shooting at asteroids.
About flying into the asteroids. I know about it, thank you, it even works against unwary eldar. But, as I have said, you will be exposed to ‘free’ shooting for about 2-3 turns. It's more than enough.  And even when (if) you get into it you will be too battered to do something, and eldar may simply abandon the field and jump to you rear.
I forgot to mention it but I mean that eldar special rules should help him to avoid bigger asteroids while a random chance to be hit by some micrometeorite must be unavoidable at a high speeds even with thier superior navigation.

Offline fracas

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #181 on: April 22, 2010, 01:10:43 AM »
shooting at asteroid and producing a blast marker there would be very cool indeed :)

Offline Don Gusto

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #182 on: April 23, 2010, 04:27:42 PM »
Warp Cannons (again) ;)

So if warp cannons do not ignore BFI and the reactive hull save of necron ships is always treated like BFI, that means they always get to save against warp cannons, even when they are not on BFI. Right?

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #183 on: April 23, 2010, 07:45:29 PM »
Eldar Haven Class Spire
Forgeworld no longer has rules to download....

What are the stats Ray?

Offline Commx

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #184 on: April 25, 2010, 10:29:02 AM »
I'm not quite sure if this should be here or in the Ordnance thread, but here goes:
As they have their random launch capacity, how much do Ork Cruiza's pay for the Mine Launcher upgrade?

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #185 on: April 26, 2010, 04:38:35 PM »
Don Gusto,

Good catch. Necrons shouldn't get thier reactive hull save unless they are BFI'd. It needs a ruling though.


Roy,

The Spire deserves an article in Warprift. And a seperate pdf. Are you game?


Commx,

Orbital mines cost 5pts per launch bay, where a Kroozer has 4 bays, so +20pts. For random strengths, you'd have to pay for the maximum possible, this would only be for the Hammer. (Space Hulks are defences so they can't have mines!!!)

Note: Space Marines shouldn't be allowed Mines!

Cheers,

RayB HA 
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #186 on: April 26, 2010, 07:36:38 PM »
Yup, hit Warp Rift with a cool Have Spire article. I'm ready for it.

Offline horizon

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #187 on: April 29, 2010, 02:39:52 PM »
Hi,

question

does Bio Plasma from Nids negate the Eldar holofield? yes or no?

Offline Don Gusto

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #188 on: April 30, 2010, 07:52:28 PM »
Ork Hulk
Can an Ork Hulk use the All Ahead Full special order?
Would it be able to turn at the end of its next move if it did?
;D

Offline trynerror

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #189 on: April 30, 2010, 10:03:07 PM »
I asked this one (in relation to ramming with a Space Hulk ^^) on the old SG forum once.

Answer was: Yes AAF is possible, but does not change the speed of 10cm (and the test to ram ist always 3D6). AAF excludes turning other than from gravity wells.

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #190 on: May 03, 2010, 06:34:36 AM »
I do not know if this has been answered or not, but..

Why can't i use the star pulse generator and terror field while on lock on? They should not be AFFECTED by it, so you don't re-roll misses, but you should still be able to use them.

Offline RayB HA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #191 on: May 03, 2010, 05:07:26 PM »
Trynerror,

AAF on a Space Hulk is for unlikely ramming.


Zelnik,

It's a game mechanic, not one I'm fond of.

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Zelnik

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #192 on: May 03, 2010, 06:29:13 PM »
then why not change it? please explain Ray.

Offline russ_c

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #193 on: May 03, 2010, 09:12:24 PM »
Dameonships and criticals: When Dameonships go back into the warp do they suffer affects of criticals, i.e. are they affected by fire critical in the warp?  If so, do they get an opportunity to save against it?

Thanks,

Russ

Offline Caine-HoA

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Re: BFG FAQ 2010 Fleet Specific Questions
« Reply #194 on: May 04, 2010, 10:44:51 AM »
Well that is sort of a typo. I dont want you to change tyranid only to clarify if the escorts do have shields because its a bit confusing how it is written in  Armada. For Hive Ships and Cruisers instead of Turrets there stands "Spores". For Escorts there stands "Spores" below the category "Turrets". Nevertheless in the special rules at the beginning stands that "Spores" can be used as Shields and/or as Turrets.

So its kind of an interpretation if the Spores below Turret category for escorts means that they can only be used as Turrets. In the beginning my player group never read it like that and always played tyranid escorts with shields. So i think thats a point that should be clarified in the FAQ.


As it was not answered and just last week i had an tyranid player that always uses escots WITH spores as shields pls clarify it in the FAQ. Can tyranid escorts use their spores as shields or not?